Difference between revisions of "Corrupt Rogue"

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Corrupt Rogues are [[Demons]].
+
[[File:DarkHunter.jpg|thumb|left|Dark Hunter in-game]]
 +
{{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters}}}}Corrupt Rogues are [[Demons]].
  
Corrupt Rogues are humanoid females who generally spawn in packs. They possess excellent footspeed, but are not especially skilled with their weapons, nor do they hit very quickly. Some retain their human skills as [[Corrupt Rogue Archer|archers]] and can fire bows with deadly accuracy, but most were driven mad by the corruption and now battle with clubs, swords, or other simple melee weapons.  
+
The corruption of the Sisterhood is perhaps the worst atrocity that the surviving Rogues endure. The sight of their own sisters, marching against them in service of their enemy, drives the Sisterhood into deep despair. The tainted Sisters are seldom caught alone, preferring to attack in groups. Many of the corrupted ones have forgotten their skills with ranged weapons, or are so driven by Hell’s rage, that they blindly melee with whatever weapon is at hand.
 +
 
 +
There are also Corrupt Rogues in Act III, Flesh Hunters, though they were likely placed there as their scantily-clad attire is well-suited to the jungle environment, and perhaps are not related to the events of Act I. Corrupt Rogues are also used as placeholders for female [[Superuniques|Super Uniques]] that are not technically Rogues, namely [[The Countess]] and [[Battlemaid Sarina]].
 +
 
 +
Corrupt Rogues are humanoid females who generally spawn in packs, armed with sabers and bucklers. They possess excellent footspeed, but are not especially skilled with their weapons, nor do they hit very quickly. More deadly Corrupt Rogues include [[Corrupt Rogue Archer|archers]] and [[Corrupt Rogue Spearwoman|spearwomen]].  
  
 
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
 
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
 +
 +
 +
=Subtypes=
 +
 +
*[[Dark Hunter]]
 +
*[[Vile Hunter]]
 +
*[[Dark Stalker]]
 +
*[[Black Rogue]]
 +
*[[Flesh Hunter]]
 +
  
 
=Statistics=
 
=Statistics=
  
{| width="100%" style="text-align:center"
+
Corrupted Rogues have a walking and a running speed. They are one of the few monsters in the game with this variety of movement rate.
 +
 
 +
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.
 +
** Champions and Bosses can sometimes drop from the next higher TC.
 +
** The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
 +
 
 +
{| width="100%"
 
! Type
 
! Type
 
! Level
 
! Level
 
! Experience
 
! Experience
 
! Hit Points
 
! Hit Points
 +
! Walk
 +
! Run
 +
! Max TC/Rune
 
|-
 
|-
 
| '''Dark Hunter'''
 
| '''Dark Hunter'''
Line 17: Line 41:
 
| 31 / 2439 / 25396
 
| 31 / 2439 / 25396
 
| 5-9 / 315-525 / 1850-4112
 
| 5-9 / 315-525 / 1850-4112
 +
| align="center" | 5
 +
| align="center" | 5
 +
| 3/-, 42/Io, 66/Vex
 
|-
 
|-
 
| '''Vile Hunter'''
 
| '''Vile Hunter'''
Line 22: Line 49:
 
| 54 / 2792 / 26687
 
| 54 / 2792 / 26687
 
| 10-17 / 355-593 / 1902-4227
 
| 10-17 / 355-593 / 1902-4227
 +
| align="center" | 6
 +
| align="center" | 8
 +
| 6/-, 42/Io, 69/Lo
 
|-
 
|-
 
| '''Dark Stalker'''
 
| '''Dark Stalker'''
Line 27: Line 57:
 
| 79 / 2986 / 27978
 
| 79 / 2986 / 27978
 
| 18-30 / 376-627 / 1954-4342
 
| 18-30 / 376-627 / 1954-4342
 +
| align="center" | 6
 +
| align="center" | 10
 +
| 12/-, 42/Io, 87/Zod
 
|-
 
|-
 
| '''Black Rogue'''
 
| '''Black Rogue'''
Line 32: Line 65:
 
| 86 / 3196 / 29269
 
| 86 / 3196 / 29269
 
| 20-34 / 396-661 / 2005-4457
 
| 20-34 / 396-661 / 2005-4457
 +
| align="center" | 7
 +
| align="center" | 12
 +
| 12/-, 42/Io, 69/Lo
 
|-
 
|-
 
| '''Flesh Hunter'''
 
| '''Flesh Hunter'''
Line 37: Line 73:
 
| 311 / 7558 / 47344
 
| 311 / 7558 / 47344
 
| 57-95 / 663-1105 / 2730-6067
 
| 57-95 / 663-1105 / 2730-6067
 +
| align="center" | 8
 +
| align="center" | 12
 +
| 27/Ral, 54/Um, 87/Zod
 +
|-
 +
! colspan="7" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| align="center" | --
 +
| align="center" | --
 +
| align="center" | --
 +
| align="center" | --
 +
| align="center" | --
 +
| align="center" | --
 +
| align="center" | --
 
|}
 
|}
  
Line 42: Line 91:
 
