Difference between revisions of "Blocking"

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(Making a redirect to Category:Armor#Defense_and_Blocking - I was looking for this the other day and a search didn't really help much)
 
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#REDIRECT [[Category:Armor#Defense_and_Blocking]]
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Blocking usually refers to the action of blocking an attack with a shield. All physical attacks and some magical ones can be blocked, and a shield is an essential item for many character builds in Diablo II.
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Blocking is capped at 75% effectiveness. Any % above 75% is irrelevant. Dexterity raises a character's % chance to block. Some items and skills also increase blocking %.
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==Defense and blocking==
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Blocking can also refer to the benefits of your character's defense. Incoming physical attacks check a character's defense rating to see what % chance they have to hit. Ones that fall short of hitting (determined by your defense, the monster's attack rating, and possible magical effects) are in effect "blocked" by your armor.
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When defense "blocks" an attack it has no animation and it will not interrupt your attack (or casting). This is different from the Shield block animation or the amazon D/A/E (which will interrupt your attacks even if you don't get the animation)
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* See the [[blocking 101]] article for more details.
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==Faster Block Rate==
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A character goes into block animation if its opponent succeeds in the hit check and the character succeeds in a blocking check. The character can do nothing else during the blocking animation. Blocking is only possible while engaged in melee combat, or while walking. (Not while running.) See the [[block|blocking article]] for more details.
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Improvements to faster blocking are difficult to achieve since the bonuses to it are found almost exclusively on shields.
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* In some cases the equipped weapon influences the blocking speed.
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* The Assassin's [[Assassin Shadow Disciplines#Weapon Block| Weapon Block]] skill is also affected by her Faster Block Rate, and the same values as for shield blocking apply.
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* Act 3 mercenaries do not block even though they are capable of using a shield.
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{| width="100%"
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!rowspan="2" |Character
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!rowspan="2" | <span style="font-size: 80%;">Weapon / Skill / Form</span>
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!colspan="17" |Block Frames
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|-
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! 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 1
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|-
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|rowspan="2" |Amazon
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| 1H swinging weapon<span style="color:yellow"> (*) </span> ||0||4||6||11||15||23||29||40||56||80||120||200||480||&nbsp;||&nbsp;||&nbsp;||&nbsp;
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|-
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|Other weapons ||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||0||13||32||86||600
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|-
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|Assassin
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|all ||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||0||13||32||86||600
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|-
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|Barbarian
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|all ||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||0||9||20||42||86||280||&nbsp;
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|-
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|rowspan="3" |Druid
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|Human form ||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||0||6||13||20||32||52||86||174||600||&nbsp;||&nbsp;
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|-
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|Bear form ||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||0||5||10||16||27||40||65||109||223||&nbsp;||&nbsp;||&nbsp;
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|-
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|Wolf form ||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||0||7||15||27||48||86||200||&nbsp;||&nbsp;
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|-
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|Necromancer
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|all ||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||0||6||13||20||32||52||86||174||600||&nbsp;||&nbsp;
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|-
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|rowspan="2" |Paladin
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|normal ||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||0||13||32||86||600
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|-
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|with Holy Shield ||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||0||86
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|-
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|Sorceress
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|all ||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||0||7||15||27||48||86||200||&nbsp;||&nbsp;
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|-
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!rowspan="2" |Character
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!rowspan="2" | <span style="font-size: 80%;">Weapon / Skill / Form</span>
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! 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 1
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|-
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!colspan="17" |Block Frames
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|-
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|}
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<small><span style="color:yellow"> (*) </span>1-handed swinging weapons include 1-handed axes, clubs, 1-handed maces, orbs, scepters, 1-handed swords, 2-handed swords wielded in one hand, throwing axes, and wands.</small>
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[[category:armor]]

Revision as of 09:47, 25 June 2009

Blocking usually refers to the action of blocking an attack with a shield. All physical attacks and some magical ones can be blocked, and a shield is an essential item for many character builds in Diablo II.

Blocking is capped at 75% effectiveness. Any % above 75% is irrelevant. Dexterity raises a character's % chance to block. Some items and skills also increase blocking %.


Defense and blocking

Blocking can also refer to the benefits of your character's defense. Incoming physical attacks check a character's defense rating to see what % chance they have to hit. Ones that fall short of hitting (determined by your defense, the monster's attack rating, and possible magical effects) are in effect "blocked" by your armor.

When defense "blocks" an attack it has no animation and it will not interrupt your attack (or casting). This is different from the Shield block animation or the amazon D/A/E (which will interrupt your attacks even if you don't get the animation)


Faster Block Rate

A character goes into block animation if its opponent succeeds in the hit check and the character succeeds in a blocking check. The character can do nothing else during the blocking animation. Blocking is only possible while engaged in melee combat, or while walking. (Not while running.) See the blocking article for more details.

Improvements to faster blocking are difficult to achieve since the bonuses to it are found almost exclusively on shields.

  • In some cases the equipped weapon influences the blocking speed.
  • The Assassin's Weapon Block skill is also affected by her Faster Block Rate, and the same values as for shield blocking apply.
  • Act 3 mercenaries do not block even though they are capable of using a shield.
Character Weapon / Skill / Form Block Frames
17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Amazon 1H swinging weapon (*) 0 4 6 11 15 23 29 40 56 80 120 200 480        
Other weapons                         0 13 32 86 600
Assassin all                         0 13 32 86 600
Barbarian all                     0 9 20 42 86 280  
Druid Human form             0 6 13 20 32 52 86 174 600    
Bear form           0 5 10 16 27 40 65 109 223      
Wolf form                 0 7 15 27 48 86 200    
Necromancer all             0 6 13 20 32 52 86 174 600    
Paladin normal                         0 13 32 86 600
with Holy Shield                               0 86
Sorceress all                 0 7 15 27 48 86 200    
Character Weapon / Skill / Form 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Block Frames

(*) 1-handed swinging weapons include 1-handed axes, clubs, 1-handed maces, orbs, scepters, 1-handed swords, 2-handed swords wielded in one hand, throwing axes, and wands.