Difference between revisions of "Assassin Traps"

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==Blade Sentinel==
 
==Blade Sentinel==

Revision as of 10:17, 4 March 2009

Assassin Skills

To supplement her array of tools and abilities, the Assassin has access to an ingenious group of devices. These mechanisms, engineered by Viz-Jaq'taari sages, have been perfected over many years of use. They range from simple thrown missiles and bombs to more complex proximity-triggered sentries.

There is a limit of 5 Traps.

Traps are very effective in Normal and later on into Nightmare. Traps become less effective in Hell. due to Monster resistances and Life. Traps can be used at higher difficulty levels for additional help and the Death Sentry's Corpse Explosion ability remains powerful on any level since it scales up with the monster's hit points.

Certain items will allow a player to lower an enemy's resistances and/or heighten elemental damage. These items will not function with most traps as some traps are minions of the character and the damage is not generated directly from the character in question.


Fire Blast

Required Level: 1
Prerequisites: None
Synergies:

  • Shock Web: +9% Fire Damage Per Level
  • Charged Bolt Sentry: +9% Fire Damage Per Level
  • Wake of Fire: +9% Fire Damage Per Level
  • Lightning Sentry: +9% Fire Damage Per Level
  • Wake of Inferno: +9% Fire Damage Per Level
  • Death Sentry: +9% Fire Damage Per Level

Details: This skill gives an Assassin the ability to manufacture and throw a small incendiary device. This ordinance explodes on impact, damaging any foe within its small blast radius.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3
Fire Damage 3-4 4-6 6-9 7-11 9-14 10-16 12-19 13-21 17-27 21-32 25-38 29-43 33-49 37-54 41-60 45-65 55-77 65-89 75-101 85-113


Shock Web

Required Level: 6
Prerequisites: Fire Blast
Synergies:

  • Fire Blast: +1 Missile Per 3 Levels
  • Charged Bolt Sentry: +11% Lightning Damage Per Level
  • Lightning Sentry: +11% Lightning Damage Per Level
  • Death Sentry: +11% Lightning Damage Per Level

Details: These traps comprise a collection of small conductive components that arc electricity between one another, damaging any opponents who tread upon them.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana cost 6
Spikes 6 6 6 7 7 7 7 8 8 8 8 9 9 9 9 10 10 10 10 11
Lightning damage 1-10 1-13 1-16 1-19 1-22 1-25 1-28 1-31 1-37 1-43 1-49 1-55 1-61 1-67 1-73 1-79 1-89 1-99 1-109 1-119
Duration 3.6 seconds

Blade Sentinel

Casting Delay]: 2 Seconds
Required Level: 6
Prerequisites: None
Synergies: None
Details: This skill allows the Assassin to throw a razor-sharp device that flies back and forth between the Assassin and its target, slicing any hostile creatures in its path.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 7
Duration X Seconds 4 4.4 4.9 5.4 5.9 6.4 6.8 7.3 7.8 8.3 8.8 9.2 9.7 10.2 10.7 11.2 11.6 12.1 12.6 13.1
Damage 6-10 9-13 12-16 15-19 18-22 21-25 24-28 27-31 31-35 35-39 39-43 43-47 47-51 51-55 55-59 59-63 64-68 69-73 74-78 79-83


Charged Bolt Sentry

Required Level: 12
Prerequisites: Fire Blast, Shock Web
Synergies:

  • Shock Web: +1 Bolt Per 3 Levels
  • Lightning Sentry: +1 Shot Per 4 Levels
  • Fire Blast: +6% Lightning Damage Per Level
  • Lightning Sentry: +6% Lightning Damage Per Level
  • Death Sentry: +6% Lightning Damage Per Level

Details: This small device, once cast upon the ground, emits charges of electricity that shock any adversary who strays too close.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 13
Damage 1-7 1-10 1-13 1-16 1-20 1-23 1-26 1-29 1-33 1-38 1-42 1-46 1-50 1-55 1-59 1-63 1-69 1-76 1-82 1-89
Releases 5 Charged Bolts
Shoots: 5 times


Wake Of Fire

Required Level: 12
Prerequisites: Fire Blast
'Synergies:

  • Fire Blast: +8% Fire Damage Per Level
  • Wake of Inferno: +8% Fire Damage Per Level

Details: Once erected, this trap releases waves of flame that incinerate any opponents within its path.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 13
Fire Damage 5-10 7-12 9-15 11-17 14-19 16-21 18-23 20-25 23-29 27-32 30-35 33-38 36-42 39-45 43-48 46-51 51-58 57-64 62-71 68-77
Shoots 5 Times


Blade Fury

Required Level: 18
Prerequisites: Fire Blast, Blade Sentinel, Wake of Fire
Synergies: None
Details: Using this skill, the Assassin throws several small blades, shredding her enemies with a barrage of metal.

