Difference between revisions of "Assassin Martial Arts"

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(Dragon Tail)
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'''Synergies:''' None<br>
 
'''Synergies:''' None<br>
 
'''Finishing Move''': The experienced Assassin can deliver a kick so powerful it actually causes an explosion on impact, sending any nearby victims sprawling.
 
'''Finishing Move''': The experienced Assassin can deliver a kick so powerful it actually causes an explosion on impact, sending any nearby victims sprawling.
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* Dragon Tail's fire damage calculation is based off the actual physical damage receieved by the target from the Assassin's kick. A level 2 Dragon Tail adds 60% of the physical damage delivered from the kick as fire damage. However, if the target resists physical damage by 50%, the target will receive 50% of the physical damage from the Assassin's kick, and based off that physical damage, 60% of that will be fire damage (30%).
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* Therefore, if the target is physical immune, the Dragon Tail attack does not directly affect the target.
  
 
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==Claws of Thunder==
 
==Claws of Thunder==

Revision as of 18:32, 23 April 2008

Assassin Skills

Intrinsic to the Assassin's arsenal of abilities is her incredible prowess in the mysterious Martial Arts style of the Viz-Jaq'taar. Martial Arts skills come in two forms, Charge-up Skills and Finishing Moves. A Charge-up Skill is an attack that adds a "charge" for each successive hit within a short time frame. While each Charge-up attack deals normal damage, the charges continue to accumulate until triggered or until the time limit runs out. To trigger the accumulated charges, strike a monster with either a normal attack or one of the Finishing Moves. A Finishing Move doesn't just trigger the release of the accumulated charges-it also adds a powerful effect of its own. Furthermore, by building up a succession of different Charge-up Skills, Assassins can generate a potent combination of effects. Assassins are specially trained in the use of exotic Claw-class weaponry, and some of their skills can be used only when armed with these weapons.


Tiger Strike

Required Level: 1
Prerequisites: None
Synergies: None
Charge Up Skill: Through extensive training in human, animal, and demonic anatomies, Assassins have developed the ability to perceive natural points of weakness in their foes and target these locations for especially devastating attacks.

Tiger Strike deals enormous physical damage when charged up at higher levels.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 1
Attack +% 15 22 29 36 43 50 57 64 71 78 85 92 99 106 113 120 127 134 141 148
Charge 1 Damage +% 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480
Charge 2 Damage +% 200 240 280 320 360 400 440 480 520 560 600 640 680 720 760 800 840 880 920 960
Charge 3 Damage +% 300 360 420 480 540 600 660 720 780 840 900 960 1020 1080 1140 1200 1260 1320 1380 1440


Dragon Talon

Required Level: 1
Prerequisites: None
Synergies: None
Finishing Move: An Assassin is taught to utilize her entire body as a weapon-using this skill, she lets loose a powerful kick to send her opponents flying.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 6
Number of Kicks 1 1 1 1 1 2 2 2 2 2 2 3 3 3 3 3 3 4 4 4
Kick Damage +% 5 12 19 26 33 40 47 54 61 68 75 82 89 96 103 110 117 124 131 138
Attack Rating +% 20 45 70 95 120 145 170 195 220 245 270 295 320 345 370 395 420 445 470 495


Dragon Claw

Required Level: 6
Prerequisites Dragon Talon
Synergies: None
Requires: Two claw-type weapons. Finishing Move: This skill allows the Assassin to try to finish her opponent off with a rending double claw attack.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 2
Damage +% 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145
Attack +% 40 65 90 115 140 165 190 215 240 265 290 315 340 365 390 415 440 465 490 515


Fists of Fire

Required Level: 6
Prerequisites: None Charge-up Skill: Combining her powerful Martial Arts abilities with her psychic training, an Assassin can charge her own fists with pyrokinetic energies, scorching her opponents when the charge is released.
Synergies: Phoenix Strike: Grants +12% Fire Damage Per Level

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 2
Attack +% 15 22 29 36 43 50 57 64 71 78 85 92 99 106 113 120 127 134 141 148
Fire Damage: Charge 1 6-10 11-15 16-20 21-25 26-30 31-35 36-40 41-45 51-56 61-67 71-78 81-89 91-100 101-111 111-122 121-133 141-155 161-177 181-199 201-221
Charge 2: Fire Radius 2.6 Yards
Charge 3 Fire Damage Per Second 9-15 17-23 25-31 32-39 40-46 48-54 56-62 64-70 79-85 95-101 110-117 126-132 142-148 157-164 173-179 189-195 214-221 239-248 264-275 289-301


Cobra Strike

Required Level: 12
Prerequisites: Tiger Strike
Charge-Up Skill: A properly trained Assassin can focus her mind to draw upon the ambient energies surrounding her. Using this skill, she can drain her adversary of life and spiritual essence.
Synergies: Phoenix Strike grants +12% Fire Damage Per Level.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 2
Attack Rating +% 15 22 29 36 43 50 57 64 71 78 85 92 99 106 113 120 127 134 141 148
Charge 1: Life Stealing % 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135
Charge 2: Life and Mana Stealing % 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135
Charge 3: Life and Mana Stealing % 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270


Dragon Tail

Required Level: 18
Prerequisites: Dragon Talon, Dragon Claw
Synergies: None
Finishing Move: The experienced Assassin can deliver a kick so powerful it actually causes an explosion on impact, sending any nearby victims sprawling.

