Difference between revisions of "Armor"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
(Overhaul)
Line 1: Line 1:
 
{{Item navbox}}
 
{{Item navbox}}
 +
'''Armor''' items include [[body armor]], [[shield]]s, [[helmet]]s, [[belt]]s, [[glove]]s and [[boot]]s in {{iw|Diablo_II Diablo 2}}.
  
=Sockets=
 
  
Armour refers to the whole family of equipment. Helms, shields, belts, gloves, boots, as well as chest protection.  
+
==Defense==
 +
The primary attribute from armor items is [[Defense]]. It decreases the chance of opponents to be able to hit you. There are [[modifier]]s like "[[Ignore Target's Defense]]" however, which negates it completely.
  
This table illustrates the most possible sockets on the three types of socketed armor found per difficulty level. Lots of items don't have this many sockets, and the elite items aren't findable on normal. For example, Ancient Armor can have up to 4 sockets. However you'll never get it with more than 3 unless you find it in a game on Hell difficulty. Lots of types of headgear can have 3 sockets, but they'll only be found on hell now.
+
Regardless, you always have a 5% chance of miss, so even without any Defense, there's ever only a 95% chance to hit you.
 +
 
 +
===Gloves, Boots and Belts===
 +
[[Glove]]s, [[boot]]s, and [[belt]]s add to your [[Defense]] and other bonuses, but not enormously. None of these account for a very large percentage of your total Defense value, but special item types ([[Uniques]], [[Rare]]s, or [[Item Set]]s) can provide a decent boost to Defense, and of course to your other stats also.
 +
 
 +
The [[magic]]al [[modifier]]s found on these items are much less powerful than the ones on [[helm]]s and [[body armor]], but they add some to the cause and with the special item types they can be quite powerful.
 +
 
 +
 
 +
==Defense and Blocking==
 +
[[Shield]]s have a base [[block]] number, but you have to figure it into a formula which is based on your [[Dexterity]]. The higher your Dexterity, the more you'll block. If your Dexterity is lower, higher % blocking gear helps, but you'll only block at some % of the time you could if you had more Dex. Blocking half the time when you have 70% blocking is 35%. Blocking half the time when you have 40% blocking is just 20%. So better equipment helps, but a good shield isn't a total solution.
 +
 
 +
Blocking % in the Expansion: The formula for blocking is:
 +
 
 +
Total Blocking % = [Blocking x (Dexterity – 15)] / (Character Level x 2)
 +
 
 +
If your character is moving, then % chance to block is reduced to 1/3 of its original value.
 +
 
 +
A quick example? You have a [[Clvl]] 50 [[barbarian]] with 80 in Dex and a tower shield that's 49% blocking.
 +
 
 +
[49 * (80 - 15)] / (50 * 2) = 31,85 %.
 +
 
 +
Compared to the 49% he'd get in D2, he's only half as effective. And it gets worse as your Clvl increases, you need to put about half your stat points into Dex to keep your percentage at around half your shield's blocking %. [[Twitchthroe]] is still the only way to boost blocking percentage, and it makes very little difference at higher levels. In the above example it would take the Barb from 25% up to 38%, but he's got 80 dexterity. For a Clvl 50 [[Sorceress]] or [[Necromancer]] with 25 dexterity, they'd block 3.5% (compared to 44% in D2) with the tower shield, and 5.5% (compared to 69% in D2) with Twitch added in.
 +
 
 +
Blocking % in Diablo II: It is capped at 75%. You can get more than this with a good shield + Twitchthroe, or a [[Paladin]] can use his [[Holy Shield]] skill, but no matter how high the display is, 75% is all that you can block.
 +
 
 +
 
 +
==Sockets==
 +
This table illustrates the most possible [[socket]]s on the three types of socketed armor found per [[difficulty level]]. Lots of items don't have this many sockets, and the elite items aren't findable on [[normal]]. For example, [[Ancient Armor]] can have up to 4 sockets. However you'll never get it with more than 3 unless you find it in a game on [[Hell difficulty]]. Lots of types of headgear can have 3 sockets, but they'll only be found on hell now.
  
