Baal

ADVERTISEMENT
From Diablo Wiki
Revision as of 19:54, 3 February 2009 by Medievaldragon (talk | contribs)
Jump to: navigation, search
Diablo II Monsters [e]
Types
AnimalsDemonsUndead
Info
Complete Monster Listing
ModifiersExperience
ChampionsSuperUniques
Monster Categories
AnimalsDemonsUndead
Act BossesGuest Monsters
ObjectsSuperUniques
Uber Monsters
Act Bosses
Monster Type
Baal:
is a Monster
and a Demon
and a SuperUnique
and an Act Boss

Baal is a Demon, a SuperUnique, and an Act Boss.

Lore

Tal Rasha and his men chased Baal for months from the lands of Kehjistan. Tal Rasha presumed Baal was heading north toward Scosglen, but mysteriously the demon changed its path and took refuge within the desert city of Lut Gholein.

Tal Rasha ordered his team to hold the attack and to patiently await for Baal to continue his escape. Three days later, Baal fled Lut Gholein heading to the north, as Tal Rasha had predicted.

A few miles into the desert, the adventurers caught up with Baal and attacked him. The demon unleashed the fury of his powers upon the men. The earth exploded under them and swallowed many men. Fire errupted from the broken earth burning everything and everyone on its path.

In a desperate attempt, Baal hurled a spell at Tal Rasha unsuccessfully. Unharmed, but at a price, Tal Rasha rose from the earth to find the soulstone Tyrael had given him, shattered into small shards.

The men pressed their attack and defeated Baal. Tal Rasha walked toward Baal's battered body and slashed his throat jamming the largest soulstone shard into his open wound. Baal's spirit was sucked into the shard, trapping the demon.

Archangel Tyrael appeared before the men and led them toward seven ancient tombs deep in the desert. There the men were instructed to build a binding stone etched with runes of containment. They magically crafted unbreakable chains to secure the binding stone to the chamber's walls. Tal Rasha ordered to be chained and bound to the stone. To everyone's astonishment, Tyrael jammed the shattered soulstone into Tal Rasha's chest, allowing Baal's spirit to flood into his body as host. Forever chained in an eternal fight with the demon's spirit.

Lut Gholein: The Binding of Destruction


Monster Type

Baal above the Vile Effigy.
Baal is the last monster in the game, and the act boss of Act Five. He must be defeated to complete the Eve of Destruction quest. Killing Baal enables a character to proceed to the next higher difficulty level, and gains that character a title as well. Killing Baal is also required before a (D2:LoD) character can open the portal to the Secret Cow Level on that difficulty level.
  • Baal is one of the three Prime Evils, and the last one a character faces in the game, after already defeating Mephisto and Diablo.
  • A much upgraded version of Baal, Uber Baal is encountered during the climactic fight of the Pandemonium Event, a realm-only quest to challenge the highest level players added in v1.11.

Baal can be discerned from his Vile Effigy duplicate by carefully observing the names. Note that in the hover name of real Baal, pictured above in this image, the "B" of Baal is slightly offset to the left from the "D" of Demon. The B and the D in the hover of the Vile Effigy are exactly aligned. You will also notice which is which since the Vile Effigy is spawned with just half of Baal's hit points, so even though their health bars look the same, the duplicate will appear to take damage much more quickly.

Baal has a fierce melee attack, and can also cast a wide variety of powerful spells:

  • Defense Curse. This spell substantially lowers the defense of Baal's enemies.
  • Blood Mana. Only used on characters who have more mana than hit points, this dreaded curse causes the afflicted character to lose hit points equivalent to the mana cost of every spell they cast.
  • Incineration Nova. A nova of fireballs.
  • Hoarfrost. This icy wedge chills, damages, and knocks back all targets.
  • Mana Rift. This yellow flamethrower-like spell does damage as well as instantly draining 50% of a character's mana.
  • Festering Appendage. Baal causes tentacles to erupt through the ground, lashing at any nearby targets. These deal damage (see their stats here), but they can actually be quite handy to leach life or mana from, since they are full of hit points and much easier to hit than Baal himself.
  • Vile Effigy. Baal can duplicate himself, creating a clone that has all the abilities and malevolence of Baal himself.

Stats are displayed by difficult level: Normal / Nightmare / Hell.


Statistics

Name Level Experience Hit Points Speed Max TC/Rune
Baal 60 / 75 / 99
216,828 / 1,619,522 / 4,536,276
26484 / 117,596 / 493,701
6 42/Io, 63/Vex, 87/Zod


Offense

Baal's stats are all preset. He does not get any random Monster Modifiers.

Name Melee Attack 1 Attack Rating Melee Attack 2 Attack Rating 2
Baal Physical+Fire:
39-66 + 0
73-109 + 61-91
166-210 + 133-222

1603
3600
9850

50-100
82-146
183-266

2402
3600
9850


Magical Attacks

Baal uses a variety of spells to supplement his melee strikes.

  • Baal can cast two curses.
    • Defense Curse is cast on targets with more hit points than mana. Characters so afflicted have their defense lowered considerably.
    • Blood Mana is cast on targets with more mana than hit points. Characters so afflicted deal themselves damage, lowering their hit points (and mana) by the mana cost of any spell they cast. Sorceresses must be very wary of this one, for it's quite possible to kill yourself, or lower your hit points so far that the next hit from Baal will finish the job.
  • Teleport: Baal can teleport (does not regain health)
  • Vile Effigy: Baal creates a double of himself. The double exactly duplicates all of Baal's abilities, but has just 1/2 of Baal's hit points at the time the Vile Effigy is created. (The Vile Effigy can be discerned from Baal.) The effigy's hit points bar looks the same as Baal's when it first appers, but will drop much more quickly as it takes damage.
Name Incineration Nova Hoarfrost Mana Rift Defense Curse Blood Mana
Baal Fireball Nova:
50-75 / 122-147 / 218-243
Cold & knockback:
20-40 (8s)
47-67 (14s)
83-102 (22s)
Damage + 50% mana drain:
8-12 / 26-30 / 50-54
Can hit 1-3 times.
Lowers defense by:
-60% / -75% / -95%
Spells drain from mana and hit points.

Defenses

Like the other act bosses, Baal does not regenerates hit points.

  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Name Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness

Baal

208 / 1176 / 2534
40% / 45% / 55% --
100 / 50 / 20
15 / 15 / 15


Resistances

Baal does not have any immunities on any difficulty level.

Name Physical Fire Cold Lightning Poison Magic

Baal

0% / 0% / 50%
33% / 50% / 50%
33% / 50% / 50%
33% / 50% / 50%
50% / 50% / 50%
0% / 0% / 0%

Locations

All SuperUniques (except for Uber Diablo) are found in roughly the same location every game, on all three difficulty levels. (Except for the Uber Monsters who are only found on Hell Difficulty.)

Name Location
Baal Act 5: The Worldstone Chamber. Reached through the portal on the dais at the end of the Throne of Destruction level.