Difference between revisions of "Charm Affixes"

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[[Image:Charms.jpg|right|frame]][[Charms]] are small items that, when identified and placed in a character's inventory, provide a steady, passive benefit. Charms boost things like resistance, hit points, hit recovery time, damage, accuracy, magic find, and grand charms can even give +1 to entire skill trees. Charms are only magical, or unique. There are no rare, set, or crafted charms.
 +
 +
How much inventory space a player devotes to their charms depends on their goals. PVPers entirely fill their inventories with charms, since they want every bit of bonus and aren't picking up any loot. Magic finders use a lot of charms, but must save some space to retrieve their finds. Players leveling up normally use the good charms they find, and replace them as their characters grow in strength and levels.
 +
 +
Each of the three sizes of charm has strengths and weaknesses that are elaborated on below.
 +
 +
* See the [[Charms Guide]] for much more detailed strategic discussions of the pros and cons of every type of charm prefixes and suffix, along with charm hunting tips and much more.
 +
 +
 
=Small Charms=
 
=Small Charms=
  
Small charms are the most popular type of charm since they take up only 1x1 inventory space. Small charms with specific bonus can boost areas like resistance, life and damage potential quickly. The bonuses gained from small charms are similar to grand charms and large charms, except small and large charms can’t spawn with +skill modifier. The bonus gained from small charm is usually fraction of large and grand charms, but the decrease in bonus is proportional to the inventory space. (meaning that two perfect small charms can equal to one perfect large charm.)
+
Small charms require only a 1x1 inventory space, and their small size makes them very useful to make up shortcomings in a character's equipment. Small charms are excellent ways to add hit points, resistance (especially to individual elements), and damage/attack rating. It's generally easier to find 2 small charms with better mods than 1 large charm, and 3 small charms will almost always beat out 1 grand charm. However, there are mods that can spawn on larger charms that can not be found on small charms, such as +1 to a skill tree on grands. Small charms can add more magic find than large or grand charms, per inventory space.
  
=Magic Prefixes=
+
==Magic Prefixes==
  
These are the prefixes that can spawn on a charm.  The bonuses can stack with suffixes of similar type
+
These are the prefixes that can spawn on a charm.  The bonuses can stack with suffixes of similar type.
  
 
'''Key''':
 
'''Key''':
Line 13: Line 23:
 
[1] = bonus
 
[1] = bonus
  
==+ Defense==
+
===+ Defense===
  
{| width="55%"
+
{|  
 
! Magic Prefixes
 
! Magic Prefixes
 
! Stats
 
! Stats
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| Stout
 
| Stout
 
| +1-8 Defense
 
| +1-8 Defense
| (1)[1](15)[4-8]
+
| (1)[1](20)[100-200]
 
|-
 
|-
 
| Burly
 
| Burly
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| (40)
 
| (40)
 
|}
 
|}
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Defense bonus on charms is usually sought after by melee duelers when going against other melee characters. These bonuses are more effective when boosted by other skills; Barbarians can double these bonuses with Iron Skin, then quadruple them with Shout.
  
Defense bonus on charms is usually sought after by melee duelers when going against other melee characters. Barbs for example can benefit more from these charms as their warcry, shout, can increase the effectiveness two fold. The bonus gained from dexterity is applied at the same time as shout, so it increases the effectiveness of the charm further.
+
===+ Base Damage===
 
 
==+ Base Damage==
 
  
{| width="55%"
+
{|  
 
! Magic Prefixes
 
! Magic Prefixes
 
! Stats
 
! Stats
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|}
 
|}
  
With high clvl requirements, these charms may not be attractive at first, but these charms, unlike bonuses gained from jewel, add onto the base damage of the weapon before the skill and stat bonuses are applied. Therefore, depending on the weapons and stats, the maximum gain can shoot up to 20+. +
+
With high clvl requirements, these charms may not be attractive at first, but keep in mind that the bonus damage is added to the weapon before being modified by other skills and states.
  
==Stamina==
+
===Stamina===
  
{| width="55%"
+
{|  
 
! Magic Prefixes
 
! Magic Prefixes
 
! Stats
 
! Stats
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|}
 
|}
  
It is useful to have some extra stamina for lower level characters on larger maps. However, it’s not an essential bonus considering that using other charms with other bonuses can be more worthwhile.
+
Few characters are so in need of stamina that they resort to boosting it with charms.
  
==+ Attack Rating==
+
===+ Attack Rating===
  
{| width="80%"
+
{|
 
! Magic Prefixes
 
! Magic Prefixes
 
! Stats
 
! Stats
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|}
 
|}
  
Attack Rating is also sought after by many melee characters. The classes that benefits the most from these charms are werewolf druid and assassin as their melee skill centers around getting as many hits as possible as fast as possible (therefore requiring more chance to hit). These attack rating charms also get boosted by stat / skill bonuses. However, these charms are usually a waste for classes like amazon (who already has high attack rating due to investments in dexterity) or casting classes such as sorceress and necromancers.
+
Attack Rating is seldom sought on charms, but the fact that it often occurs with damage makes for a nice double combat boost.
  
==+ Mana==
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===+ Mana===
  
{| width="55%"
+
{|
 
! Magic Prefixes
 
! Magic Prefixes
 
! Stats
 
! Stats
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|}
 
|}
  
Pretty straightforward bonuses. Useful for sorceresses and necromancers who require more mana. But for high level characters, these charms become pretty much useless unless paired up with other useful suffix.
+
Pretty straightforward bonuses. Useful for sorceresses and necromancers who require more mana. Grand charms potentially provide the most mana boost per inventory space.
  
==+ All Resistances==
+
===+ All Resistances===
  
{| width="55%"
+
{|
 
! Magic Prefixes
 
! Magic Prefixes
 
! Stats
 
! Stats
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|}
 
|}
  
These charms are popular among all classes in terms of PvM and PvP. With 5% resist all charms, one can quickly fill up the resistance that is much needed in nightmare and hell mode. However, they are pretty hard to come by and cost a lot for trading.
+
Shimmering small charms are difficult to find, but quite useful when stacked up. It's much easier to get +9-11% to a single element from a small charm (and more useful, since some resistances are more important than others). You will more commonly find large charms with around 8% resist all, or grand charms with up to 15% resist all, than 2 or 3 small charms with equivalent bonuses.
  
==Elemental Resistances==
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===Elemental Resistances===
  
 
'''+ Cold Resistance'''
 
'''+ Cold Resistance'''
  
{| width="55%"
+
{|
 
! Magic Prefixes
 
! Magic Prefixes
 
! Stats
 
! Stats
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'''+ Fire Resistance'''
 
'''+ Fire Resistance'''
  
{| width="55%"
+
{|  
 
! Magic Prefixes
 
! Magic Prefixes
 
! Stts
 
! Stts
 
! Lvl
 
! Lvl
 
|-
 
|-
| Russet
+
| Crimson
 
| Resist Fire +3-5%
 
| Resist Fire +3-5%
 
| (1)
 
| (1)
 
|-
 
|-
| Garnet
+
| Russet
 
| Resist Fire +6-7%
 
| Resist Fire +6-7%
 
| (10)
 
| (10)
 
|-
 
|-
| Ruby
+
| Garnet
 
| Resist Fire +8-9%
 
| Resist Fire +8-9%
 
| (20)
 
| (20)
 
|-
 
|-
| Crimson
+
| Ruby
 
| Resist Fire +10-11%
 
| Resist Fire +10-11%
 
| (32)
 
| (32)
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'''+ Lightning Resistance'''
 
'''+ Lightning Resistance'''
  
{| width="55%"
+
{|  
 
! Magic Prefixes
 
! Magic Prefixes
 
! Stats
 
! Stats
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'''+Poison Resistance'''
 
'''+Poison Resistance'''
  
{| width="55%"
+
{|  
 
! Magic Prefixes
 
! Magic Prefixes
 
! Stats
 
! Stats
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|}
 
|}
  
Individual resistance charms are pretty common to come by and are generally used when one needs specific needs for resistance.For example, a player might want to stock up on perfect lightning and fire resistance charms when facing Diablo to compensate the damage received. On the other hand, when a player is going against frozen orb sorceresses, who has cold mastery that cuts into cold resistance, he / she might want to stock up on as much cold charm as possible. These charms are pretty flexible, but shouldn’t be valued too much. It is generally recommended to use other charms that gives bonus to life or damage while saving the resistance charms in the stash for later.
+
Individual resistance charms are common and quite useful. Many players use several of these to boost resistance to individual elements their other equipment doesn't cover.
  
==+ Elemental Damage==
+
===+ Elemental Damage===
  
 
'''Cold'''
 
'''Cold'''
  
{| width="80%"
+
{|  
 
! Magic Prefixes
 
! Magic Prefixes
 
! Stats
 
! Stats
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|}
 
|}
  
Cold damage charms are good for increasing the chilling and freezing duration. The damage done isn’t too bad either. Stock up on few of these and you’ll find that monsters are slowed longer and die faster. The class that benefits the most from these charms is probably the Frostmaiden – amazon who uses cold skill for her main weapon, especially the freezing arrow, as the 1 second chilling duration adds onto the freezing duration as well. These charms give bonus only to physical damage dealth, not to any cold spell.
+
At least one type of cold damage is essential for most combat characters, simply for the slowing effect being chilled has on monsters. Multiple sources of cold damage (charms, weapons, equipment, skills, etc) stack up the chill time, so several of these can be quite useful in hell, when monsters thaw out much more quickly.
 +
* These charms give bonuses only to physical damage, not to any cold spell.
  
 
'''Fire'''
 
'''Fire'''
  
{| width="80%"
+
{|  
 
! Magic Prefixes
 
! Magic Prefixes
 
! Stats
 
! Stats
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| Smoking
 
| Smoking
 
| +4-9 Minimum and +11-19 Maximum Fire Damage
 
| +4-9 Minimum and +11-19 Maximum Fire Damage
| 64)
+
| (64)
 
|-
 
|-
 
| Flaming
 
| Flaming
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|}
 
|}
  
Fire charms do more damage then cold charms generally, but doesn’t slow the enemy down at the same time. The inventory spaces are better spent on either cold or lightning charms as lightning charms do more damage and cold charms gives you chilling effect.
+
Fire charms do more damage then cold charms generally, but do not slow the enemy down at the same time, so are not widely used.  
 +
* These charms give bonuses only to physical damage, not to any fire spell.
  
 
'''Lightning'''
 
'''Lightning'''
  
{| width="80%"
+
{|  
 
! Magic Prefixes
 
! Magic Prefixes
 
! Stats
 
! Stats
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|}
 
|}
  
Lightning charms are the best in terms of damage dealt. A lot of players stock up on these charms to increase their maximum damage. These prefixes are more valuable when paired up with other suffix that deals poison damage or cold damage.
+
Lightning charms deal the highest average damage of any of the elemental charms.
 +
* These charms give bonuses only to physical damage, not to any lightning spell.
  
