Difference between revisions of "Category:Item Generation"

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The mechanics Diablo II uses to generate items are complicated, detailed, and frequently unintuitive. Happily, they can be understood with some study, or or failing that you can just look at lists to see what drops where, without much caring why (or why not). The pages in this section should help you achieve that goal.
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{{Item navbox}}The mechanics Diablo II uses to generate items are complicated, detailed, and frequently unintuitive. Happily, they can be understood with some study, or failing that, you can just look at lists to see what drops where, without much caring why (or why not). The pages in this section should help you achieve that goal.
  
[[category:item generation]]
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[[category:Items]]

Latest revision as of 15:14, 8 December 2008

Diablo II Items [e]
Weapons
AxesBowsCrossbowsDaggersJavelinsMacesPolearmsSceptersSpearsStavesSwordsThrowingWands
Armor
BeltsBody ArmorBootsCircletsGlovesHelmsShields
Class-specific
Assassin ItemsAmazon ItemsBarbarian ItemsDruid ItemsNecromancer ItemsPaladin ItemsSorceress Items
Other
CharmsClass ItemsCraftedHoradric CubeRunesSet ItemsUniquesJewelsSockets
Guides and Stats
CalculationsGamblingItem GenerationModifiersRunewordsQuest ItemsPotionsEtherealGemsBase Item LevelsMisc
The mechanics Diablo II uses to generate items are complicated, detailed, and frequently unintuitive. Happily, they can be understood with some study, or failing that, you can just look at lists to see what drops where, without much caring why (or why not). The pages in this section should help you achieve that goal.