Difference between revisions of "Berserker's Arsenal"

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The Berserker's Garb Set is is nice for low level Barbs, but deals very poor damage and overall set bonus. The fact that it uses an axe is a negative too, since they are clearly the weakest of all weapon types for the long run.
 
The Berserker's Garb Set is is nice for low level Barbs, but deals very poor damage and overall set bonus. The fact that it uses an axe is a negative too, since they are clearly the weakest of all weapon types for the long run.
 
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{{All Set Notes}}
These are the stats for the set in Diablo II Expansion Pack: Lord of Destruction, where there are partial set bonuses and hidden item bonuses.
 
 
 
* The odds of gambling a set item is 1 in 1000.
 
* Item Level: Used in many in-game calculations. Monsters must be of this level to drop the item.All items in Berserker's Garb have an Item Level of 5
 
* Clvl req is the character level you need to be to be able to wear the item. All items in Berserker's Garb have a Clvl Req of 3.
 
* Hidden Bonuses usually work in conjunction with other items. For example, if you are wearing a set helm that has a listed hidden bonus as "Wearing 2 Items: +15 Str", it means that if you wear the helm with any other item in the set, the helm will show an additional bonus of +15 Str in green text. These bonuses apply to the individual item only, but most sets will have several items with these properties, so you can quickly find that simply wearing 3 items from a 4 item set will give you several additional magical bonuses. The bonuses stack together, so if you have an item that has bonuses for wearing both 2 and 3 items, if you are wearing 3 items you will receive the bonus for wearing 2 items as well.
 
 
 
 
 
==Weapon Notes==
 
 
 
* Damage Bonus: This determines how you multiply the item damage by your stats to reach the actual damage. Multiply by the listed value per 100 points in that stat (eg if you have 200 points, multiply by 2). All bows are 100 Dex, almost all melee weapons are 100 Str, most throwing weapons are 75/75.
 
* Weapon Speed: A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower, always in increments of 10.
 
* Range: Melee only. From 1 (least) to 5 (most) in D2X. Numbers are fixed across item classes: a 3 javelin = a 3 sword = a 3 hammer, etc.
 
 
 
 
 
==Armor Notes==
 
* Light Armor: No stamina or speed penalties.
 
* Medium Armor: +5% stamina drain and speed penalty.
 
* Heavy Armor: +10% stamina drain and speed penalty.
 
 
 
  
 
==D2X==
 
==D2X==
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<nowiki>*</nowiki> When wearing another item of this set, the damage of this double axe will be increased to 7-19.
 
<nowiki>*</nowiki> When wearing another item of this set, the damage of this double axe will be increased to 7-19.
 +
 
<nowiki>**</nowiki> When wearing another item of this set, the defense of this armor will increase at a rate of 3 defense per Clvl
 
<nowiki>**</nowiki> When wearing another item of this set, the defense of this armor will increase at a rate of 3 defense per Clvl
  
  
 
===Set Bonuses===
 
===Set Bonuses===
Obviously intended to be a Barbarian Set, and wouldn't be bad at low levels. The full set bonus is particularly underwhelming though, probably the worst in the game.
+
Obviously intended to be a Barbarian Set, and wouldn't be bad at low levels. The full set bonus is particularly underwhelming though, probably the worst in the game. However, the attack rating and defense provided by this set are of note; the scaling nature of both makes the set viable for characters lacking in these stats well into Nightmare difficulty. Average characters could expect to receive bonuses of 800 or more Attack Rating, in some cases radically improving hit ratios. Add to that its rather large defense(comparing with and beating out many exceptional armors), and it becomes slightly more useful than it at first appears.
  
 
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| Belt<br> Gloves<br> Boots<br> Shield<br> Ring<br> Ring<br> Amulet
 
| Belt<br> Gloves<br> Boots<br> Shield<br> Ring<br> Ring<br> Amulet
 
|}
 
|}
 
  
 
==Diablo II==
 
==Diablo II==
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===Set Bonuses===
 
===Set Bonuses===
Obviously intended to be a [[Barbarian]] Set, and wouldn't be bad at low levels. The full set bonus is particularly underwhelming though, probably the worst in the game.
+
Obviously intended to be a [[Barbarian]] Set, and wouldn't be bad at low levels. The full set bonus is particularly underwhelming though, probably the worst in the game.  
  
 
{|
 
{|
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[[Category:Set Items]]
 
[[Category:Set Items]]
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{{Template:Item Sets}}

Latest revision as of 02:11, 16 July 2012

Diablo II Items [e]
Weapons
AxesBowsCrossbowsDaggersJavelinsMacesPolearmsSceptersSpearsStavesSwordsThrowingWands
Armor
BeltsBody ArmorBootsCircletsGlovesHelmsShields
Class-specific
Assassin ItemsAmazon ItemsBarbarian ItemsDruid ItemsNecromancer ItemsPaladin ItemsSorceress Items
Other
CharmsClass ItemsCraftedHoradric CubeRunesSet ItemsUniquesJewelsSockets
Guides and Stats
CalculationsGamblingItem GenerationModifiersRunewordsQuest ItemsPotionsEtherealGemsBase Item LevelsMisc

General Notes[edit]

The Berserker's Garb Set is is nice for low level Barbs, but deals very poor damage and overall set bonus. The fact that it uses an axe is a negative too, since they are clearly the weakest of all weapon types for the long run.