 
{|
 
{|
Line 11: Line 39:
 
! colspan="3" | Maximum possible sockets:
 
! colspan="3" | Maximum possible sockets:
 
|-
 
|-
! Normal
+
! [[Normal]]
! Nightmare
+
! [[Nightmare]]
! Hell
+
! [[Hell]]
 
|-
 
|-
| Helmets
+
| [[Helmet]]s
 
| 2
 
| 2
 
| 2
 
| 2
 
| 3
 
| 3
 
|-
 
|-
| Body Armor
+
| [[Body armor]]
 
| 3
 
| 3
 
| 3
 
| 3
 
| 4
 
| 4
 
|-
 
|-
| Shields
+
| [[Shield]]s
 
| 3
 
| 3
 
| 3
 
| 3
 
| 4
 
| 4
 
|}
 
|}
 
+
These all apply to [[non-magical]] items. You can get Artisan's and Jeweler's prefixes in normal or later and get 3 or 4 sockets from them, depending on the item type.
These all apply to non-magical items. You can get Artisan's and Jeweler's prefixes in normal or later and get 3 or 4 sockets from them, depending on the item type.
 
  
 
Prior to v1.08 Armor was 3/4/4, Helms were 3/3/3, and Shields were 3/4/4, by difficulty level, so it was much easier to find items with the most possible sockets, all of them occurring on normal or Nightmare.
 
Prior to v1.08 Armor was 3/4/4, Helms were 3/3/3, and Shields were 3/4/4, by difficulty level, so it was much easier to find items with the most possible sockets, all of them occurring on normal or Nightmare.
  
=Armor Class=
 
  
Gloves, boots, and belts add to your Defense and other bonuses, but not enormously. None of these account for a very large percentage of your total Armor Class, but special item types (Uniques, Rares, or Set Items) can provide a decent boost to AC, and of course to your other stats also. The magical modifiers found on these items are much less powerful than the ones on helms and chest armour, but they add some to the cause and with the special item types they can be quite powerful.
 
  
=Defense and Blocking=
+
==Armor Weight==
 +
All armor is sorted into three weight categories, or types.
 +
* Light Armor: Leather type armor
 +
* Medium Armor: Mail type armor
 +
* Heavy Armor: Plate armor
  
Shields have a base block number, but you have to figure it into a formula which is based on your Dexterity. The higher your Dexterity, the more you'll block. If your Dexterity is lower, higher % blocking gear helps, but you'll only block at some % of the time you could if you had more Dex. Blocking half the time when you have 70% blocking is 35%. Blocking half the time when you have 40% blocking is just 20%. So better equipment helps, but a good shield isn't a total solution.
+
As a sense of realism, wearing more heavy armours, which has a higher [[Defense]] bonus will penalise your [[Run]] speed and [[Stamina]] drain.
  
Blocking % in the Expansion: The formula for blocking is:
+
This can be a major consideration in wearing armour. Running while in Heavy Armor (plate) will cause your Stamina to drain much more quickly than normal and also slow you down. When your stamina runs out, you can no longer run, though you can walk at least.
  
Total Blocking % = [Blocking x (Dexterity – 15)] / (Character Level x 2)
+
'''Penalties:'''
 +
* Light Armor: 0% stamina drain and speed penalty.
 +
* Medium Armor: +5% stamina drain and speed penalty.
 +
* Heavy Armor: +10% stamina drain and speed penalty.
  
If your character is moving, then % chance to block is reduced to 1/3 of its original value.  
+
On top of personal risk, being unable to run for long is annoying and inconvenient, with the huge [[level]]s. You often clear a level, or most of an area, and hit a dead end, and need to run back 15 or 25 screens to another area you skipped.
  
A quick example? You have a Clvl 50 barbarian with 80 in Dex and a tower shield that's 49% blocking.
+
Removing the armour and holding it temporarily in your inventory for the time you have to run might not be a bad idea.
  
[49 * (80 - 15)] / (50 * 2) = 31,85 %.
 