=Offense=
 
=Offense=
  
{| width="100%" style="text-align:center"
+
Corrupt Rogues have just one basic melee attack. No added elemental damage, nothing!
 +
 
 +
{| style="text-align: center" width="100%"
 
! Type
 
! Type
! Melee Attack 1
+
! Attack 1
 
! Attack Rating 1
 
! Attack Rating 1
! Melee Attack 2
 
! Attack Rating 2
 
 
|-
 
|-
 
| '''Dark Hunter'''
 
| '''Dark Hunter'''
| 1-3 / 17-34 / 41-83
 
| 12 / 959 / 3541
 
 
| 1-3 / 17-34 / 41-83
 
| 1-3 / 17-34 / 41-83
 
| 12 / 959 / 3541
 
| 12 / 959 / 3541
 
|-
 
|-
 
| '''Vile Hunter'''
 
| '''Vile Hunter'''
| 2-5 / 17-35 / 42-85
 
| 31 / 1006 / 3590
 
 
| 2-5 / 17-35 / 42-85
 
| 2-5 / 17-35 / 42-85
 
| 31 / 1006 / 3590
 
| 31 / 1006 / 3590
 
|-
 
|-
 
| '''Dark Stalker'''
 
| '''Dark Stalker'''
| 3-7 / 18-36 / 44-88
 
| 63 / 1029 / 3640
 
 
| 3-7 / 18-36 / 44-88
 
| 3-7 / 18-36 / 44-88
 
| 63 / 1029 / 3640
 
| 63 / 1029 / 3640
 
|-
 
|-
 
| '''Black Rogue'''
 
| '''Black Rogue'''
| 3-8 / 18-36 / 44-88
 
| 74 / 1053 / 3689
 
 
| 3-8 / 18-36 / 44-88
 
| 3-8 / 18-36 / 44-88
 
| 74 / 1053 / 3689
 
| 74 / 1053 / 3689
Line 76: Line 117:
 
| 7-18 / 24-48 / 51-103
 
| 7-18 / 24-48 / 51-103
 
| 213 / 1357 / 4381
 
| 213 / 1357 / 4381
| 7-18 / 24-48 / 51-103
+
|-
| 213 / 1357 / 4381
+
! colspan="3" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| align="center" | --
 +
| align="center" | --
 +
| align="center" | --
 
|}
 
|}
  
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=Defenses=
 
=Defenses=
  
 +
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
 +
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
 
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
 
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
 
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
 
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
  
{| width="100%" style="text-align:center"
+
{| width="100%"
 
! Type
 
! Type
 
! Defense
 
! Defense
 
! Blocking
 
! Blocking
 +
! Regen Rate
 
! Drain Effectiveness
 
! Drain Effectiveness
 
! Chill Effectiveness
 
! Chill Effectiveness
Line 95: Line 143:
 
| '''Dark Hunter'''
 
| '''Dark Hunter'''
 
| 10 / 501 / 1267
 
| 10 / 501 / 1267
| 12%
+
| align="center" | 12%
 +
| align="center" | 1.2%
 
| 100% / 100% / 100%
 
| 100% / 100% / 100%
 
| 50% / 40% / 33%
 
| 50% / 40% / 33%
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| '''Vile Hunter'''
 
| '''Vile Hunter'''
 
| 25 / 524 / 1284
 
| 25 / 524 / 1284
| 18%
+
| align="center" | 18%
 +
| align="center" | 1.2%
 
| 100% / 100% / 100%
 
| 100% / 100% / 100%
 
| 50% / 40% / 33%
 
| 50% / 40% / 33%
Line 107: Line 157:
 
| '''Dark Stalker'''
 
| '''Dark Stalker'''
 
| 40 / 535 / 1301
 
| 40 / 535 / 1301
| 25%
+
| align="center" | 25%
 +
| align="center" | 1.2%
 
| 100% / 100% / 100%
 
| 100% / 100% / 100%
 
| 50% / 40% / 33%
 
| 50% / 40% / 33%
Line 113: Line 164:
 
| '''Black Rogue'''
 
| '''Black Rogue'''
 
| 45 / 547 / 1317
 
| 45 / 547 / 1317
| 33%
+
| align="center" | 33%
 +
| align="center" | 1.2%
 
| 100% / 100% / 100%
 
| 100% / 100% / 100%
 
| 50% / 40% / 33%
 
| 50% / 40% / 33%
Line 119: Line 171:
 
| '''Flesh Hunter'''
 
| '''Flesh Hunter'''
 
| 117 / 695 / 1552
 
| 117 / 695 / 1552
| 40%
+
| align="center" | 40%
 +
| align="center" | 1.2%
 
| 100% / 100% / 100%
 
| 100% / 100% / 100%
 
| 50% / 40% / 33%
 
| 50% / 40% / 33%
 +
|-
 +
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| align="center" | --
 +
| align="center" | --
 +
| align="center" | --
 +
| align="center" | --
 +
| align="center" | --
 +
| align="center" | --
 
|}
 
|}
  
Line 128: Line 190:
  
 
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
 
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [Resistances#Immunities Resistances#Immunities|Resistances] page for more details.
+
* <font color="#ff0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
  
