Difference between revisions of "Andariel"

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{{Act Bosses}}Andariel, the Maiden of Anguish, serves the Greater Evils, doing their bidding and biding her time until she may seize power in Hell for herself. In this game she's been summoned by Diablo and left behind to guard the Rogue Monastery, preventing any heroes from following him to the East. Characters must defeat Andariel to pursue Diablo across the vast desert to the town of Lut Gholeim.
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{{Act Bosses}}[[Image:Mon-andarial01.jpg|frame]]Andarial is a [[Demons|Demon]], a [[Superuniques|SuperUnique]], and an [[Act Bosses|Act Boss]]
  
Andariel is dangerous in close; she packs a solid melee attack, can sting with poison damage, and throws a wave of toxic clouds out in an arc that poisons anything in their path. She is especially deadly to minions, her poison damage draining their life very quickly.
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Andarial is the boss of Act One, and must be defeated to advance to Act Two. She's found on level four of the [ [Catacombs]] and is the first monster seen in the game who stands substantially taller than a player's character. Andariel is known as the Maiden of Anguish, and is one of the four Lesser Evils, in the game's mythology. In ''Diablo II'' she has been summoned from Hell by Diablo, and left to guard the Rogue Monastery, where she can prevent any heroes from following Diablo to the East. Characters must defeat Andariel to pursue Diablo across the vast desert to the town of [[Lut Gholeim]].
  
Use poison resistance equipment and antidote potions when fighting Andariel, and use the terrain as well; the blood lake in the atrium outside her throne room can be an effective obstacle, and many a player has survived this encounter by running round and round it, giving their healing potions time to work against Andariel's deadly poison.
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Andariel is a poison-based creature, capable of spewing toxic green clouds as well as striking with her scorpion tail-like stingers. She has good foot speed and attacks relentlessly, but is vulnerable to fire and can't hurt characters with high poison resistance. Use poison resistance equipment and antidote potions when fighting Andariel, and use the terrain as well; the blood lake in the atrium outside her throne room can be an effective obstacle, and many a player has survived this encounter by running round and round it, giving their healing potions time to work against Andariel's deadly poison. She is not a very popular monster to run for items, since she doesn't drop that appealingly, and isn't especially close to any waypoints.
  
{|  
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* Stats are displayed by difficult level: '''Normal / Nightmare / Hell'''.
! Statistics
+
 
! Defenses
+
=Statistics=
 +
 
 +
{| width="100%"
 +
! Name
 +
! Level
 +
! Experience
 +
! Hit Points
 +
! Speed
 +
! Max TC/Rune
 +
|-
 +
| '''Andariel'''
 +
| align="center" | 12 / 49 / 75
 +
| align="center" | 1282 / 92295 / 561,066
 +
| 1024 / 24800 / 60031
 +
| align="center" | 8
 +
| 15/Nef, 45/Ko, 69/Lo
 +
|}
 +
 
 +
 
 +
=Offense=
 +
 
 +
Andariel's stats are all preset. She does not get any random [[Monster Modifiers]].
 +
 
 +
{| width="100%"
 +
! Name
 +
! Melee Attack 1
 +
! Attack Rating
 +
! Poison Spray
 +
! Poison Sting
 +
|-
 +
| '''Andariel'''
 +
| align="center" |
 +
'''Physical + Poison: '''<br />'''Norm: '''6-19 + 6 over 2.4s (2.6/sec)<br />'''Night: '''73-90 + 63 over 2.6s (24.2/sec)<br />'''Hell: '''153-187 + 493 over 18s (27.4/sec)
 +
| align="center" | <br /> 169<br /> 1944<br /> 14231
 +
| align="center" |
 +
'''Poison + Physical:<br /> Norm: '''7-10 + 50-100 over 16s (3.1-6.3/sec)<br />'''Night: '''22-25 + 215-269 over 17.2s (12.5-15.6/sec)'''<br /> Hell: '''42-45 + 470-529 over 18.8s (25-28.1/sec)
 +
| align="center" |
 +
'''Poison Dmg:<br /> Norm: '''100-200 over 32s (3.1-6.3/sec)<br />'''Night: '''473-577 over 33.2s (14.3-17.4/sec)<br />'''Hell: '''1013-1121 over 34.8s (29.1-32.2/sec)
 +
|}
 +
 
 +
 
 +
=Defenses=
 +
 
 +
Like the other Act Bosses, Andariel does not regenerate any hit points.
 +
 
 +
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
 +
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
 +
 
 +
{| width="100%"
 +
! Name
 +
! Defense
 +
! Blocking
 +
! Regen Rate
 +
! Drain Effectiveness
 +
! Chill Effectiveness
 
|-
 
|-
| valign="top" |
 
* '''Level:''' 12 / 49 / 75
 
* '''Experience:''' 1282 / 92295 / 561,006
 
* '''Hit Points:''' 1024 / 24800 / 60031
 
* '''Damage:'''
 
