Difference between revisions of "Blood Hawk"

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{{Monster navbox|{{Monstertype}}|{{Animals}}|{{Guest Monsters|s}}}}Blood Hawks are [[Animals]].
 
{{Monster navbox|{{Monstertype}}|{{Animals}}|{{Guest Monsters|s}}}}Blood Hawks are [[Animals]].
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Spawned from nests that have infested the wildernesses, these winged monsters assail passersby with quick swooping attacks. They retreat quickly after an attack, and a flock of them can be difficult to eliminate if the nest is not dealt with hastily. Both Foul Crows and Black Raptors have been spied in the regions of Entsteig.
  
 
'''Blood hawks''' are small, flying [[melee]] attackers. They squeak and squeal as they claw ineffectually at their enemies, dealing more annoyance than damage. Blood hawks can spawn alone, or emerge from [[Blood Hawk Nests]]. (Blood hawks from nests are worth zero experience and drop no items.)
 
'''Blood hawks''' are small, flying [[melee]] attackers. They squeak and squeal as they claw ineffectually at their enemies, dealing more annoyance than damage. Blood hawks can spawn alone, or emerge from [[Blood Hawk Nests]]. (Blood hawks from nests are worth zero experience and drop no items.)

Revision as of 17:46, 5 November 2008

Diablo II Monsters [e]
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Monster Type
Blood Hawk:
is a Monster
and an Animal
and a Guest Monster

Blood Hawks are Animals.

Spawned from nests that have infested the wildernesses, these winged monsters assail passersby with quick swooping attacks. They retreat quickly after an attack, and a flock of them can be difficult to eliminate if the nest is not dealt with hastily. Both Foul Crows and Black Raptors have been spied in the regions of Entsteig.

Blood hawks are small, flying melee attackers. They squeak and squeal as they claw ineffectually at their enemies, dealing more annoyance than damage. Blood hawks can spawn alone, or emerge from Blood Hawk Nests. (Blood hawks from nests are worth zero experience and drop no items.)

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed Max TC/Rune
Foul Crow 4 / 37 / 68 22 / 1098 / 11236 2-6 / 111-251 / 634-1902 4 3/-, 42/Io, 66/Vex
Blood Hawk 6 / 38 / 69 29 / 1175 / 11780 4-8 / 118-266 / 651-1953 4 6/-, 42/Io, 69/Lo
Black Raptor 16 / 45 / 76 75 / 1887 / 15585 11-25 / 166-374 / 772-2316 5 18/Nef, 48/Ko, 75/Ber
Cloud Stalker 22 / 49 / 79 130 / 2474 / 17216 18-36 / 193-435 / 823-2471 6 24/Ral, 51/Lem, 78/Cham
Guest Monsters (Act Five, NM/Hell only)
Foul Crow -- / 58 / 80 -- / 7985 / 33300 -- / 510-701 / 1682-3083 9 --, 60/Ist, 84/Zod


Offense

All types of Foul Crow have a % chance to inflict poison damage with their attack.

Type Attack Attack Rating Poison Damage
Foul Crow 1-2 / 21-34 / 54-85 23 / 869 / 3176 Norm: --
Night: 15%: 24-80 over 8s (3.3-10/sec)
Hell: 25%: 61-201 over 8s (7.6-25.1/sec)
Blood Hawk 2-3 / 22-35 / 56-88 41 / 890 / 3220 Norm: --
Night: 15%:25-83 over 8s
Hell: 25%: 63-206 over 8s (7.8-25.8/sec)
Black Raptor 4-7 / 25-40 / 60-95 145 / 1035 / 3525 Norm: --
Night: 15%:29-95 over 8s (3.6-11.9/sec)
Hell: 25%:: 68-224 over 8s (8.5-28.4/sec)
Cloud Stalker 5-10 / 28-45 / 63-100 207 / 1117 / 3657 Norm: --
Night: 15%: 32-106 over 8s (4-13.2/sec)
Hell: 25%: 71-235 over 8s (8.9-29.3/sec)
Guest Monsters (Act Five, NM/Hell only)
Foul Crow -- / 43-67 / 81-127 -- / 1134 / 3218 15% chance of:
Night:
56-186 over 12s (4.7-15.5/sec)
Hell: 320-704 over 24s (13.3-29.3/sec)


Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Foul Crow 3 / 648 / 1622 -- 1.2% 100 / 100 / 100 50 / 40 / 33
Blood Hawk 5 / 662 / 1644 -- 1.2% 100 / 100 / 100 50 / 40 / 33
Black Raptor 12 / 763 / 1791 -- 1.2% 100 / 100 / 100 50 / 40 / 33
Cloud Stalker 17 / 820 / 1855 -- 1.2% 100 / 100 / 100 50 / 40 / 33
Guest Monsters (Act Five, NM/Hell only)
Foul Crow -- / 990 / 1953 -- 1.2% -- / 100 / 100 -- / 40 / 33

Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
Foul Crow 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 25% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 100%
Blood Hawk 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 25% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 105%
Black Raptor 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 25% 0% / 0% / 0% 0% / 0% / 0% 60% / 80% / 110%
Cloud Stalker 30% / 40% / 0% 0% / 0% / 0% 20% / 50% / 50% 0% / 0% / 0% 60% / 80% / 100% 0% / 0% / 0%
Guest Monsters (Act Five, NM/Hell only)
Foul Crow -- / 0% / 0% -- / 0% / 33% -- / 80% / 120% -- / 0% / 25% -- / 0% / 100% -- / 40% / 50%


Locations

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Acts 1-4: Normal, Nightmare, and Hell
Foul Crow Act 1: Field of Stones
Blood Hawk Act 1: Black Marsh
Black Raptor Act 2: Far Oasis
Cloud Stalker Act 3: Spider Forest
Guest Monsters (Act Five, NM/Hell only)
Foul Crow Bloody Foothills