 
'''Poison'''
 
'''Poison'''
  
{| width="80%"
+
{|
 
! Magic Prefixes
 
! Magic Prefixes
 
! Stats
 
! Stats
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|-
 
|-
 
| Septic
 
| Septic
| +6 Poison Damage Over 2 Seconds
+
| +6 [[Poison damage]] Over 2 Seconds
 
| (18)
 
| (18)
 
|-
 
|-
 
| Foul
 
| Foul
| +9 Poison Damage Over 2 Seconds
+
| +9 [[Poison damage]] Over 2 Seconds
 
| (39)
 
| (39)
 
|-
 
|-
 
| Toxic
 
| Toxic
| +18 Poison Damage Over 2 Seconds
+
| +18 [[Poison damage]] Over 2 Seconds
 
| (63)
 
| (63)
 
|-
 
|-
 
| Pestilent
 
| Pestilent
| +24 Poison Damage Over 2 Seconds
+
| +24 [[Poison damage]] Over 2 Seconds
 
| (88)
 
| (88)
 
|}
 
|}
  
Poison prefixes are the most popular for dealing damage for several reasons. The poison damage cancels out monster healing, which is a problem in hell mode since monsters regenerate so fast. Also, not many monsters are immune to poison in hardest areas of the game – such as Throne of Destruction or Chaos Sanctuary. On top of that, poison damage dealt doesn’t get PvP penalty (penalty which decreases all the damage done to 1/4) so duelers like to stock up on lot of these. One other interesting thing about these prefixes is that if a charm is spawned with longer duration than 2 seconds, the damage doesn’t increase linearly. In fact, it can spawn with range of poison damage that’s a lot larger than the listed damage. For example, toxic prefixes have been known to spawn poison damage anywhere from 50 to 100 with duration ranging from 4 to 5 seconds. Most common duration range for any prefixes is from 4 to 10 seconds.
+
[[Poison damage]] bonuses are quite useful in Diablo II. Poisoned monsters do not heal, and [[poison damage]] and duration stacks between multiple items, though not directly. With several sources of poison adding up, a single hit can keep a monster from healing for quite a while. These can be very useful to deal a slow death in a PVP duel as well.
 +
* These charms give bonuses only to physical damage, not to any poison spell.
  
=Magic Suffixes=
+
==Magic Suffixes==
  
==+Base damage==
+
===+Base damage===
  
{| width="55%"
+
{|  
 
! Magic Suffixes
 
! Magic Suffixes
 
! Stats
 
! Stats
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|}
 
|}
  
This is a nice suffix that can stack on the prefixes that adds on the base damage of the weapon. It works exactly like its prefix counter-part, adding onto base weapon damage before other bonuses are applied. At the same time, it has lower level requirement than the prefixes – making it accessible by most characters faster.
+
This is a nice suffix that can stack on the prefixes that adds on the base damage of the weapon. It works exactly like its prefix counter-part, adding onto base weapon damage before other bonuses are applied.
  
==+Faster hit recovery==
+
===+Faster hit recovery===
  
{| width="55%"
+
{|  
 
! Magic Suffixes
 
! Magic Suffixes
 
! Stats
 
! Stats
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|}
 
|}
  
Faster hit recovery bonus allows a player to recover faster from the stun animation. These stun animations activate after either spells or physical attack hits a character. This becomes important in areas where monsters hit fast and hard, such as cow level and throne of destruction. In dueling, stocking up on these charms can be the difference between winning or losing. There are many factors that can stun a player or even put them into a stunlock. Stunlock is a situation where character is stunned and cannot be maneuvered by the player temporarily because the damage received is larger than 1/12 of their life or the character receives series of attacks that has inherent stunning property (for example, assassin’s lightning sentry and mind blast hitting a character at the same time will cause stun lock). Usually, the stun length is proportional to the damage received – so larger the damage, the longer a character stays stunned. Considering these facts, this suffix can be important in dueling.
+
Faster hit recovery bonus allows a player to recover faster from the stun animation, and will save you from being stunlocked inside a mob of enemies.  
  
==+Gold from monsters==
+
===+Gold from monsters===
  
{| width="55%"
+
{|  
 
! Magic Suffixes
 
! Magic Suffixes
 
! Stats
 
! Stats
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|}
 
|}
  
This suffix is useful when one needs lots of gold quick. However, items like tarnhelm or goldwrap - which are common unique items that anyone can have access to have way more gold find % that makes this suffix looks sad. It’s generally recommended to drop or sell these charms for more useful charms.
+
The tiny bonuses from these charms make them not worth carrying, generally speaking.
  
==+Magic find==
+
===+Magic Find===
  
{| width="55%"
+
{|  
 
! Magic Suffixes
 
! Magic Suffixes
 
! Stats
 
! Stats
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|}
 
|}
  
This is possibly the suffix with most trade value since it helps one of the most popular routines in d2x, magic find runs. Since a character can have as much as 40 small charms in the inventory, the maximum magic find gain that one can achieve is 280%, which is a lot considering the best MF item in the game, Skulder’s Ire, only gives 123.75 % magic find at level 99. For more information about MF and specific chance for each items to drop, check on our magic find section.
+
Small charms rule the magic find potential, with up to 7% per inventory space. Large charms (6%, or 3% per space) and grand charms (12%, 4% per space) can not add nearly as much magic find.
  
==+Life==
+
===+Life===
  
{| width="55%"
+
{|  
 
! Magic Suffixes
 
! Magic Suffixes
 
! Stats
 
! Stats
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| (14)
 
| (14)
 
|-
 
|-
| Subsidence
+
| Sustenance
 
| +11-15 Life
 
| +11-15 Life
 
| (17)
 
| (17)
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|}
 
|}
  
These suffixes aren’t exactly valued unless a charm with perfect vita suffix is spawned. It’s always nice to have extra life as it makes a character last longer. However, it is recommended not to go overboard with stocking up these charms since the life boost isn’t that huge. Only exception is barbarians and druids who shoot for the highest life gained for dueling purposes. Barbarians and druids can gain huge life bonus from battle order and oak sage respectively, boosting the use of these suffixes further.
+
Small charms are the best charms to add hit points. They offer the greatest potential gain per 
 +
inventory space (large: 17.5 per space, grand 16.7 per space), and even though +20s are very rare, the benefits from 2 or 3 +hps small charms, with a second mod on each, will almost always outweigh the bonuses from a single large or grand +hps charm.
  
==+Strength==
+
===+Strength===
  
{| width="55%"
+
{|
 
! Magic Suffixes
 
! Magic Suffixes
 
! Stats
 
! Stats
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|}
 
|}
  
Strength charms have no particular use except boosting the base stats far enough so one can use items that require more strength than a character has. This suffix is useful for characters like sorceresses or necromancers that may require extra boost in strength department to wear extra heavy armors or other equipments. The damage boost gained from this suffix is minimal, (only 1 ~ 2% bonus) so melee characters don’t need to look at this suffix twice.
+
Strength charms are seldom used except to meet the minimum requirements of a new piece of equipment. Large charms provide the most potential str bonus per inventory space.
  
==+Faster walk==
+
===+Faster Run/Walk===
  
{| width="55%"
+
{|  
 
! Magic Suffixes
 
! Magic Suffixes
 
! Stats
 
! Stats
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|}
 
|}
  
Faster walk suffix is useful for most characters as it increases the speed of walk and run. The bonus gained from this suffix is added with the bonus gained from other items. Stocking up on these charms can make a character super fast. For example, barbarian with 10 points into increased speed and 20 of these charms can run as fast as an arrow fired by amazon. The classes that benefit the most from these charms are melee characters as they have to close in before they can do damage. However, this suffix is useful for all the other characters as it allows them to escape the danger faster. There is no known cap on extra speed gained.
+
Useful for all characters, but not generally considered essential. Some duelers load up on these charms to give their characters an unexpected and deadly speed boost.
  
==+Elemental Damage==
+
===+Elemental Damage===
  
{| width="55%"
+
{|
 
! Magic Suffixes
 
! Magic Suffixes
 
! Stats
 
! Stats
Line 456: Line 470:
 
|-
 
|-
 
| Blight
 
| Blight
| +3 Poison Damage Over 2 Seconds
+
| +3 [[Poison damage]] Over 2 Seconds
 
| (9)
 
| (9)
 
|-
 
|-
 
| Venom
 
| Venom
| +6 Poison Damage Over 2 Seconds
+
| +6 [[Poison damage]] Over 2 Seconds
 
| (20)
 
| (20)
 
|-
 
|-
 
| Pestilence
 
| Pestilence
| +8 Poison Damage Over 2 Seconds
+
| +8 [[Poison damage]] Over 2 Seconds
 
| (32)
 
| (32)
 
|-
 
|-
 
| Anthrax
 
| Anthrax
| +50 Poison Damage Over 6 Seconds
+
| +50 [[Poison damage]] Over 6 Seconds
 
| (44)
 
| (44)
 
|}
 
|}
  
Suffix can stack with the prefix, meaning the poison duration / damage could multiply if a charm has both poison suffix and prefix. There have been reports of small charms that do as much as 300+ damage over 10 seconds when paired by poison suffix and prefix, which is huge for dueling.
+
These mods can stack with the [[poison damage]] prefixes, giving a single small charm huge poison damage potential.
  
{| width="80%"
+
{|
 
! Magic Suffixes
 
! Magic Suffixes
 
! Stats
 
! Stats
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|}
 
|}
  
Generally speaking, the elemental damage gained from suffixes are miniscule compared to the prefix. However, the cold duration stacks with the prefix, making the cold suffix useful to some extent.
+
Most useful for the chill effect and duration, rather than their damage.
  
{| width="80%"
+
{|  
 
! Magic Suffixes
 
! Magic Suffixes
 
! Stats
 
! Stats
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|}
 
|}
  
Fire damage gained from these suffixes is too miniscule to be useful in any situation. Unless these suffixes are spawned with nice prefix, it is recommended to drop the charms or sell them.
+
Among the least sought-after charm bonuses.
  
{| width="80%"
+
{|  
 
! Magic Suffixes
 
! Magic Suffixes
 
! Stats
 
! Stats
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|}
 
|}
  
Lightning damage can stack nicely with prefix. The lightning damage from these suffixes are best complimented by huge damage from poison prefix.
+
Lightning damage can potentially be the largest elemental damage found on a charm, but it's still not large enough for many players to collect them.
  
=Medium Charms=
+
=Large Charms=
 
 
Medium charms have exactly the same prefixes / suffixes (except for few which has the same type of attributes anyway) as small charms except the fact that they are upgraded. The bonus gained from medium charms can be as much as twice the bonus from small charms. However, medium charms aren’t generally preferred over small charms because they take up 1x2 inventory space and is generally harder to spawn with perfect mods.
 
 
 
For bonus descriptions, refer to small charm details above.
 
  
=Magic Prefixes=
+
Large charms require 2x1 inventory spaces, and are generally less useful than small or grand charms.  They can't achieve the highest level mods on grands (such as +1 to a skill tree), but aren't often twice as good as small charms (which they need to be since they take up twice the space).
  
