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Andariel

1 byte added, 10:55, 14 February 2009
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[[Image:Mon-andariel01.jpg|frame|left]]
{{Monster navbox|{{Act Bosses}}|{{Monstertype}}|{{Demons}}|{{SuperUniques}}|{{AB}}}}'''Andariel''' is a [[Demons|Demon]], a [[Superuniques|SuperUnique]], and an [[Act Bosses|Act Boss]]
[[Image:Mon-andariel01.jpg|frame|left]]Andariel is the boss of [[Act One]], and must be defeated to complete the [[Quests_Act_One#Quest_Six:_Sisters_to_the_Slaughter|Sisters to the Slaughter]] quest and open the caravan route to [[Act Two]]. She's found on level four of the [[Catacombs]] and is the first monster seen in the game who stands substantially taller than a player's character. Andariel is known as the [[Maiden of Anguish]], and is one of the four [[Lesser Evil]]s, in the game's mythology. In ''Diablo II'' she has been summoned from [[Hell]] by [[Diablo]], and left to guard the [[Rogue Monastery]], where she can prevent any heroes from following Diablo to the [[East]]. Characters must defeat Andariel to pursue Diablo across the vast desert to the town of [[Lut Gholein]].
Andariel is a [[poison]]-based creature, capable of spewing toxic green clouds as well as striking with her scorpion tail-like stingers. She has good foot speed and attacks relentlessly, but is vulnerable to fire and can't hurt characters with high poison resistance. Use poison resistance equipment and antidote potions when fighting Andariel, and use the terrain as well; the blood lake in the atrium outside her throne room can be an effective obstacle, and many a player has survived this encounter by running round and round it, giving their healing potions time to work against Andariel's deadly poison. She is not a very popular monster to run for items, since she doesn't drop that appealingly, and isn't especially close to any [[waypoint]]s.
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