Difference between revisions of "Ancients"

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[[Image:Npc-ancients.jpg|thumb|250px|frame]]The Ancients are three distinct NPCs, [[Korlic]], [[Madawc]], and [[Talic]], who must be defeated in combat to complete the [[Quests_Act_Five#Quest_Five:_Rite_of_Passage|Rite of Passage quest]] in Act Five. Individually, they are listed as [[Superuniques|SuperUnique monsters]].  Besides fighting though, they speak with one voice, announcing their purpose as part of the Rite of Passage quest, and then giving the [[Quests_Act_Five#Quest_Six:_Eve_of_Destruction|Eve of Destruction quest]] to characters who survive their trial.
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{{NPCs Act Five}}
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[[Image:Npc-ancients.jpg|left|thumb|250px]]The Ancients are three distinct NPCs, [[Korlic]], [[Madawc]], and [[Talic]], who must be defeated in combat to complete the [[Quests_Act_Five#Quest_Five:_Rite_of_Passage|Rite of Passage quest]] in Act Five. Individually, they are listed as [[Superuniques|SuperUnique monsters]].  Besides fighting though, they speak with one voice, announcing their purpose as part of the Rite of Passage quest, and then giving the [[Quests_Act_Five#Quest_Six:_Eve_of_Destruction|Eve of Destruction quest]] to characters who survive their trial.
  
 
=Dialogues=
 
=Dialogues=
{{NPCs Act Five}}
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The Ancients speak twice, in the middle of one quest and when they charge your character with the final quest of Act Five.
 
The Ancients speak twice, in the middle of one quest and when they charge your character with the final quest of Act Five.
  

Revision as of 12:16, 4 June 2008

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Act Five NPCs
Npc-ancients.jpg
The Ancients are three distinct NPCs, Korlic, Madawc, and Talic, who must be defeated in combat to complete the Rite of Passage quest in Act Five. Individually, they are listed as SuperUnique monsters. Besides fighting though, they speak with one voice, announcing their purpose as part of the Rite of Passage quest, and then giving the Eve of Destruction quest to characters who survive their trial.

Dialogues

The Ancients speak twice, in the middle of one quest and when they charge your character with the final quest of Act Five.

Rite of Passage

When a character clicks on the altar in the center of the dias atop the Arreat Plateau, the following speech is heard:

We are the spirits of the Nephalem, the Ancient Ones. We have been chosen to guard sacred Mount Arreat, wherein the Worldstone rests. Few are worthy to stand in its presence. Fewer still can comprehend its true purpose. Before you enter, you must defeat us.

Eve of Destruction

The ancients give this quest to characters who defeat them in the Rite of Passage, after they return to their initial statuesque form.

You are a worthy hero. We augment your skill and grant you entry to the interior of Mount Arreat, wherein lies the Worldstone. Beware, you will not be alone. Baal, the Lord of Destruction, is already inside. The Archangel Tyrael has always been our benefactor, but even he cannot help us now, for Baal blocks Tyrael’s spiritual presence from entering the chamber of the Worldstone. Only you, mortal, have the power to defeat Baal now. Baal threatens the Worldstone, and through it, the mortal realm itself. You must stop him before he gains full control over the sacred stone. With it under his control, Baal could shatter the boundaries between this world and the burning hells, thus allowing the hordes of the prime evils to pour forth into the mortal realm like an unstoppable tide. If you are weak, the world as you know it could be lost forever. You must NOT fail.