 
Compared to the 49% he'd get in D2, he's only half as effective. And it gets worse as your Clvl increases, you need to put about half your stat points into Dex to keep your percentage at around half your shield's blocking %. Twitchthroe is still the only way to boost blocking percentage, and it makes very little difference at higher levels. In the above example it would take the Barb from 25% up to 38%, but he's got 80 dexterity. For a Clvl 50 Sorceress or Necromancer with 25 dexterity, they'd block 3.5% (compared to 44% in D2) with the tower shield, and 5.5% (compared to 69% in D2) with Twitch added in.
 
 
Blocking % in Diablo II: It is capped at 75%. You can get more than this with a good shield + Twitchthroe, or a Paladin can use his Holy Shield skill, but no matter how high the display is, 75% is all that you can block.
 
 
=Stamina Issues=
 
 
A major consideration in wearing armour is the effect it will have on your stamina. Running while in plate armour will cause your stamina to drain much more quickly than normal, and when your stamina runs out, you can no longer run, though you can walk at least.
 
 
On top of personal risk, being unable to run for long is annoying and inconvenient, with the huge levels. You often clear a level, or most of an area, and hit a dead end, and need to run back 15 or 25 screens to another area you skipped. Removing the armour and holding it temporarily in your inventory for the time you have to run might not be a bad idea.
 
 
=Armor Graphics=
 
  
 +
==Armor Graphics==
 
Armor has a wide range of graphics, and it's also possible to mix and match items. No item worn on a character influences the look of other items worn on a character, and every type of [[helm]], [[body armor]], [[belt]], [[gloves]], [[boots]] and [[weapon]] has its own distinct look: for instance, a cap looks nothing like an assault helmet. A few of the many possible outfits for the [[Barbarian]] are displayed below.
 
Armor has a wide range of graphics, and it's also possible to mix and match items. No item worn on a character influences the look of other items worn on a character, and every type of [[helm]], [[body armor]], [[belt]], [[gloves]], [[boots]] and [[weapon]] has its own distinct look: for instance, a cap looks nothing like an assault helmet. A few of the many possible outfits for the [[Barbarian]] are displayed below.
{|
+
<gallery>
| [[Image:p-ingame-barb-1_116.jpg|Barb in light plate.]]
+
File:p-ingame-barb-1_116.jpg|Barb in light plate.
| [[Image:p-ingame-barb-2_68.jpg|Big shoulder and knee pads.]]
+
File:p-ingame-barb-2_68.jpg|Big shoulder and knee pads.
| [[Image:p-ingame-barb-3_30.jpg|Chain mail with a big belt.]]
+
File:p-ingame-barb-3_30.jpg|Chain mail with a big belt.
| [[Image:p-ingame-barb-3_03.jpg|Full plate with a great helm and halberd.]]
+
File:p-ingame-barb-3_03.jpg|Full plate with a great helm and halberd.
| [[Image:p-ingame-barb-1_119.jpg|Plate shoulders and no legs.]]
+
File:p-ingame-barb-1_119.jpg|Plate shoulders and no legs.
| [[Image:p-ingame-barb-3_19.jpg|Great helm, topless, chain pants.]]
+
File:p-ingame-barb-3_19.jpg|Great helm, topless, chain pants.
|-
+
</gallery>
! colspan="6" | A random batch of Barbarian outfits.
 
|}
 
  
 
As for special items, most [[Uniques]] have unique artwork. [[Rare]]s and [[Set]] items mostly use the normal item graphics with some palette shifts. Many other [[Magic]]al items have very different looks due to palette shifting, caused by modifiers or gems. [[Gems#Skulls|Skull]] [[gems]] in an item will make it appear black or dark gray, while [[Gems#Rubies|rubies]] make items red, [[Gems#Emeralds|emeralds]] green, etc. Items with "of the light" suffixes are usually golden and almost glowing.  
 
As for special items, most [[Uniques]] have unique artwork. [[Rare]]s and [[Set]] items mostly use the normal item graphics with some palette shifts. Many other [[Magic]]al items have very different looks due to palette shifting, caused by modifiers or gems. [[Gems#Skulls|Skull]] [[gems]] in an item will make it appear black or dark gray, while [[Gems#Rubies|rubies]] make items red, [[Gems#Emeralds|emeralds]] green, etc. Items with "of the light" suffixes are usually golden and almost glowing.  
  