  • Dragon Tail's fire damage calculation is based off the actual physical damage receieved by the target from the Assassin's kick. A level 2 Dragon Tail adds 60% of the physical damage delivered from the kick as fire damage. However, if the target resists physical damage by 50%, the target will receive 50% of the physical damage from the Assassin's kick, and based off that physical damage, 60% of that will be fire damage (30%).
  • Therefore, if the target is physical immune, the Dragon Tail attack does not directly affect the target.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 10
Fire Damage +% 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240
Attack +% 20 35 50 65 80 95 110 125 140 155 170 185 200 215 230 245 260 275 290 305
4 (yards)

Claws of Thunder

Required Level: 18
Prerequisites: Fists of Fire
Charge Up Skill: Using her weapon's metal blades as conductors, an Assassin charges the ions surrounding her and delivers a devastating lightning attack to any who dare challenge her. (Requires equipped Claw-class weapon.)
Synergies: Phoenix Strike grants +8% Lightning Damage Per Level

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 4
Attack Rating +% 15 22 29 36 43 50 57 64 71 78 85 92 99 106 113 120 127 134 141 148
Charge 1 Lightning Damage 1-80 1-100 1-120 1-140 1-160 1-180 1-200 1-220 1-260 1-300 1-340 1-380 1-420 1-460 1-500 1-540 1-600 1-660 1-720 1-780
Charge 2 Nova Damage 1-30 1-45 1-60 1-75 1-90 1-105 1-120 1-135 1-160 1-185 1-210 1-235 1-260 1-285 1-310 1-335 1-370 1-405 1-440 1-475
Charge 3 Charged Bolt Damage 1-40 1-60 1-80 1-100 1-120 1-140 1-160 1-180 1-220 1-260 1-300 1-340 1-380 1-420 1-460 1-500 1-560 1-620 1-680 1-740


Blades of Ice

Required Level: 24
PrerequisitesFists of Fire, Claws of Thunder
Charge-up Skill: Charging the ether around her claw blades, the trained Assassin can chill opponents with a vicious rake of her razors. (Requires equipped Claw-class weapon.)
Synergies: Phoenix Strike grants +8% Cold Damage Per Level

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 3
Attack Rating +% 15 22 29 36 43 50 57 64 71 78 85 92 99 106 113 120 127 134 141 148
Charge 1 Cold Damage 15-35 23-43 31-51 39-59 47-67 55-75 63-83 71-91 81-101 91-111 101-121 111-131 121-141 131-151 141-161 151-171 171-193 191-215 211-237 231-259
Charge 2 Cold Radius 4 (yards)
Charge 3 Freeze Duration in seconds 4 4.4 4.8 5.2 5.6 6 6.4 6.8 7.2 7.6 8 8.4 8.8 9.2 9.6 10 10.4 10.8 11.2 11.6


Dragon Flight

Casting Delay: 1 Second
Required Level: 24
Prerequisites: Dragon Talon, Dragon Claw, Dragon Tail
Synergies: None
Finishing Move: After years of disciplined physical conditioning, an Assassin can develop the ability to move faster than the eye can follow in one quick burst. Using this skill, she lunges at her target and delivers a devastating kick.

  • Dragon Flight will teleport you and your minions to the monster you clicked. It requires a clear line of sight; in other words, trees, walls and other obstacles will omit a Dragon Flight beyond it. Use Dragon Flight to quickly bypass rivers or to teleport you out of danger when surrounded.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 15
Attack Rating +% 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480
Kick Damage +% 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575


Phoenix Strike

Required Level: 30
Prerequisites: Tiger Strike, Fists of Fire, Cobra Strike, Claws of Thunder, Blades of Ice
Charge-up Skill: This mighty skill allows the Assassin trained in its arts to prepare an attack that gives off powerful elemental energies. Synergies:

  • Fists of Fire: +10% Fire Damage Per Level
  • Fists of Fire: +6% Average Fire Damage Per Second Per Level
  • Claws of Thunder: +13% Lightning Damage Per Level
  • Blades of Ice: +10% Cold Damage Per Level

Notes:

  • Phoenix Strike launches the active charge, not all three charges at once. So if you have it built up to Charge 2, Chaos Lightning will be released.
  • Phoenix strike is a handy skill if you're fighting around monsters with different Resistances, because you don't need to change between skills.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 4
Attack Rating +% 15 22 29 36 43 50 57 64 71 78 85 92 99 106 113 120 127 134 141 148
Charge 1 Meteor Damage 22-44 33-55 44-66 55-77 66-88 77-99 88-110 99-121 119-144 140-157 161-190 182-213 203-236 224-259 245-282 266-305 298-342 310-330 330-378 361-414
Charge 2 Chaos Lightning Damage 1-45 1-67 1-90 1-113 1-135 1-158 1-180 1-203 1-248 1-293 1-339 1-384 1-429 1-474 1-519 1-565 1-632 1-700 1-768 1-836
Charge 3 Chaos Ice Bolt Damage 17-35 22-39 26-44 30-48 35-52 39-57 44-61 48-66 57-74 66-83 74-92 83-101 92-110 101-118 110-127 118-136 132-150 145-165 158-179 171-193