==Defense==
+
==Magic Prefixes==
  
 +
===Defense===
  
{| width="80%"
+
{|  
 
! Magic Prefixes
 
! Magic Prefixes
 
! Stats
 
! Stats
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| Stout
 
| Stout
 
| +2-12 Defense
 
| +2-12 Defense
| Medium Charms(1)[2-3](14)[4-6](20)[8-12]
+
| Large Charms(1)[2-3](14)[4-6](20)[8-12]
 
|-
 
|-
 
| Burly
 
| Burly
 
| +13-30 Defense
 
| +13-30 Defense
| Medium Charms(26)[13-18](32)[20-30]
+
| Large Charms(26)[13-18](32)[20-30]
 
|-
 
|-
 
| Stalwart
 
| Stalwart
 
| +30-60 Defense
 
| +30-60 Defense
| Medium Charms(38)[30-40](45)[45-60]
+
| Large Charms(38)[30-40](45)[45-60]
 
|}
 
|}
  
==+ Base Damage==
+
===+ Base Damage===
 
+
{|  
 
 
{| width="55%"
 
 
! Magic Prefixes
 
! Magic Prefixes
 
! Stats
 
! Stats
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| Red
 
| Red
 
| +1 To Minimum Damage
 
| +1 To Minimum Damage
| Medium Charms(30)
+
| Large Charms(30)
 
|-
 
|-
 
| Sanguinary
 
| Sanguinary
 
| +2 To Minimum Damage
 
| +2 To Minimum Damage
| Medium Charms(60)
+
| Large Charms(60)
 
|-
 
|-
 
| Jagged
 
| Jagged
 
| +1 To Maximum Damage
 
| +1 To Maximum Damage
| Medium Charms(33)
+
| Large Charms(33)
 
|-
 
|-
 
| Forked
 
| Forked
 
| +2 To Maximum Damage
 
| +2 To Maximum Damage
| Medium Charms(52)
+
| Large Charms(52)
 
|}
 
|}
  
==+Stamina==
+
===+Stamina===
 
+
{|  
 
 
{| width="80%"
 
 
! Magic Prefixes
 
! Magic Prefixes
 
! Stats
 
! Stats
Line 610: Line 617:
 
| Rugged
 
| Rugged
 
| +8-32 Maximum Stamina
 
| +8-32 Maximum Stamina
| Medium Charms(1)[8-16](7)[17-25](21)[26-32]
+
| Large Charms(1)[8-16](7)[17-25](21)[26-32]
 
|}
 
|}
 
==+Attack rating==
 
  
  
{| width="80%"
+
===+Attack rating===
 +
{|  
 
! Magic Prefixes
 
! Magic Prefixes
 
! Stats
 
! Stats
Line 623: Line 629:
 
| Bronze
 
| Bronze
 
| +4-25 To Attack Rating
 
| +4-25 To Attack Rating
| Medium Charms(1)[4-8](7)[6-12](16)[13-25]
+
| Large Charms(1)[4-8](7)[6-12](16)[13-25]
 
|-
 
|-
 
| Iron
 
| Iron
 
| +39-51 To Attack Rating
 
| +39-51 To Attack Rating
| Medium Charms(25)[26-38](34)[39-51]
+
| Large Charms(25)[26-38](34)[39-51]
 
|-
 
|-
 
| Steel
 
| Steel
 
| +52-64 To Attack Rating
 
| +52-64 To Attack Rating
| Medium Charms(43)[52-64](52)[65-77]
+
| Large Charms(43)[52-64](52)[65-77]
 
|-
 
|-
 
| Fine
 
| Fine
 
| +10-20 To Attack Rating +1-3 To Maximum Damage
 
| +10-20 To Attack Rating +1-3 To Maximum Damage
| Medium Charms(19)
+
| Large Charms(19)
 
|-
 
|-
 
| Sharp
 
| Sharp
 
| +21-48 To Attack Rating +4-6 To Maximum Damage
 
| +21-48 To Attack Rating +4-6 To Maximum Damage
| Medium Charms(28)
+
| Large Charms(28)
 
|}
 
|}
  
==+Magic Find==
 
  
 
+
===+Magic Find===
{| width="80%"
+
{|
 
! Magic Prefixes
 
! Magic Prefixes
 
! Stats
 
! Stats
Line 652: Line 657:
 
| Lucky
 
| Lucky
 
| 1-6% Better Chance Of Getting Magic Items
 
| 1-6% Better Chance Of Getting Magic Items
| Medium Charms(34)[1](53)[2-3](51)[4-6]
+
| Large Charms(34)[1](53)[2-3](51)[4-6]
 
|}
 
|}
 +
Large charms are not very useful for magic find, with just 3% per inventory space at most. Small charms can go up to 7% per inventory space.
  
==+Mana==
 
  
 
+
===+Mana===
{| width="55%"
+
{|  
 
! Magic Prefixes
 
! Magic Prefixes
 
! Stats
 
! Stats
Line 665: Line 670:
 
| Lizard's
 
| Lizard's
 
| +2-12 Mana
 
| +2-12 Mana
| Medium Charms(1)[2-4](9)[5-7](17)[8-12]
+
| Large Charms(1)[2-4](9)[5-7](17)[8-12]
 
|-
 
|-
 
| Snake's
 
| Snake's
 
| +13-23 Mana
 
| +13-23 Mana
| Medium Charms(23)[13-18](33)[19-23]
+
| Large Charms(23)[13-18](33)[19-23]
 
|-
 
|-
 
| Serpent's
 
| Serpent's
 
| +24-34 Mana
 
| +24-34 Mana
| Medium Charms(41)[24-29](49)[30-34]
+
| Large Charms(41)[24-29](49)[30-34]
 
|}
 
|}
 +
Grand charms are a better bet for adding substantial mana bonuses from charms, with up to 60, or 20 per inventory space.
  
==+ All resist==
+
===+ All resist===
 
+
{|  
 
 
{| width="55%"
 
 
! Magic Prefixes
 
! Magic Prefixes
 
! Stats
 
! Stats
Line 686: Line 690:
 
| Shimmering
 
| Shimmering
 
| All Resistances +3-8%
 
| All Resistances +3-8%
| Medium Charms(17)[3-5](34)[6-8]
+
| Large Charms(17)[3-5](34)[6-8]
 
|}
 
|}
  
== +Elemental resist==
 
  
 
+
=== +Elemental resist===
{| width="55%"
+
{|  
 
! Magic Prefixes
 
! Magic Prefixes
 
! Stats
 
! Stats
Line 699: Line 702:
 
| Azure
 
| Azure
 
| Cold Resist +4-7%
 
| Cold Resist +4-7%
| Medium Charms(1)
+
| Large Charms(1)
 
|-
 
|-
 
| Lapis
 
| Lapis
 
| Cold Resist +8-10%
 
| Cold Resist +8-10%
| Medium Charms(16)
+
| Large Charms(16)
 
|-
 
|-
 
| Cobalt
 
| Cobalt
 
| Cold Resist +11-12%
 
| Cold Resist +11-12%
| Medium Charms(25)
+
| Large Charms(25)
 
|-
 
|-
 
| Sapphire
 
| Sapphire
 
| Cold Resist +13-15%
 
| Cold Resist +13-15%
| Medium Charms(35)
+
| Large Charms(35)
 
|-
 
|-
 
| Crimson
 
| Crimson
 
| Fire Resist +4-7%
 
| Fire Resist +4-7%
| Medium Charms(1)
+
| Large Charms(1)
 
|-
 
|-
 
| Russet
 
| Russet
 
| Fire Resist +8-10%
 
| Fire Resist +8-10%
| Medium Charms(16)
+
| Large Charms(16)
 
|-
 
|-
 
| Garnet
 
| Garnet
 
| Fire Resist +11-12%
 
| Fire Resist +11-12%
| Medium Charms(25)
+
| Large Charms(25)
 
|-
 
|-
 
| Ruby
 
| Ruby
 
| Fire Resist +13-15%
 
| Fire Resist +13-15%
| Medium Charms(35)
+
| Large Charms(35)
 
|-
 
|-
 
| Tangerine
 
| Tangerine
 
| Lightning Resist +4-7%
 
| Lightning Resist +4-7%
| Medium Charms(1)
+
| Large Charms(1)
 
|-
 
|-
 
| Ocher
 
| Ocher
 
| Lightning Resist +8-10%
 
| Lightning Resist +8-10%
| Medium Charms(16)
+
| Large Charms(16)
 
|-
 
|-
 
| Coral
 
| Coral
 
| Lightning Resist +11-12%
 
| Lightning Resist +11-12%
| Medium Charms(25)
+
| Large Charms(25)
 
|-
 
|-
 
| Amber
 
| Amber
 
| Lightning Resist +13-15%
 
| Lightning Resist +13-15%
| Medium Charms(35)
+
| Large Charms(35)
 
|-
 
|-
 
| Beryl
 
| Beryl
 
| Poison Resist +4-7%
 
| Poison Resist +4-7%
| Medium Charms(1)
+
| Large Charms(1)
 
|-
 
|-
 
| Viridian
 
| Viridian
 
| Poison Resist +8-10%
 
| Poison Resist +8-10%
| Medium Charms(16)
+
| Large Charms(16)
 
|-
 
|-
 
| Jade
 
| Jade
 
| Poison Resist +11-12%
 
| Poison Resist +11-12%
| Medium Charms(25)
+
| Large Charms(25)
 
|-
 
|-
 
| Emerald
 
| Emerald
 
| Poison Resist +13-15%
 
| Poison Resist +13-15%
| Medium Charms(35)
+
| Large Charms(35)
 
|}
 
|}
  
==+Elemental damage==
 
  
 