There is a "one size fits all" aspect to equipment, which is necessary, since having five different types of every armor in the game would be annoying and item variety overkill. The silver platemail that the Paladin wears does not look the same on the Amazon, since when she equips the same item, it will reshape itself to her curves and transform into the golden tones that she favors. And a Barbarian can wear the same armor and it will appear in his darker brown and black colors, and fit his much more massive frame.
+
There is a "one size fits all" aspect to equipment, which is necessary, since having five different types of every armor in the game would be annoying and item variety overkill. The silver platemail that the [[Paladin]] wears does not look the same on the [[Amazon]], since when she equips the same item, it will reshape itself to her curves and transform into the golden tones that she favours. And a [[Barbarian]] can wear the same armor and it will appear in his darker brown and black colours, and fit his much more massive frame.
  
 
The same goes for belts and head gear of all types, as well as boots and gloves. Perhaps not entirely realistic, but a necessary convenience in the game.
 
The same goes for belts and head gear of all types, as well as boots and gloves. Perhaps not entirely realistic, but a necessary convenience in the game.
  
=Gems=
 
  
 +
==Gems, Runes and Jewels==
 
[[Gems]] are a factor in armor. Check the Gems page for full stats for both D2 and D2X gems. Other things to socket include [[Runes]] and [[Jewels]].
 
[[Gems]] are a factor in armor. Check the Gems page for full stats for both D2 and D2X gems. Other things to socket include [[Runes]] and [[Jewels]].
  
=Armor Lists=
 
  
 +
==Armor Lists==
 
Below are links to individual pages detailing the different armors.
 
Below are links to individual pages detailing the different armors.
  
 +
 +
 +
{{item navbox|d2=Yes}}
 +
 +
[[category:Armor]]
 +
[[category:Armor (Diablo II)]]
 
[[Category:Items]]
 
[[Category:Items]]
[[category:armor]]
 
 
[[category:basics]]
 
[[category:basics]]

Revision as of 15:00, 12 May 2010

Diablo II Items [e]
Weapons
AxesBowsCrossbowsDaggersJavelinsMacesPolearmsSceptersSpearsStavesSwordsThrowingWands
Armor
BeltsBody ArmorBootsCircletsGlovesHelmsShields
Class-specific
Assassin ItemsAmazon ItemsBarbarian ItemsDruid ItemsNecromancer ItemsPaladin ItemsSorceress Items
Other
CharmsClass ItemsCraftedHoradric CubeRunesSet ItemsUniquesJewelsSockets
Guides and Stats
CalculationsGamblingItem GenerationModifiersRunewordsQuest ItemsPotionsEtherealGemsBase Item LevelsMisc

Armor items include body armor, shields, helmets, belts, gloves and boots in Diablo 2.


Defense

The primary attribute from armor items is Defense. It decreases the chance of opponents to be able to hit you. There are modifiers like "Ignore Target's Defense" however, which negates it completely.

Regardless, you always have a 5% chance of miss, so even without any Defense, there's ever only a 95% chance to hit you.

Gloves, Boots and Belts

Gloves, boots, and belts add to your Defense and other bonuses, but not enormously. None of these account for a very large percentage of your total Defense value, but special item types (Uniques, Rares, or Item Sets) can provide a decent boost to Defense, and of course to your other stats also.

The magical modifiers found on these items are much less powerful than the ones on helms and body armor, but they add some to the cause and with the special item types they can be quite powerful.


Defense and Blocking

Shields have a base block number, but you have to figure it into a formula which is based on your Dexterity. The higher your Dexterity, the more you'll block. If your Dexterity is lower, higher % blocking gear helps, but you'll only block at some % of the time you could if you had more Dex. Blocking half the time when you have 70% blocking is 35%. Blocking half the time when you have 40% blocking is just 20%. So better equipment helps, but a good shield isn't a total solution.

Blocking % in the Expansion: The formula for blocking is:

Total Blocking % = [Blocking x (Dexterity – 15)] / (Character Level x 2)

If your character is moving, then % chance to block is reduced to 1/3 of its original value.

A quick example? You have a Clvl 50 barbarian with 80 in Dex and a tower shield that's 49% blocking.