  • Blade Fury doesn't use up durability of weapons, and can be used with an ethereal weapon.
  • Blade Fury will attack constantly with 6 frames per second. It does not work with Burst of Speed or any other increased (or decreased) attack speed.
  • Blade Fury accuracy is based on the Assassin's attack rating. Your chances of hitting a monster with a normal attack determine your chance with Blade Fury.
  • Blade Fury does not work with pierce or exploding arrow effects.
  • Blade Fury works with effects on striking, but not on attack. Therefore, Curses and other effects can be triggered very fast.
  • Additional skillpoints only yield negligible damage increase which is not further modified. The 3/4 of your weapon, however, benefit from all damage enchancers, e.g. the Claw Mastery (if the weapon is a claw).
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Minimum Mana Required To Cast: 3
Mana Cost Per Blade 1 1.1 1.2 1.3 1.5 1.6 1.7 1.8 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3
Damage Per Blade 8-10 11-13 14-16 17-19 20-22 23-25 26-28 29-31 34-36 39-41 44-46 49-51 54-56 59-61 64-66 69-71 77-79 85-87 93-95 101-103
+3/4 Weapon Damage


Lightning Sentry

Required Level: 24
Prerequisites: Fire Blast, Shock Web, Charged Bolt Sentry
Synergies:

  • Shock Web: +12% Lightning Damage Per Level
  • Charged Bolt Sentry: +12% Lightning Damage Per Level
  • Death Sentry: +12% Lightning Damage Per Level

Details: This device discharges great bolts of electricity, frying assailants when they come near.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 20
Lightning Damage 1-24 1-37 1-49 1-62 1-74 1-86 1-99 1-111 1-131 1-151 1-171 1-190 1-210 1-230 1-250 1-270 1-300 1-329 1-359 1-389
Shoots 10 Times


Wake Of Inferno

Required Level: 24
Prerequisites: Fire Blast, Wake Of Fire
Synergies:

  • Wake of Fire: +0.5 Yards Per Level
  • Fire Blast: +10% Fire Damage Per Level
  • Wake of Fire: +7% Fire Damage Per Level
  • Death Sentry: +10% Fire Damage Per Level

Details: Once an Assassin throws it to the ground, this trap expels a large spout of fire at any opponent who moves within its range.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 20
Fire Damage Per Second 12-30 22-42 32-53 43-65 53-76 63-88 74-99 84-111 97-125 110-139 123-153 135-167 148-181 161-195 174-209 187-223 202-240 218-257 234-274 250-291
Shoots 10 Times


Death Sentry

Required Level: 30
Prerequisites: Fire Blast, Shock Web, Charged Bolt Sentry, Lightning Sentry
Synergies:

  • Fire Blast: +1 Shot Per 3 Levels
  • Lightning Sentry: +12% Lightning Damage Per Level

Details: This trap emits projectiles laden with a potent chemical catalyst, detonating the exposed cadavers of slain enemies.

  • Damage: 40-80% Of Corpse Life
  • Shoots: 5 Times
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 20
Lightning Damage 1-56 1-64 1-73 1-82 1-91 1-100 1-109 1-118 1-134 1-150 1-165 1-181 1-197 1-212 1-228 1-244 1-268 1-293 1-318 1-342
Corpse Explosion Radius (yards) 3.3 3.6 4 4.3 4.6 5 5.3 5.6 6 6.3 6.6 7 7.3 7.6 8 8.3 8.6 9 9.3 9.6


Blade Shield

Required Level: 30
Prerequisites: Fire Blast, Blade Sentinel, Wake of Fire, Blade Fury
Synergies: None
Details This contrivance releases several small razors and uses magnetic forces to set them spinning about the Assassin, inflicting grievous wounds on any foe who approaches her too closely.Using Blade Shield will reduce the durability of your weapon.

  • This will not trigger "On Striking" spells. It will however, trigger On Attack spells.
  • Damage = +1/4 Weapon Damage
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65
Duration (seconds) 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115
Damage 1-30 6-35 11-40 16-45 21-50 26-55 31-60 36-65 42-71 48-77 54-83 60-89 66-95 72-101 78-107 84-113 91-120 98-127 105-134 112-141