+
===+Elemental Damage===
{| width="80%"
+
{|  
 
! Magic Prefixes
 
! Magic Prefixes
 
! Stats
 
! Stats
Line 772: Line 774:
 
| Septic
 
| Septic
 
| +3 Poison Damage Over 2 Seconds
 
| +3 Poison Damage Over 2 Seconds
| Medium Charms(9)
+
| Large Charms(9)
 
|-
 
|-
 
| Envenomed
 
| Envenomed
 
| +9 Poison Damage Over 2 Seconds
 
| +9 Poison Damage Over 2 Seconds
| Medium Charms(26)
+
| Large Charms(26)
 
|-
 
|-
 
| Toxic
 
| Toxic
 
| +18 Poison Damage Over 2 Seconds
 
| +18 Poison Damage Over 2 Seconds
| Medium Charms(46)
+
| Large Charms(46)
 
|-
 
|-
 
| Pestilent
 
| Pestilent
 
| +36 Poison Damage Over 2 Seconds
 
| +36 Poison Damage Over 2 Seconds
| Medium Charms(66)
+
| Large Charms(66)
 
|-
 
|-
 
| Snowflake
 
| Snowflake
 
| +2-3 Minimum and +3-5 Maximum Cold Damage - 1 Second Duration
 
| +2-3 Minimum and +3-5 Maximum Cold Damage - 1 Second Duration
| Medium Charms(18)
+
| Large Charms(18)
 
|-
 
|-
 
| Shivering
 
| Shivering
 
| +4-5 Minimum and +6-10 Maximum Cold Damage - 1 Second Duration
 
| +4-5 Minimum and +6-10 Maximum Cold Damage - 1 Second Duration
| Medium Charms(29)
+
| Large Charms(29)
 
|-
 
|-
 
| Boreal
 
| Boreal
 
| +6-10 Minimum and +11-20 Maximum Cold Damage - 1 Second Duration
 
| +6-10 Minimum and +11-20 Maximum Cold Damage - 1 Second Duration
| Medium Charms(49)
+
| Large Charms(49)
 
|-
 
|-
 
| Hibernal
 
| Hibernal
 
| +11-15 Minimum and +21-30 Maximum Cold Damage - 1 Second Duration
 
| +11-15 Minimum and +21-30 Maximum Cold Damage - 1 Second Duration
| Medium Charms(69)
+
| Large Charms(69)
 
|-
 
|-
 
| Ember
 
| Ember
 
| +1 Minimum and +2-3 Maximum Fire Damage
 
| +1 Minimum and +2-3 Maximum Fire Damage
| Medium Charms(13)
+
| Large Charms(13)
 
|-
 
|-
 
| Smoldering
 
| Smoldering
 
| +2-3 Minimum and +4-12 Maximum Fire Damage
 
| +2-3 Minimum and +4-12 Maximum Fire Damage
| Medium Charms(27)
+
| Large Charms(27)
 
|-
 
|-
 
| Smoking
 
| Smoking
 
| +4-9 Minimum and +13-27 Maximum Fire Damage
 
| +4-9 Minimum and +13-27 Maximum Fire Damage
| Medium Charms(47)
+
| Large Charms(47)
 
|-
 
|-
 
| Flaming
 
| Flaming
 
| +10-27 Minimum and +28-43 Maximum Fire Damage
 
| +10-27 Minimum and +28-43 Maximum Fire Damage
| Medium Charms(67)
+
| Large Charms(67)
 
|-
 
|-
 
| Static
 
| Static
 
| +1 Minimum and +5-9 Maximum Lightning Damage
 
| +1 Minimum and +5-9 Maximum Lightning Damage
| Medium Charms(14)
+
| Large Charms(14)
 
|-
 
|-
 
| Glowing
 
| Glowing
 
| +1 Minimum and +10-26 Maximum Lightning Damage
 
| +1 Minimum and +10-26 Maximum Lightning Damage
| Medium Charms(28)
+
| Large Charms(28)
 
|-
 
|-
 
| Arcing
 
| Arcing
 
| +1 Minimum and +27-58 Maximum Lightning Damage
 
| +1 Minimum and +27-58 Maximum Lightning Damage
| Medium Charms(48)
+
| Large Charms(48)
 
|-
 
|-
 
| Shocking
 
| Shocking
 
| +1 Minimum and +59-90 Maximum Lightning Damage
 
| +1 Minimum and +59-90 Maximum Lightning Damage
| Medium Charms(68)
+
| Large Charms(68)
 
|}
 
|}
  
=Magic Suffixes=
 
  
 
+
==Magic Suffixes==
==+Base damage==
+
===+Base damage===
 
+
{|  
 
+
! Magic Suffixes
{| width="55%"
 
! Magic Prefixes
 
 
! Stats
 
! Stats
 
! Available on
 
! Available on
Line 848: Line 847:
 
| Craftsmanship
 
| Craftsmanship
 
| +1 To Maximum Damage
 
| +1 To Maximum Damage
| Medium Charms(26)
+
| Large Charms(26)
 
|-
 
|-
 
| Quality
 
| Quality
 
| +2 To Maximum Damage
 
| +2 To Maximum Damage
| Medium Charms(56)
+
| Large Charms(56)
 
|}
 
|}
  
==+Dexterity==
 
  
 
+
===+Dexterity===
{| width="55%"
+
{|  
! Magic Prefixes
+
! Magic Suffixes
 
! Stats
 
! Stats
 
! Available on
 
! Available on
Line 865: Line 863:
 
| Dexterity
 
| Dexterity
 
| +2-5 To Dexterity
 
| +2-5 To Dexterity
| Medium Charms(3)[2-3](18)[4-5
+
| Large Charms(3)[2-3](18)[4-5
 
|}
 
|}
 +
Large charms provide the largest potential dexterity bonus of any type of charm: 2.5 per inventory space.
  
==+Faster hit recovery==
+
 
 +
===+Strength===
 +
{|
 +
! Magic Suffixes
 +
! Stats
 +
! Available on
 +
|-
 +
| Strength
 +
| +2-5 Strength
 +
| Large Charms(3)[2-3](18)[4-5]
 +
|}
 +
Large charms provide the greatest potential strength bonus of any type of charm; 2.5 per space.
  
  
{|
+
===+Faster Hit Recovery===
 +
{|  
 +
! Magic Suffixes
 +
! Stats
 +
! Available on
 +
|-
 
| Balance
 
| Balance
 
| 8% Faster Hit Recovery
 
| 8% Faster Hit Recovery
| Medium Charms(19)
+
| Large Charms(19)
 
|}
 
|}
  
  
==+Gold find==
+
===+Gold Find===
 
+
{|
 
+
! Magic Suffixes
{|
+
! Stats
 +
! Available on
 +
|-
 
| Greed
 
| Greed
 
| +5-22% Extra Gold From Monsters
 
| +5-22% Extra Gold From Monsters
| Medium Charms(1)[5-10](20)[11-22]
+
| Large Charms(1)[5-10](20)[11-22]
 
|}
 
|}
  
  
==+Life==
+
===+Life===
 
+
{|
 
+
! Magic Suffixes
{|
+
! Stats
 +
! Available on
 +
|-
 
| Life
 
| Life
 
| +6-15 Life
 
| +6-15 Life
| Medium Charms(1)[6-10](12)[11-15]
+
| Large Charms(1)[6-10](12)[11-15]
 
|-
 
|-
 
| Substinence
 
| Substinence
 
| +16-25 Life
 
| +16-25 Life
| Medium Charms(26)[16-20](42)[21-25]
+
| Large Charms(26)[16-20](42)[21-25]
 
|-
 
|-
 
| Vita
 
| Vita
 
| +26-35 Life
 
| +26-35 Life
| Medium Charms(58)[26-30](74)[31-35]
+
| Large Charms(58)[26-30](74)[31-35]
 
|}
 
|}
 +
Large charms do not offer the best potential hit point bonus per space (small can add up to 20 per space) but it's not especially difficult to find a large with over 30 hps and a second mod.
  
  
==+Strength==
+
===+Faster Run/Walk===
 
+
{|
 
+
! Magic Suffixes
{|
+
! Stats
| Strength
+
! Available on
| +2-5 Strength
+
|-
| Medium Charms(3)[2-3](18)[4-5]
 
|}
 
 
 
 
 
==+Faster Run/ Walk==
 
 
 
 
 
{|
 
 
| Inertia
 
| Inertia
 
| 5% Faster Run/Walk
 
| 5% Faster Run/Walk
| Medium Charms(24)
+
| Large Charms(24)
 
|}
 
|}
  
  
==+Elemental damage==
+
===+Elemental Damage===
 
+
{|
 
+
! Magic Suffixes
{| width="80%"
+
! Stats
 +
! Available on
 +
|-
 
| Blight
 
| Blight
 
| +3 Poison Damage Over 2 Seconds
 
| +3 Poison Damage Over 2 Seconds
| Medium Charms(5)
+
| Large Charms(5)
 
|-
 
|-
 
| Venom
 
| Venom
 
| +6 Poison Damage Over 2 Seconds
 
| +6 Poison Damage Over 2 Seconds
| Medium Charms(13)
+
| Large Charms(13)
 
|-
 
|-
 
| Pestilence
 
| Pestilence
 
| +9 Poison Damage Over 2 Seconds
 
| +9 Poison Damage Over 2 Seconds
| Medium Charms(23)
+
| Large Charms(23)
 
|-
 
|-
 
| Anthrax
 
| Anthrax
 
| +12 Poison Damage Over 2 Seconds
 
| +12 Poison Damage Over 2 Seconds
| Medium Charms(33)
+
| Large Charms(33)
 
|-
 
|-
 
| Frost
 
| Frost
 
| +1 Minimum and +2-3 Maximum Cold Damage - 1 Second Duration
 
| +1 Minimum and +2-3 Maximum Cold Damage - 1 Second Duration
| Medium Charms(9)
+
| Large Charms(9)
 
|-
 
|-
 
| Icicle
 
| Icicle
 
| +2 Minimum and +4-5 Maximum Cold Damage - 1 Second Duration
 
| +2 Minimum and +4-5 Maximum Cold Damage - 1 Second Duration
| Medium Charms(15)
+
| Large Charms(15)
 
|-
 
|-
 
| Glacier
 
| Glacier
 
| +3 Minimum and +6-8 Maximum Cold Damage - 1 Second Duration
 
| +3 Minimum and +6-8 Maximum Cold Damage - 1 Second Duration
| Medium Charms(25)
+
| Large Charms(25)
 
|-
 
|-
 
| Winter
 
| Winter
 
| +4-6 Minimum and +9-12 Maximum Cold Damage - 1 Second Duration
 
| +4-6 Minimum and +9-12 Maximum Cold Damage - 1 Second Duration
| Medium Charms(35)
+
| Large Charms(35)
 
|-
 
|-
 
| Flame
 
| Flame
 
| +1 Minimum and +2 Maximum Fire Damage
 
| +1 Minimum and +2 Maximum Fire Damage
| Medium Charms(7)
+
| Large Charms(7)
 
|-
 
|-
 
| Fire
 
| Fire
 
| +2 Minimum and +3-5 Maximum Fire Damage
 
| +2 Minimum and +3-5 Maximum Fire Damage
| Medium Charms(14)
+
| Large Charms(14)
 
|-
 
|-
 
| Burning
 
| Burning
 
| +3-5 Minimum and +6-11 Maximum Fire Damage
 
| +3-5 Minimum and +6-11 Maximum Fire Damage
| Medium Charms(24)
+
| Large Charms(24)
 
|-
 
|-
 
| Incineration
 
| Incineration
 
| +6-10 Minimum and +12-17 Maximum Fire Damage
 
| +6-10 Minimum and +12-17 Maximum Fire Damage
| Medium Charms(34)
+
| Large Charms(34)
 
|-
 
|-
 
| Shock
 
| Shock
 
| +1 Minimum and +3-5 Maximum Lightning Damage
 
| +1 Minimum and +3-5 Maximum Lightning Damage
| Medium Charms(7)
+
| Large Charms(7)
 