  • Item level (ilvl): Used in many in-game calculations. Monsters must be of this level to drop the item.
  • Character level (clvl): The character level you need to be to be able to wear or equip the item.
  • Hidden bonuses stack together. For instance, if an item has a bonus for two items and a bonus for three items, and three items are worn, both the bonus for two items and for three items will become active.
  • It is possible to gamble Set and Unique items in v1.09+. The odds are roughly 1/1000 for Set items and 1/2000 for Unique items.
  • Items with Rarity are expressed as a chance out of 1000. IE 78/1000 would mean that out of every 1000 set items of that base item that drop, 78 of them will be this particular one.

Weapon Notes[edit]

  • Damage Bonus: This determines how you multiply the item damage by your stats to reach the actual damage. Multiply by the listed value per 100 points in that stat. All bows are 100 Dex, almost all melee weapons are 100 Str, most throwing weapons are 50/50.
  • Weapon Speed: A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower, always in increments of 10. Each 10 is equivalent to an SIAS item. Previously items were listed with WSM modified by IAS on the items, we have revised this to show the Weapons base speed (WSM) before ANY IAS.
  • Range: Relevant to melee weapons only. From 1 (least) to 5 (most) in D2X. Numbers are fixed across item classes: a 3 javelin = a 3 sword = a 3 hammer, etc.

Armor Notes[edit]

D2X[edit]

Item Item Name Attributes Hidden Bonuses
berserkers-hatchet.gif Berserker's Hatchet
Double Axe
5-13 Damage
24 Durability
43 Required Strength
Range: 2
10 Weapon Speed
Damage Bonus: 100 Str
30% bonus to attack Rating
5% Mana Stolen per Hit
Wearing 2 Items: +50% Enhanced Damage*
berserkers-armor.gif Berserker's Hauberk
Splint Mail
90-95 Defense
30 Durability
51 Str Required
Medium Armor
+1 to Barbarian Skills
Magic damage reduced by 2
Wearing 2 Items: +3 Defense per Clvl**
Berserkers headgear-x.gif Berserker's Headgear
Helm
30-33 Defense
24 Durability
26 Str Required
+25% Fire Resist
+15 Defense
Wearing 2 Items: +8 to Attack Rating per Clvl

* When wearing another item of this set, the damage of this double axe will be increased to 7-19.

** When wearing another item of this set, the defense of this armor will increase at a rate of 3 defense per Clvl


Set Bonuses[edit]

Obviously intended to be a Barbarian Set, and wouldn't be bad at low levels. The full set bonus is particularly underwhelming though, probably the worst in the game. However, the attack rating and defense provided by this set are of note; the scaling nature of both makes the set viable for characters lacking in these stats well into Nightmare difficulty. Average characters could expect to receive bonuses of 800 or more Attack Rating, in some cases radically improving hit ratios. Add to that its rather large defense(comparing with and beating out many exceptional armors), and it becomes slightly more useful than it at first appears.

Set Attributes/Bonus Item Slots Used Item Slots Free
Partial Set Bonuses:
Wearing 2 Items: +50 Life

Full Set Bonus:
Poison Length Reduced by 75%
+4-9 Poison Damage over 3 Seconds
+75 Defense
Armor
Helm
One-handed weapon
Belt
Gloves
Boots
Shield
Ring
Ring
Amulet

Diablo II[edit]

These are the stats for the set in Diablo II, where there are no partial set bonuses or hidden item bonuses.

Item Item Name Attributes Commentary
berserkers-hatchet.gif Berserker's Hatchet
Double Axe
5-12 Damage
48 Durability
43 Required Strength
Axe Class: Normal attack speed
Swing Speed:
P - Fast
Am/B/N/S - Normal
Clvl 3 Required
30% bonus to attack Rating
5% mana stolen per hit
Decent stats for a low level character, but very lacking damage.
berserkers-armor.gif Berserker's Hauberk
Splint Mail
90-95 Defense
60 Durability
51 Str Required
Clvl 3 Required
+1 to Barbarian Skills
Magic damage reduced by 2
Not bad for a low lvl Barb, decent defense and bonuses.
File:Berserkers-headgear.gif Berserker's Headgear
Helm
Helm
30-33 Defense
48 Durability
26 Str Required
Clvl 3 Required
+25% Fire Resistance
+15 Defense
Good for the fire resistance, but again, only for a lower level character.


Set Bonuses[edit]

Obviously intended to be a Barbarian Set, and wouldn't be bad at low levels. The full set bonus is particularly underwhelming though, probably the worst in the game.

Set Attributes/Bonus Item Slots Used Item Slots Free
Item Bonuses:
30% bonus to attack Rating
5% mana stolen per hit
+1 to Barbarian Skills
Magic damage reduced by 2
+25% Fire Resistance
+15 Defense
Full Set Bonus:
Poison Length Reduced by 75%
+4-9 Poison Damage over 3 sec.
Armor
Helm
One-handed weapon
Belt
Gloves
Boots
Shield
Ring
Ring
Amulet