** '''Melee Attack #1:'''
 
*** '''Damage:''' 6-19 / 73-90 / 153-187
 
*** '''Attack Rating:''' 169 / 1944 / 14231
 
** '''Melee Attack #2:'''
 
*** '''Damage:''' 6-19 / 73-90 / 153-187
 
*** '''Attack Rating:''' 169 / 1944 / 14231
 
 
|
 
|
* '''Defense:''' 60 / 752 / 1622
+
'''Andariel'''
* '''chance to Block:''' 0% / 20% / 40%
+
|
* '''Resistances:'''
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<center>60 /. 752 / 1622</center>
** '''Physical:''' 0% / 0% / 66%
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| align="center" | 0% / 20% / 40%
** '''Magical:''' 0% / 0% / 0%
+
| align="center" | --
** '''Fire:''' -50% / -50% / -50%
+
|
** '''Cold:''' 50% / 50% / 66%
+
<center>100 / 66 / 33</center>
** '''Lightning:'''  50% / 50% / 66%
+
|
** '''Poison:'''  80% / 50% / 66%
+
<center>25 / 15 / 0 </center>
* '''Immunities:''' None / None / None
+
|}
* '''Drain Effectiveness:''' 100 / 66 / 33
+
 
* '''Chill Effectiveness:''' 25 / 15 / 0
+
 
 +
=Resistances=
 +
 
 +
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
 +
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
 +
 
 +
{| width="100%"
 +
! Name
 +
! Physical
 +
! Fire
 +
! Cold
 +
! Lightning
 +
! Poison
 +
! Magic
 +
|-
 +
|
 +
'''Andariel'''
 +
|
 +
<center>0% / 0% / 66%</center>
 +
|
 +
<center>-50% / -50% / -50%</center>
 +
|
 +
<center>50% / 50% / 66%</center>
 +
|
 +
<center>50% / 50% / 66%</center>
 +
|
 +
<center>80% / 50% / 66%</center>
 +
|
 +
<center>0% / 0% / 0%</center>
 +
|}
 +
 
 +
 
 +
=Locations=
 +
 
 +
All SuperUniques (except for [[Uber Diablo]]) are found in roughly the same location every game, on all three difficulty levels. (Except for the [[Uber Monsters]] who are only found on Hell Difficulty.)
 +
 
 +
{| width="100%"
 +
! Name
 +
! Location
 +
|-
 +
| '''Andariel'''
 +
| '''Act 1:''' Catacombs, level 4. In the long room, through the double doors.
 
|}
 
|}
 
  
 +
[[category:monsters]]
 +
[[category:demons]]
 
[[category:superuniques]]
 
[[category:superuniques]]
[[category:Act Bosses]]
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[[Category:Act Bosses]]

Revision as of 01:51, 29 May 2008

|-

!
Act Bosses

|- |

Andarial is the boss of Act One, and must be defeated to advance to Act Two. She's found on level four of the [ [Catacombs]] and is the first monster seen in the game who stands substantially taller than a player's character. Andariel is known as the Maiden of Anguish, and is one of the four Lesser Evils, in the game's mythology. In Diablo II she has been summoned from Hell by Diablo, and left to guard the Rogue Monastery, where she can prevent any heroes from following Diablo to the East. Characters must defeat Andariel to pursue Diablo across the vast desert to the town of Lut Gholeim.

Andariel is a poison-based creature, capable of spewing toxic green clouds as well as striking with her scorpion tail-like stingers. She has good foot speed and attacks relentlessly, but is vulnerable to fire and can't hurt characters with high poison resistance. Use poison resistance equipment and antidote potions when fighting Andariel, and use the terrain as well; the blood lake in the atrium outside her throne room can be an effective obstacle, and many a player has survived this encounter by running round and round it, giving their healing potions time to work against Andariel's deadly poison. She is not a very popular monster to run for items, since she doesn't drop that appealingly, and isn't especially close to any waypoints.

  • Stats are displayed by difficult level: Normal / Nightmare / Hell.

Statistics

Name Level Experience Hit Points Speed Max TC/Rune
Andariel 12 / 49 / 75 1282 / 92295 / 561,066 1024 / 24800 / 60031 8 15/Nef, 45/Ko, 69/Lo


Offense

Andariel's stats are all preset. She does not get any random Monster Modifiers.

Name Melee Attack 1 Attack Rating Poison Spray Poison Sting
Andariel

Physical + Poison:
Norm: 6-19 + 6 over 2.4s (2.6/sec)
Night: 73-90 + 63 over 2.6s (24.2/sec)
Hell: 153-187 + 493 over 18s (27.4/sec)


169
1944
14231

Poison + Physical:
Norm:
7-10 + 50-100 over 16s (3.1-6.3/sec)
Night: 22-25 + 215-269 over 17.2s (12.5-15.6/sec)
Hell:
42-45 + 470-529 over 18.8s (25-28.1/sec)

Poison Dmg:
Norm:
100-200 over 32s (3.1-6.3/sec)
Night: 473-577 over 33.2s (14.3-17.4/sec)
Hell: 1013-1121 over 34.8s (29.1-32.2/sec)


Defenses

Like the other Act Bosses, Andariel does not regenerate any hit points.

  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Name Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness

Andariel

60 /. 752 / 1622
0% / 20% / 40% --
100 / 66 / 33
25 / 15 / 0


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Name Physical Fire Cold Lightning Poison Magic

Andariel

0% / 0% / 66%
-50% / -50% / -50%
50% / 50% / 66%
50% / 50% / 66%
80% / 50% / 66%
0% / 0% / 0%


Locations

All SuperUniques (except for Uber Diablo) are found in roughly the same location every game, on all three difficulty levels. (Except for the Uber Monsters who are only found on Hell Difficulty.)

Name Location
Andariel Act 1: Catacombs, level 4. In the long room, through the double doors.