|-
 
|-
 
| Lightning
 
| Lightning
 
| +1 Minimum and +6-13 Maximum Lightning Damage
 
| +1 Minimum and +6-13 Maximum Lightning Damage
| Medium Charms(14)
+
| Large Charms(14)
 
|-
 
|-
 
| Thunder
 
| Thunder
 
| +1 Minimum and +14-25 Maximum Lightning Damage
 
| +1 Minimum and +14-25 Maximum Lightning Damage
| Medium Charms(24)
+
| Large Charms(24)
 
|-
 
|-
 
| Storms
 
| Storms
 
| +1 Minimum and +26-38 Maximum Lightning Damage
 
| +1 Minimum and +26-38 Maximum Lightning Damage
| Medium Charms(34)
+
| Large Charms(34)
 
|}
 
|}
  
=Large Charms=
 
  
 +
=Grand Charms=
 +
 +
Grand charms all require 1x3 spaces in the inventory. These charms can not compare to small or  large charms in most mods, but the fact that +1 to skill tree mods only appear on grand charms makes them quite sought after by some characters.
 +
 +
==Magic Prefixes==
 +
 +
{|
 +
! colspan="3" | + Defense
 +
|-
 +
| Stout
 +
| +3-12 Defense
 +
| Grand Charms(1)[3-5](7)[6-9](12)[10-12]
 +
|-
 +
| Burly
 +
| +13-30 Defense
 +
| Grand Charms(17)[13-15](22)[16-22](27)[23-30]
 +
|-
 +
| Stalwart
 +
| +33-100 Defense
 +
| Grand Charms(32)[33-40](37)[44-50](42)[60-100]
 +
|-
 +
! colspan="3" | + Base Damage
 +
|-
 +
| Red
 +
| +1 To Minimum Damage
 +
| Grand Charms(15)
 +
|-
 +
| Sanguinary
 +
| +2 To Minimum Damage
 +
| Grand Charms(45)
 +
|-
 +
| Bloody
 +
| +3 To Minimum Damage
 +
| Grand Charms(75)
 +
|-
 +
| Jagged
 +
| +1 To Maximum Damage
 +
| Grand Charms(7)
 +
|-
 +
| Forked
 +
| +2 To Maximum Damage
 +
| Grand Charms(37)
 +
|-
 +
| Serrated
 +
| +3 To Maximum Damage
 +
| Grand Charms(67)
 +
|-
 +
! colspan="3" | + Stamina
 +
|-
 +
| Rugged
 +
| +12-50 Maximum Stamina
 +
| Grand Charms(1)[12-24](7)[25-36](21)[37-50]
 +
|-
 +
| Bronze
 +
| +6-42 To Attack Rating
 +
| Grand Charms(1)[6-12](7)[13-27](13)[28-42]
 +
|-
 +
| Iron
 +
| +43-87 To Attack Rating
 +
| Grand Charms(19)[43-57](25)[58-72](31)[73-87]
 +
|-
 +
| Steel
 +
| +88-132 To Attack Rating
 +
| Grand Charms(37)[88-102](43)[103-117](49)[118-132]
 +
|-
 +
| Fine
 +
| +10-48 To Attack Rating +1-6 Maximum Damage
 +
| Grand Charms(15)[10-20/1-3](22)[21-48/4-6]
 +
|-
 +
| Sharp
 +
| +49-76 To Attack Rating +7-10 Maximum Damage
 +
| Grand Charms(29)
 +
|-
 +
! colspan="3" | + Magic Find
 +
|-
 +
| Lucky
 +
| +1-12% Better Chance Of Getting Magic Items
 +
| Grand Charms(21)[1-4](38)[5-7](55)[8-12]
 +
|-
 +
! colspan="3" | + Mana
 +
|-
 +
| Lizard's
 +
| +3-20 Mana
 +
| Grand Charms(1)[3-7](7)[8-13](13)[14-20]
 +
|-
 +
| Snake's
 +
| +21-39 Mana
 +
| Grand Charms(19)[21-26](25)[27-33](31)[34-39]
 +
|-
 +
| Serpent's
 +
| +40-59 Mana
 +
| Grand Charms(37)[40-46](43)[47-52](49)[53-59]
 +
|-
 +
! colspan="3" | + Elemental Resists
 +
|-
 +
| Shimmering
 +
| All Resistances +3-15%
 +
| Grand Charms(8)[3-6](14)[8-12](35)[13-15]
 +
|-
 +
| Azure
 +
| Resist Cold +7-15%
 +
| Grand Charms(1)
 +
|-
 +
| Lapis
 +
| Resist Cold +16-20%
 +
| Grand Charms(10)
 +
|-
 +
| Cobalt
 +
| Resist Cold +21-25%
 +
| Grand Charms(20)
 +
|-
 +
| Sapphire
 +
| Resist Cold +26-30%
 +
| Grand Charms(30)
 +
|-
 +
| Crimson
 +
| Resist Fire +7-15%
 +
| Grand Charms(1)
 +
|-
 +
| Russet
 +
| Resist Fire +16-20%
 +
| Grand Charms(10)
 +
|-
 +
| Garnet
 +
| Resist Fire +21-25%
 +
| Grand Charms(20)
 +
|-
 +
| Ruby
 +
| Resist Fire +26-30%
 +
| Grand Charms(30)
 +
|-
 +
| Tangerine
 +
| Resist Lightning +7-15%
 +
| Grand Charms(1)
 +
|-
 +
| Ocher
 +
| Resist Lightning +16-20%
 +
| Grand Charms(10)
 +
|-
 +
| Coral
 +
| Resist Lightning +21-25%
 +
| Grand Charms(20)
 +
|-
 +
| Amber
 +
| Resist Lightning +26-30%
 +
| Grand Charms(30)
 +
|-
 +
| Beryl
 +
| Resist Poison +7-15%
 +
| Grand Charms(1)
 +
|-
 +
| Viridian
 +
| Resist Poison +16-20%
 +
| Grand Charms(10)
 +
|-
 +
| Jade
 +
| Resist Poison +21-25%
 +
| Grand Charms(20)
 +
|-
 +
| Emerald
 +
| Resist Poison +26-30%
 +
| Grand Charms(30)
 +
|-
 +
! colspan="3" | +1 to Skill Tree
 +
|-
 +
| Fletcher's
 +
| +1 Amazon Bow and Crossbow Skills
 +
| Grand Charms(50)
 +
|-
 +
| Acrobat's
 +
| +1 Amazon Passive Skills
 +
| Grand Charms(50)
 +
|-
 +
| Harpoonist's
 +
| +1 Amazon Javelin and Spear Skills
 +
| Grand Charms(50)
 +
|-
 +
| Burning
 +
| +1 Sorceress Fire Skills
 +
| Grand Charms(50)
 +
|-
 +
| Sparking
 +
| +1 Sorceress Lightning Skills
 +
| Grand Charms(50)
 +
|-
 +
| Chilling
 +
| +1 Sorceress Cold Skills
 +
| Grand Charms(50)
 +
|-
 +
| Hexing
 +
| +1 Necromancer Curses
 +
| Grand Charms(50)
 +
|-
 +
| Fungal
 +
| +1 Necromancer Poison and Bone Spells
 +
| Grand Charms(50)
 +
|-
 +
| Graverobber's
 +
| +1 Necromancer Summoning Spells
 +
| Grand Charms(50)
 +
|-
 +
| Lion Branded
 +
| +1 Paladin Combat Skills
 +
| Grand Charms(50)
 +
|-
 +
| Captain's
 +
| +1 Paladin Offensive Auras
 +
| Grand Charms(50)
 +
|-
 +
| Preserver's
 +
| +1 Paladin Defensive Auras
 +
| Grand Charms(50)
 +
|-
 +
| Sounding
 +
| +1 Barbarian Warcries
 +
| Grand Charms(50)
 +
|-
 +
| Fanatic
 +
| +1 Barbarian Combat Masteries
 +
| Grand Charms(50)
 +
|-
 +
| Expert's
 +
| +1 Barbarian Masteries
 +
| Grand Charms(50)
 +
|-
 +
| Trainer's
 +
| +1 Druid Summoning
 +
| Grand Charms(50)
 +
|-
 +
| Spiritual
 +
| +1 Druid Shapeshifting
 +
| Grand Charms(50)
 +
|-
 +
| Nature's
 +
| +1 Druid Elemental
 +
| Grand Charms(50)
 +
|-
 +
| Entrapping
 +
| +1 Assassin Traps
 +
| Grand Charms(50)
 +
|-
 +
| Mentalist's
 +
| +1 Assassin Shadow Disciplines
 +
| Grand Charms(50)
 +
|-
 +
| Shogukusha's
 +
| +1 Assassin Martial Arts
 +
| Grand Charms(50)
 +
|-
 +
! colspan="3" | + Elemental Damage
 +
|-
 +
| Septic
 +
| +8 Poison Damage Over 2 Seconds
 +
| Grand Charms(1)
 +
|-
 +
| Foul
 +
| +15 Poison Damage Over 2 Seconds
 +
| Grand Charms(12)
 +
|-
 +
| Toxic
 +
| +39 Poison Damage Over 2 Seconds
 +
| Grand Charms(27)
 +
|-
 +
| Pestilent
 +
| +68 Poison Damage Over 2 Seconds
 +
| Grand Charms(42)
 +
|-
 +
| Snowy
 +
| +1 Minimum and +2-3 Maximum Cold Damage - 1 Second Duration
 +
| Grand Charms(9)
 +
|-
 +
| Shivering
 +
| +2-4 Minimum and +4-8 Maximum Cold Damage - 1 Second Duration
 +
| Grand Charms(15)
 +
|-
 +
| Boreal
 +
| +5-7 Minimum and +9-15 Maximum Cold Damage - 1 Second Duration
 +
| Grand Charms(30)
 +
|-
 +
| Hibernal
 +
| +8-13 Minimum and +16-25 Maximum Cold Damage - 1 Second Duration
 +
| Grand Charms(45)
 +
|-
 +
| Ember
 +
| +1 Minimum and +2-3 Maximum Fire Damage
 +
| Grand Charms(5)
 +
|-
 +
| Smoldering
 +
| +2-3 Minimum and +4-7 Maximum Fire Damage
 +
| Grand Charms(15)
 +
|-
 +
| Smoking
 +
| +4-7 Minimum and +8-19 Maximum Fire Damage
 +
| Grand Charms(28)
 +
|-
 +
| Flaming
 +
| +8-18 Minimum and +20-36 Maximum Fire Damage
 +
| Grand Charms(43)
 +
|-
 +
| Static
 +
| +1 Minimum and +4-5 Maximum Lightning Damage
 +
| Grand Charms(7)
 +
|-
 +
| Glowing
 +
| +1 Minimum and +6-17 Maximum Lightning Damage
 +
| Grand Charms(14)
 +
|-
 +
| Arcing
 +
| +1 Minimum and +18-44 Maximum Lightning Damage
 +
| Grand Charms(29)
 +
|-
 +
| Shocking
 +
| +1 Minimum and +45-79 Maximum Lightning Damage
 +
| Grand Charms (44)
 +
|}
 +
 +
==Magic Suffixes==
  