[49 * (80 - 15)] / (50 * 2) = 31,85 %.

Compared to the 49% he'd get in D2, he's only half as effective. And it gets worse as your Clvl increases, you need to put about half your stat points into Dex to keep your percentage at around half your shield's blocking %. Twitchthroe is still the only way to boost blocking percentage, and it makes very little difference at higher levels. In the above example it would take the Barb from 25% up to 38%, but he's got 80 dexterity. For a Clvl 50 Sorceress or Necromancer with 25 dexterity, they'd block 3.5% (compared to 44% in D2) with the tower shield, and 5.5% (compared to 69% in D2) with Twitch added in.

Blocking % in Diablo II: It is capped at 75%. You can get more than this with a good shield + Twitchthroe, or a Paladin can use his Holy Shield skill, but no matter how high the display is, 75% is all that you can block.


Sockets

This table illustrates the most possible sockets on the three types of socketed armor found per difficulty level. Lots of items don't have this many sockets, and the elite items aren't findable on normal. For example, Ancient Armor can have up to 4 sockets. However you'll never get it with more than 3 unless you find it in a game on Hell difficulty. Lots of types of headgear can have 3 sockets, but they'll only be found on hell now.

Item Type Maximum possible sockets:
Normal Nightmare Hell
Helmets 2 2 3
Body armor 3 3 4
Shields 3 3 4

These all apply to non-magical items. You can get Artisan's and Jeweler's prefixes in normal or later and get 3 or 4 sockets from them, depending on the item type.

Prior to v1.08 Armor was 3/4/4, Helms were 3/3/3, and Shields were 3/4/4, by difficulty level, so it was much easier to find items with the most possible sockets, all of them occurring on normal or Nightmare.


Armor Weight

All armor is sorted into three weight categories, or types.

  • Light Armor: Leather type armor
  • Medium Armor: Mail type armor
  • Heavy Armor: Plate armor

As a sense of realism, wearing more heavy armours, which has a higher Defense bonus will penalise your Run speed and Stamina drain.

This can be a major consideration in wearing armour. Running while in Heavy Armor (plate) will cause your Stamina to drain much more quickly than normal and also slow you down. When your stamina runs out, you can no longer run, though you can walk at least.

Penalties:

  • Light Armor: 0% stamina drain and speed penalty.
  • Medium Armor: +5% stamina drain and speed penalty.
  • Heavy Armor: +10% stamina drain and speed penalty.

On top of personal risk, being unable to run for long is annoying and inconvenient, with the huge levels. You often clear a level, or most of an area, and hit a dead end, and need to run back 15 or 25 screens to another area you skipped.

Removing the armour and holding it temporarily in your inventory for the time you have to run might not be a bad idea.


Armor Graphics

Armor has a wide range of graphics, and it's also possible to mix and match items. No item worn on a character influences the look of other items worn on a character, and every type of helm, body armor, belt, gloves, boots and weapon has its own distinct look: for instance, a cap looks nothing like an assault helmet. A few of the many possible outfits for the Barbarian are displayed below.

As for special items, most Uniques have unique artwork. Rares and Set items mostly use the normal item graphics with some palette shifts. Many other Magical items have very different looks due to palette shifting, caused by modifiers or gems. Skull gems in an item will make it appear black or dark gray, while rubies make items red, emeralds green, etc. Items with "of the light" suffixes are usually golden and almost glowing.

There is a "one size fits all" aspect to equipment, which is necessary, since having five different types of every armor in the game would be annoying and item variety overkill. The silver platemail that the Paladin wears does not look the same on the Amazon, since when she equips the same item, it will reshape itself to her curves and transform into the golden tones that she favours. And a Barbarian can wear the same armor and it will appear in his darker brown and black colours, and fit his much more massive frame.

The same goes for belts and head gear of all types, as well as boots and gloves. Perhaps not entirely realistic, but a necessary convenience in the game.


Gems, Runes and Jewels

Gems are a factor in armor. Check the Gems page for full stats for both D2 and D2X gems. Other things to socket include Runes and Jewels.


Armor Lists

Below are links to individual pages detailing the different armors.