 +
{|
 +
! colspan="3" | + Base Damage
 +
|-
 +
| Craftsmanship
 +
| +1 To Maximum Damage
 +
| Grand Charms(85)
 +
|-
 +
| Quality
 +
| +2 To Maximum Damage
 +
| Grand Charms(41)
 +
|-
 +
| Maiming
 +
| +3-4 To Maximum Damage
 +
| Grand Charms(71)
 +
|-
 +
! colspan="3" | + Dexterity
 +
|-
 +
| Dexterity
 +
| +3-6 To Dexterity
 +
| Grand Charms(1)[3-4](14)[5-6]
 +
|-
 +
! colspan="3" | + Faster Hit Recovery
 +
|-
 +
| Balance
 +
| 12% Faster Hit Recovery
 +
| Grand Charms(1)
 +
|-
 +
! colspan="3" | + Gold Find
 +
|-
 +
| Greed
 +
| 10-40% Extra Gold From Monsters
 +
| Grand Charms(1)[10-20](7)[21-30](19)[31-40]
 +
|-
 +
! colspan="3" | + Life
 +
|-
 +
| Life
 +
| +5-20 Life
 +
| Grand Charms(1)[5-10](9)[11-15](19)[16-20]
 +
|-
 +
| Sustenance
 +
| +21-35 Life
 +
| Grand Charms(31)[21-25](45)[26-30](61)[31-35]
 +
|-
 +
| Vita
 +
| +36-50 Life
 +
| Grand Charms(77)[36-40](91)[41-45](110)[46-50]
 +
|-
 +
! colspan="3" | + Strength
 +
|-
 +
| Strength
 +
| +3-6 To Strength
 +
| Grand Charms(1)[3-4](14)[5-6]
 +
|-
 +
! colspan="3" | + Faster Run/Walk
 +
|-
 +
| Inertia
 +
| 7% Faster Run/Walk
 +
| Grand Charms(19)
 +
|-
 +
! colspan="3" | + Elemental Damage
 +
|-
 +
| Blight
 +
| +2-7 Poison Damage Over 2 Seconds
 +
| Grand Charms(1)
 +
|-
 +
| Venom
 +
| +3-9 Poison Damage Over 2 Seconds
 +
| Grand Charms(6)
 +
|-
 +
| Pestilence
 +
| +6-14 Poison Damage Over 2 Seconds
 +
| Grand Charms(14)
 +
|-
 +
| Anthrax
 +
| +13-25 Poison Damage Over 2 Seconds
 +
| Grand Charms(21)
 +
|-
 +
| Frost
 +
| +1 Minimum and +2 Maximum Cold Damage - 1 Second Duration
 +
| Grand Charms(5)
 +
|-
 +
| Icicle
 +
| +2 Minimum and +3-4 Maximum Cold Damage - 1 Second Duration
 +
| Grand Charms(8)
 +
|-
 +
| Glacier
 +
| +3 Minimum and +5-7 Maximum Cold Damage - 1 Second Duration
 +
| Grand Charms(15)
 +
|-
 +
| Winter
 +
| +4-6 Minimum and +8-11 Maximum Cold Damage - 1 Second Duration
 +
| Grand Charms(23)
 +
|-
 +
| Flame
 +
| +1 Minimum and +2 Maximum Fire Damage
 +
| Grand Charms(3)
 +
|-
 +
| Fire
 +
| +1-2 Minimum and +3 Maximum Fire Damage
 +
| Grand Charms(8)
 +
|-
 +
| Burning
 +
| +2-3 Minimum and +4-7 Maximum Fire Damage
 +
| Grand Charms(14)
 +
|-
 +
| Incineration
 +
| +4-7 Minimum and +8-14 Maximum Fire Damage
 +
| Grand Charms(22)
 +
|-
 +
| Shock
 +
| +1 Minimum and +2-3 Maximum Lightning Damage
 +
| Grand Charms(4)
 +
|-
 +
| Lightning
 +
| +1 Minimum and +4-7 Maximum Lightning Damage
 +
| Grand Charms(7)
 +
|-
 +
| Thunder
 +
| +1 Minimum and +8-21 Maximum Lightning Damage
 +
| Grand Charms(15)
 +
|-
 +
| Storms
 +
| +1 Minimum and +22-33 Maximum Lightning Damage
 +
| Grand Charms(22)
 +
|}
  
 
[[Category:Modifiers]]
 
[[Category:Modifiers]]
 +
[[category:charms]]
 +
 +
 +
 +
{{D2 items navbox|Items}}

Latest revision as of 03:07, 3 August 2019

Diablo II Items [e]
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Charms.jpg
Charms are small items that, when identified and placed in a character's inventory, provide a steady, passive benefit. Charms boost things like resistance, hit points, hit recovery time, damage, accuracy, magic find, and grand charms can even give +1 to entire skill trees. Charms are only magical, or unique. There are no rare, set, or crafted charms.

How much inventory space a player devotes to their charms depends on their goals. PVPers entirely fill their inventories with charms, since they want every bit of bonus and aren't picking up any loot. Magic finders use a lot of charms, but must save some space to retrieve their finds. Players leveling up normally use the good charms they find, and replace them as their characters grow in strength and levels.

Each of the three sizes of charm has strengths and weaknesses that are elaborated on below.

  • See the Charms Guide for much more detailed strategic discussions of the pros and cons of every type of charm prefixes and suffix, along with charm hunting tips and much more.


Small Charms[edit]

Small charms require only a 1x1 inventory space, and their small size makes them very useful to make up shortcomings in a character's equipment. Small charms are excellent ways to add hit points, resistance (especially to individual elements), and damage/attack rating. It's generally easier to find 2 small charms with better mods than 1 large charm, and 3 small charms will almost always beat out 1 grand charm. However, there are mods that can spawn on larger charms that can not be found on small charms, such as +1 to a skill tree on grands. Small charms can add more magic find than large or grand charms, per inventory space.

Magic Prefixes[edit]

These are the prefixes that can spawn on a charm. The bonuses can stack with suffixes of similar type.

Key:

(1) = level required for bonus

[1] = bonus

+ Defense[edit]

Magic Prefixes Stats Lvl
Stout +1-8 Defense (1)[1](20)[100-200]
Burly +15-20 Defense (28)
Stalwart +20-30 Defense (40)

Defense bonus on charms is usually sought after by melee duelers when going against other melee characters. These bonuses are more effective when boosted by other skills; Barbarians can double these bonuses with Iron Skin, then quadruple them with Shout.

+ Base Damage[edit]

Magic Prefixes Stats Lvl
Red +1 To Minimum Damage (90)
Jagged +1 To Maximum Damage (90)

With high clvl requirements, these charms may not be attractive at first, but keep in mind that the bonus damage is added to the weapon before being modified by other skills and states.

Stamina[edit]

Magic Prefixes Stats Lvl
Rugged +4-16 Max Stamina (1)[4-8](15)[9-16]

Few characters are so in need of stamina that they resort to boosting it with charms.

+ Attack Rating[edit]

Magic Prefixes Stats Lvl
Bronze +2-12 To Attack Rating (1)[2-4](15)[6-12]
Iron +13-24 To Attack Rating (31)
Steel +25-36 To Attack Rating (49)
Fine

+10-20 To Attack Rating, +1-3 To Maximum Damage

(21)

Attack Rating is seldom sought on charms, but the fact that it often occurs with damage makes for a nice double combat boost.

+ Mana[edit]

Magic Prefixes Stats Lvl
Lizard's +1-7 Mana (12)
Snake's +8-12 Mana (24)
Serpent's +13-17 Mana (40)

Pretty straightforward bonuses. Useful for sorceresses and necromancers who require more mana. Grand charms potentially provide the most mana boost per inventory space.

+ All Resistances[edit]

Magic Prefixes Stats Lvl
Shimmering All Resistances +3-5% (25)

Shimmering small charms are difficult to find, but quite useful when stacked up. It's much easier to get +9-11% to a single element from a small charm (and more useful, since some resistances are more important than others). You will more commonly find large charms with around 8% resist all, or grand charms with up to 15% resist all, than 2 or 3 small charms with equivalent bonuses.

Elemental Resistances[edit]

+ Cold Resistance

Magic Prefixes Stats Lvl
Azure Resist Cold +3-5% (1)
Lapis Resist Cold +6-7% (10)
Cobalt Resist Cold +8-9% (20)
Sapphire Resist Cold +10-11% (32)

+ Fire Resistance

Magic Prefixes Stts Lvl
Crimson Resist Fire +3-5% (1)
Russet Resist Fire +6-7% (10)
Garnet Resist Fire +8-9% (20)
Ruby Resist Fire +10-11% (32)

+ Lightning Resistance

Magic Prefixes Stats Lvl
Tangerine Resist Lightning +3-5% (1)
Ocher Resist Lightning +6-7% (10)
Coral Resist Lightning +8-9% (20)
Amber Resist Lightning +10-11% (32)

+Poison Resistance

Magic Prefixes Stats Lvl
Beryl Resist Poison +3-5% (1)
Viridian Resist Poison +6-7% (10)
Jade Resist Poison +8-9% (20)
Emerald Resist Poison +10-11% (32)

Individual resistance charms are common and quite useful. Many players use several of these to boost resistance to individual elements their other equipment doesn't cover.

+ Elemental Damage[edit]

Cold

Magic Prefixes Stats Lvl
Snowflake +1-2 Minimum and +2-4 Maximum Cold Damage - 1 Second Duration (27)
Shivering +3-4 Minimum and +5-8 Maximum Cold Damage - 1 Second Duration (42)
Boreal +5-7 Minimum and +9-14 Maximum Cold Damage - 1 Second Duration (66)
Hibernal +8-10 Minimum and +15-20 Maximum Cold Damage - 1 Second Duration (99)

At least one type of cold damage is essential for most combat characters, simply for the slowing effect being chilled has on monsters. Multiple sources of cold damage (charms, weapons, equipment, skills, etc) stack up the chill time, so several of these can be quite useful in hell, when monsters thaw out much more quickly.

  • These charms give bonuses only to physical damage, not to any cold spell.

Fire

Magic Prefixes Stats Lvl
Ember +1 Minimum and +2-3 Maximum Fire Damage (21)
Smoldering +2-3 Minimum and +4-10 Maximum Fire Damage (40)
Smoking +4-9 Minimum and +11-19 Maximum Fire Damage (64)
Flaming +10-19 Minimum and +20-29 Maximum Fire Damage (89)

Fire charms do more damage then cold charms generally, but do not slow the enemy down at the same time, so are not widely used.

  • These charms give bonuses only to physical damage, not to any fire spell.

Lightning

Magic Prefixes Stats Lvl
Static +1 Minimum and +6-11 Maximum Lightning Damage (23)
Glowing +1 Minimum and +12-24 Maximum Lightning Damage (41)
Arcing +1 Minimum and +25-43 Maximum Lightning Damage (65)
Shocking +1 Minimum and +44-71 Maximum Lightning Damage (90)

Lightning charms deal the highest average damage of any of the elemental charms.

  • These charms give bonuses only to physical damage, not to any lightning spell.

Poison

Magic Prefixes Stats Lvl
Septic +6 Poison damage Over 2 Seconds (18)
Foul +9 Poison damage Over 2 Seconds (39)
Toxic +18 Poison damage Over 2 Seconds (63)
Pestilent +24 Poison damage Over 2 Seconds (88)

Poison damage bonuses are quite useful in Diablo II. Poisoned monsters do not heal, and poison damage and duration stacks between multiple items, though not directly. With several sources of poison adding up, a single hit can keep a monster from healing for quite a while. These can be very useful to deal a slow death in a PVP duel as well.

  • These charms give bonuses only to physical damage, not to any poison spell.

Magic Suffixes[edit]

+Base damage[edit]

Magic Suffixes Stats Lvl
Craftsmanship +1 To Maximum Damage (85)

This is a nice suffix that can stack on the prefixes that adds on the base damage of the weapon. It works exactly like its prefix counter-part, adding onto base weapon damage before other bonuses are applied.

+Faster hit recovery[edit]

Magic Suffixes Stats Lvl
Balance 5% Fast Hit Recovery (29)

Faster hit recovery bonus allows a player to recover faster from the stun animation, and will save you from being stunlocked inside a mob of enemies.

+Gold from monsters[edit]

Magic Suffixes Stats Lvl
Greed 5-10% More Gold (15)

The tiny bonuses from these charms make them not worth carrying, generally speaking.

+Magic Find[edit]

Magic Suffixes Stats Lvl
Fortune 3-5% Better Chance Of Getting Magic Items (18)
Good Luck 6-7% Better Chance Of Getting Magic Items (33)

Small charms rule the magic find potential, with up to 7% per inventory space. Large charms (6%, or 3% per space) and grand charms (12%, 4% per space) can not add nearly as much magic find.

+Life[edit]

Magic Suffixes Stats Lvl
Life +5-10 Life (14)
Sustenance +11-15 Life (17)
Vita +16-20 Life (39)

Small charms are the best charms to add hit points. They offer the greatest potential gain per inventory space (large: 17.5 per space, grand 16.7 per space), and even though +20s are very rare, the benefits from 2 or 3 +hps small charms, with a second mod on each, will almost always outweigh the bonuses from a single large or grand +hps charm.

+Strength[edit]

Magic Suffixes Stats Lvl
Strength +1-2 To Strength (5)[1](16)[2]

Strength charms are seldom used except to meet the minimum requirements of a new piece of equipment. Large charms provide the most potential str bonus per inventory space.

+Faster Run/Walk[edit]

Magic Suffixes Stats Lvl
Inertia 5% Faster Run/Walk (36)

Useful for all characters, but not generally considered essential. Some duelers load up on these charms to give their characters an unexpected and deadly speed boost.

+Elemental Damage[edit]

Magic Suffixes Stats Lvl
Blight +3 Poison damage Over 2 Seconds (9)
Venom +6 Poison damage Over 2 Seconds (20)
Pestilence +8 Poison damage Over 2 Seconds (32)
Anthrax +50 Poison damage Over 6 Seconds (44)

These mods can stack with the poison damage prefixes, giving a single small charm huge poison damage potential.

Magic Suffixes Stats Lvl
Frost +1 Minimum and +2 Maximum Cold Damage - 1 Second Duration (14)
Icicle +2 Minimum and +3-4 Maximum Cold Damage - 1 Second Duration (21)
Glacier +3 Minimum and +5-6 Maximum Cold Damage - 1 Second Duration (33)
Winter +4-5 Minimum and +7-9 Maximum Cold Damage - 1 Second Duration (46)

Most useful for the chill effect and duration, rather than their damage.

Magic Suffixes Stats Lvl
Flame +1 Minimum and +2 Maximum Fire Damage (11)
Fire +2 Minimum and +3-4 Maximum Fire Damage (20)
Burning +3-4 Minimum and +5-8 Maximum Fire Damage (32)
Incineration +5-7 Minimum and +9-13 Maximum Fire Damage (45)

Among the least sought-after charm bonuses.

Magic Suffixes Stats Lvl
Shock +1 Minimum and +3-6 Maximum Lightning Damage (12)
Lightning +1 Minimum and +7-10 Maximum Lightning Damage (21)
Thunder +1 Minimum and +11-18 Maximum Lightning Damage (33)
Storms +1 Minimum and +19-28 Maximum Lightning Damage (45)

Lightning damage can potentially be the largest elemental damage found on a charm, but it's still not large enough for many players to collect them.

Large Charms[edit]

Large charms require 2x1 inventory spaces, and are generally less useful than small or grand charms. They can't achieve the highest level mods on grands (such as +1 to a skill tree), but aren't often twice as good as small charms (which they need to be since they take up twice the space).

Magic Prefixes[edit]

Defense[edit]

Magic Prefixes Stats Available On
Stout +2-12 Defense Large Charms(1)[2-3](14)[4-6](20)[8-12]
Burly +13-30 Defense Large Charms(26)[13-18](32)[20-30]
Stalwart +30-60 Defense Large Charms(38)[30-40](45)[45-60]

+ Base Damage[edit]

Magic Prefixes Stats Available on
Red +1 To Minimum Damage Large Charms(30)
Sanguinary +2 To Minimum Damage Large Charms(60)
Jagged +1 To Maximum Damage Large Charms(33)
Forked +2 To Maximum Damage Large Charms(52)

+Stamina[edit]

Magic Prefixes Stats Available on
Rugged +8-32 Maximum Stamina Large Charms(1)[8-16](7)[17-25](21)[26-32]


+Attack rating[edit]

Magic Prefixes Stats Available on
Bronze +4-25 To Attack Rating Large Charms(1)[4-8](7)[6-12](16)[13-25]
Iron +39-51 To Attack Rating Large Charms(25)[26-38](34)[39-51]
Steel +52-64 To Attack Rating Large Charms(43)[52-64](52)[65-77]
Fine +10-20 To Attack Rating +1-3 To Maximum Damage Large Charms(19)
Sharp +21-48 To Attack Rating +4-6 To Maximum Damage Large Charms(28)


+Magic Find[edit]

Magic Prefixes Stats Available on
Lucky 1-6% Better Chance Of Getting Magic Items Large Charms(34)[1](53)[2-3](51)[4-6]

Large charms are not very useful for magic find, with just 3% per inventory space at most. Small charms can go up to 7% per inventory space.


+Mana[edit]

Magic Prefixes Stats Available on
Lizard's +2-12 Mana Large Charms(1)[2-4](9)[5-7](17)[8-12]
Snake's +13-23 Mana Large Charms(23)[13-18](33)[19-23]
Serpent's +24-34 Mana Large Charms(41)[24-29](49)[30-34]

Grand charms are a better bet for adding substantial mana bonuses from charms, with up to 60, or 20 per inventory space.

+ All resist[edit]

Magic Prefixes Stats Available on
Shimmering All Resistances +3-8% Large Charms(17)[3-5](34)[6-8]


+Elemental resist[edit]

Magic Prefixes Stats Available on
Azure Cold Resist +4-7% Large Charms(1)
Lapis Cold Resist +8-10% Large Charms(16)
Cobalt Cold Resist +11-12% Large Charms(25)
Sapphire Cold Resist +13-15% Large Charms(35)
Crimson Fire Resist +4-7% Large Charms(1)
Russet Fire Resist +8-10% Large Charms(16)
Garnet Fire Resist +11-12% Large Charms(25)
Ruby Fire Resist +13-15% Large Charms(35)
Tangerine Lightning Resist +4-7% Large Charms(1)
Ocher Lightning Resist +8-10% Large Charms(16)
Coral Lightning Resist +11-12% Large Charms(25)
Amber Lightning Resist +13-15% Large Charms(35)
Beryl Poison Resist +4-7% Large Charms(1)
Viridian Poison Resist +8-10% Large Charms(16)
Jade Poison Resist +11-12% Large Charms(25)
Emerald Poison Resist +13-15% Large Charms(35)


+Elemental Damage[edit]

Magic Prefixes Stats Available on
Septic +3 Poison Damage Over 2 Seconds Large Charms(9)
Envenomed +9 Poison Damage Over 2 Seconds Large Charms(26)
Toxic +18 Poison Damage Over 2 Seconds Large Charms(46)
Pestilent +36 Poison Damage Over 2 Seconds Large Charms(66)
Snowflake +2-3 Minimum and +3-5 Maximum Cold Damage - 1 Second Duration Large Charms(18)
Shivering +4-5 Minimum and +6-10 Maximum Cold Damage - 1 Second Duration Large Charms(29)
Boreal +6-10 Minimum and +11-20 Maximum Cold Damage - 1 Second Duration Large Charms(49)
Hibernal +11-15 Minimum and +21-30 Maximum Cold Damage - 1 Second Duration Large Charms(69)
Ember +1 Minimum and +2-3 Maximum Fire Damage Large Charms(13)
Smoldering +2-3 Minimum and +4-12 Maximum Fire Damage Large Charms(27)
Smoking +4-9 Minimum and +13-27 Maximum Fire Damage Large Charms(47)
Flaming +10-27 Minimum and +28-43 Maximum Fire Damage Large Charms(67)
Static +1 Minimum and +5-9 Maximum Lightning Damage Large Charms(14)
Glowing +1 Minimum and +10-26 Maximum Lightning Damage Large Charms(28)
Arcing +1 Minimum and +27-58 Maximum Lightning Damage Large Charms(48)
Shocking +1 Minimum and +59-90 Maximum Lightning Damage Large Charms(68)


Magic Suffixes[edit]

+Base damage[edit]

Magic Suffixes Stats Available on
Craftsmanship +1 To Maximum Damage Large Charms(26)
Quality +2 To Maximum Damage Large Charms(56)


+Dexterity[edit]

Magic Suffixes Stats Available on
Dexterity +2-5 To Dexterity Large Charms(3)[2-3](18)[4-5

Large charms provide the largest potential dexterity bonus of any type of charm: 2.5 per inventory space.


+Strength[edit]

Magic Suffixes Stats Available on
Strength +2-5 Strength Large Charms(3)[2-3](18)[4-5]

Large charms provide the greatest potential strength bonus of any type of charm; 2.5 per space.


+Faster Hit Recovery[edit]

Magic Suffixes Stats Available on
Balance 8% Faster Hit Recovery Large Charms(19)


+Gold Find[edit]

Magic Suffixes Stats Available on
Greed +5-22% Extra Gold From Monsters Large Charms(1)[5-10](20)[11-22]


+Life[edit]

Magic Suffixes Stats Available on
Life +6-15 Life Large Charms(1)[6-10](12)[11-15]
Substinence +16-25 Life Large Charms(26)[16-20](42)[21-25]
Vita +26-35 Life Large Charms(58)[26-30](74)[31-35]

Large charms do not offer the best potential hit point bonus per space (small can add up to 20 per space) but it's not especially difficult to find a large with over 30 hps and a second mod.


+Faster Run/Walk[edit]

Magic Suffixes Stats Available on
Inertia 5% Faster Run/Walk Large Charms(24)


+Elemental Damage[edit]

Magic Suffixes Stats Available on
Blight +3 Poison Damage Over 2 Seconds Large Charms(5)
Venom +6 Poison Damage Over 2 Seconds Large Charms(13)
Pestilence +9 Poison Damage Over 2 Seconds Large Charms(23)
Anthrax +12 Poison Damage Over 2 Seconds Large Charms(33)
Frost +1 Minimum and +2-3 Maximum Cold Damage - 1 Second Duration Large Charms(9)
Icicle +2 Minimum and +4-5 Maximum Cold Damage - 1 Second Duration Large Charms(15)
Glacier +3 Minimum and +6-8 Maximum Cold Damage - 1 Second Duration Large Charms(25)
Winter +4-6 Minimum and +9-12 Maximum Cold Damage - 1 Second Duration Large Charms(35)
Flame +1 Minimum and +2 Maximum Fire Damage Large Charms(7)
Fire +2 Minimum and +3-5 Maximum Fire Damage Large Charms(14)
Burning +3-5 Minimum and +6-11 Maximum Fire Damage Large Charms(24)
Incineration +6-10 Minimum and +12-17 Maximum Fire Damage Large Charms(34)
Shock +1 Minimum and +3-5 Maximum Lightning Damage Large Charms(7)
Lightning +1 Minimum and +6-13 Maximum Lightning Damage Large Charms(14)
Thunder +1 Minimum and +14-25 Maximum Lightning Damage Large Charms(24)
Storms +1 Minimum and +26-38 Maximum Lightning Damage Large Charms(34)


Grand Charms[edit]

Grand charms all require 1x3 spaces in the inventory. These charms can not compare to small or large charms in most mods, but the fact that +1 to skill tree mods only appear on grand charms makes them quite sought after by some characters.

Magic Prefixes[edit]

+ Defense
Stout +3-12 Defense Grand Charms(1)[3-5](7)[6-9](12)[10-12]
Burly +13-30 Defense Grand Charms(17)[13-15](22)[16-22](27)[23-30]
Stalwart +33-100 Defense Grand Charms(32)[33-40](37)[44-50](42)[60-100]
+ Base Damage
Red +1 To Minimum Damage Grand Charms(15)
Sanguinary +2 To Minimum Damage Grand Charms(45)
Bloody +3 To Minimum Damage Grand Charms(75)
Jagged +1 To Maximum Damage Grand Charms(7)
Forked +2 To Maximum Damage Grand Charms(37)
Serrated +3 To Maximum Damage Grand Charms(67)
+ Stamina
Rugged +12-50 Maximum Stamina Grand Charms(1)[12-24](7)[25-36](21)[37-50]
Bronze +6-42 To Attack Rating Grand Charms(1)[6-12](7)[13-27](13)[28-42]
Iron +43-87 To Attack Rating Grand Charms(19)[43-57](25)[58-72](31)[73-87]
Steel +88-132 To Attack Rating Grand Charms(37)[88-102](43)[103-117](49)[118-132]
Fine +10-48 To Attack Rating +1-6 Maximum Damage Grand Charms(15)[10-20/1-3](22)[21-48/4-6]
Sharp +49-76 To Attack Rating +7-10 Maximum Damage Grand Charms(29)
+ Magic Find
Lucky +1-12% Better Chance Of Getting Magic Items Grand Charms(21)[1-4](38)[5-7](55)[8-12]
+ Mana
Lizard's +3-20 Mana Grand Charms(1)[3-7](7)[8-13](13)[14-20]
Snake's +21-39 Mana Grand Charms(19)[21-26](25)[27-33](31)[34-39]
Serpent's +40-59 Mana Grand Charms(37)[40-46](43)[47-52](49)[53-59]
+ Elemental Resists
Shimmering All Resistances +3-15% Grand Charms(8)[3-6](14)[8-12](35)[13-15]
Azure Resist Cold +7-15% Grand Charms(1)
Lapis Resist Cold +16-20% Grand Charms(10)
Cobalt Resist Cold +21-25% Grand Charms(20)
Sapphire Resist Cold +26-30% Grand Charms(30)
Crimson Resist Fire +7-15% Grand Charms(1)
Russet Resist Fire +16-20% Grand Charms(10)
Garnet Resist Fire +21-25% Grand Charms(20)
Ruby Resist Fire +26-30% Grand Charms(30)
Tangerine Resist Lightning +7-15% Grand Charms(1)
Ocher Resist Lightning +16-20% Grand Charms(10)
Coral Resist Lightning +21-25% Grand Charms(20)
Amber Resist Lightning +26-30% Grand Charms(30)
Beryl Resist Poison +7-15% Grand Charms(1)
Viridian Resist Poison +16-20% Grand Charms(10)
Jade Resist Poison +21-25% Grand Charms(20)
Emerald Resist Poison +26-30% Grand Charms(30)
+1 to Skill Tree
Fletcher's +1 Amazon Bow and Crossbow Skills Grand Charms(50)
Acrobat's +1 Amazon Passive Skills Grand Charms(50)
Harpoonist's +1 Amazon Javelin and Spear Skills Grand Charms(50)
Burning +1 Sorceress Fire Skills Grand Charms(50)
Sparking +1 Sorceress Lightning Skills Grand Charms(50)
Chilling +1 Sorceress Cold Skills Grand Charms(50)
Hexing +1 Necromancer Curses Grand Charms(50)
Fungal +1 Necromancer Poison and Bone Spells Grand Charms(50)
Graverobber's +1 Necromancer Summoning Spells Grand Charms(50)
Lion Branded +1 Paladin Combat Skills Grand Charms(50)
Captain's +1 Paladin Offensive Auras Grand Charms(50)
Preserver's +1 Paladin Defensive Auras Grand Charms(50)
Sounding +1 Barbarian Warcries Grand Charms(50)
Fanatic +1 Barbarian Combat Masteries Grand Charms(50)
Expert's +1 Barbarian Masteries Grand Charms(50)
Trainer's +1 Druid Summoning Grand Charms(50)
Spiritual +1 Druid Shapeshifting Grand Charms(50)
Nature's +1 Druid Elemental Grand Charms(50)
Entrapping +1 Assassin Traps Grand Charms(50)
Mentalist's +1 Assassin Shadow Disciplines Grand Charms(50)
Shogukusha's +1 Assassin Martial Arts Grand Charms(50)
+ Elemental Damage
Septic +8 Poison Damage Over 2 Seconds Grand Charms(1)
Foul +15 Poison Damage Over 2 Seconds Grand Charms(12)
Toxic +39 Poison Damage Over 2 Seconds Grand Charms(27)
Pestilent +68 Poison Damage Over 2 Seconds Grand Charms(42)
Snowy +1 Minimum and +2-3 Maximum Cold Damage - 1 Second Duration Grand Charms(9)
Shivering +2-4 Minimum and +4-8 Maximum Cold Damage - 1 Second Duration Grand Charms(15)
Boreal +5-7 Minimum and +9-15 Maximum Cold Damage - 1 Second Duration Grand Charms(30)
Hibernal +8-13 Minimum and +16-25 Maximum Cold Damage - 1 Second Duration Grand Charms(45)
Ember +1 Minimum and +2-3 Maximum Fire Damage Grand Charms(5)
Smoldering +2-3 Minimum and +4-7 Maximum Fire Damage Grand Charms(15)
Smoking +4-7 Minimum and +8-19 Maximum Fire Damage Grand Charms(28)
Flaming +8-18 Minimum and +20-36 Maximum Fire Damage Grand Charms(43)
Static +1 Minimum and +4-5 Maximum Lightning Damage Grand Charms(7)
Glowing +1 Minimum and +6-17 Maximum Lightning Damage Grand Charms(14)
Arcing +1 Minimum and +18-44 Maximum Lightning Damage Grand Charms(29)
Shocking +1 Minimum and +45-79 Maximum Lightning Damage Grand Charms (44)

Magic Suffixes[edit]

+ Base Damage
Craftsmanship +1 To Maximum Damage Grand Charms(85)
Quality +2 To Maximum Damage Grand Charms(41)
Maiming +3-4 To Maximum Damage Grand Charms(71)
+ Dexterity
Dexterity +3-6 To Dexterity Grand Charms(1)[3-4](14)[5-6]
+ Faster Hit Recovery
Balance 12% Faster Hit Recovery Grand Charms(1)
+ Gold Find
Greed 10-40% Extra Gold From Monsters Grand Charms(1)[10-20](7)[21-30](19)[31-40]
+ Life
Life +5-20 Life Grand Charms(1)[5-10](9)[11-15](19)[16-20]
Sustenance +21-35 Life Grand Charms(31)[21-25](45)[26-30](61)[31-35]
Vita +36-50 Life Grand Charms(77)[36-40](91)[41-45](110)[46-50]
+ Strength
Strength +3-6 To Strength Grand Charms(1)[3-4](14)[5-6]
+ Faster Run/Walk
Inertia 7% Faster Run/Walk Grand Charms(19)
+ Elemental Damage
Blight +2-7 Poison Damage Over 2 Seconds Grand Charms(1)
Venom +3-9 Poison Damage Over 2 Seconds Grand Charms(6)
Pestilence +6-14 Poison Damage Over 2 Seconds Grand Charms(14)
Anthrax +13-25 Poison Damage Over 2 Seconds Grand Charms(21)
Frost +1 Minimum and +2 Maximum Cold Damage - 1 Second Duration Grand Charms(5)
Icicle +2 Minimum and +3-4 Maximum Cold Damage - 1 Second Duration Grand Charms(8)
Glacier +3 Minimum and +5-7 Maximum Cold Damage - 1 Second Duration Grand Charms(15)
Winter +4-6 Minimum and +8-11 Maximum Cold Damage - 1 Second Duration Grand Charms(23)
Flame +1 Minimum and +2 Maximum Fire Damage Grand Charms(3)
Fire +1-2 Minimum and +3 Maximum Fire Damage Grand Charms(8)
Burning +2-3 Minimum and +4-7 Maximum Fire Damage Grand Charms(14)
Incineration +4-7 Minimum and +8-14 Maximum Fire Damage Grand Charms(22)
Shock +1 Minimum and +2-3 Maximum Lightning Damage Grand Charms(4)
Lightning +1 Minimum and +4-7 Maximum Lightning Damage Grand Charms(7)
Thunder +1 Minimum and +8-21 Maximum Lightning Damage Grand Charms(15)
Storms +1 Minimum and +22-33 Maximum Lightning Damage Grand Charms(22)