{| width="100%" style="text-align:center"
+
{| width="100%"
 
! Type
 
! Type
 
! Physical
 
! Physical
! Magic
 
 
! Fire
 
! Fire
 
! Cold
 
! Cold
 
! Lightning
 
! Lightning
 
! Poison
 
! Poison
 +
! Magic
 
|-
 
|-
 
| '''Dark Hunter'''
 
| '''Dark Hunter'''
Line 143: Line 205:
 
| 0% / 0% / 20%
 
| 0% / 0% / 20%
 
| 0% / 0% / 33%
 
| 0% / 0% / 33%
| 0% / 0% / <font color="#FF0000">120%</font>
+
| 0% / 0% / <font color="#ff0000">120%</font>
 
| 0% / 0% / 33%
 
| 0% / 0% / 33%
 
| 0% / 0% / 20%
 
| 0% / 0% / 20%
Line 151: Line 213:
 
| 0% / 0% / 20%
 
| 0% / 0% / 20%
 
| 0% / 0% / 33%
 
| 0% / 0% / 33%
| 0% / 0% / <font color="#FF0000">120%</font>
+
| 0% / 0% / <font color="#ff0000">120%</font>
 
| 0% / 0% / 33%
 
| 0% / 0% / 33%
 
| 0% / 0% / 20%
 
| 0% / 0% / 20%
Line 159: Line 221:
 
| 0% / 0% / 20%
 
| 0% / 0% / 20%
 
| 0% / 0% / 33%
 
| 0% / 0% / 33%
| 0% / 0% / <font color="#FF0000">130%</font>
+
| 0% / 0% / <font color="#ff0000">130%</font>
 
| 0% / 0% / 33%
 
| 0% / 0% / 33%
 
| 0% / 0% / 20%
 
| 0% / 0% / 20%
Line 167: Line 229:
 
| 0% / 0% / 20%
 
| 0% / 0% / 20%
 
| 0% / 0% / 33%
 
| 0% / 0% / 33%
| 0% / 0% / <font color="#FF0000">140%</font>
+
| 0% / 0% / <font color="#ff0000">140%</font>
 
| 0% / 0% / 33%
 
| 0% / 0% / 33%
 
| 0% / 0% / 20%
 
| 0% / 0% / 20%
Line 175: Line 237:
 
| 0% / 0% / 20%
 
| 0% / 0% / 20%
 
| 0% / 0% / 33%
 
| 0% / 0% / 33%
| 0% / 0% / <font color="#FF0000">150%</font>
+
| 0% / 0% / <font color="#ff0000">150%</font>
 
| 0% / 0% / 33%
 
| 0% / 0% / 33%
 
| 0% / 0% / 20%
 
| 0% / 0% / 20%
 +
|-
 +
! colspan="7" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| align="center" | --
 +
| align="center" | --
 +
| align="center" | --
 +
| align="center" | --
 +
| align="center" | --
 +
| align="center" | --
 +
| align="center" | --
 +
|}
 +
 +
 +
=Locations=
 +
 +
There are no Corrupt Rogue Guest Monsters.
 +
 +
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.
 +
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
 +
* Monsters in areas marked "No Boss" will never appear as random bosses or champions.
 +
 +
{| width="100%"
 +
! Type
 +
! Normal, Nightmare, and Hell
 +
|-
 +
| '''Dark Hunter'''
 +
| '''Act 1:''' [[Cold Plains]]
 +
|-
 +
| '''Vile Hunter'''
 +
| '''Act 1:''' [[Underground Passage|Underground Passage 1-2]], [[Dark Wood]]
 +
|-
 +
| '''Dark Stalker'''
 +
| '''Act 1:'''[[The Pit|The Pit 1-2]], [[Forgotten Tower|Forgotten Tower 5]] ([[The Countess]]' pack), [[Tamoe Highland]], [[Monastery Gate]]
 +
|-
 +
| '''Black Rogue'''
 +
| '''Act 1:''' [[Outer Cloister]], [[Barracks]]
 +
|-
 +
| '''Flesh Hunter'''
 +
| '''Act 3:''' [[Ruined Temple]], [[Disused Fane]], [[Disused Reliquary]]
 +
|-
 +
! colspan="2" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| align="center" | --
 +
| align="center" | --
 
|}
 
|}
  
[[category:monsters]]
+
 
[[category:demons]]
+
{{D2 Monster Nav|demons}}

Latest revision as of 22:19, 29 December 2019

Dark Hunter in-game
Diablo II Monsters [e]
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Monster Type
Corrupt Rogue:
is a Monster
and a Demon
and a Guest Monster

Corrupt Rogues are Demons.

The corruption of the Sisterhood is perhaps the worst atrocity that the surviving Rogues endure. The sight of their own sisters, marching against them in service of their enemy, drives the Sisterhood into deep despair. The tainted Sisters are seldom caught alone, preferring to attack in groups. Many of the corrupted ones have forgotten their skills with ranged weapons, or are so driven by Hell’s rage, that they blindly melee with whatever weapon is at hand.

There are also Corrupt Rogues in Act III, Flesh Hunters, though they were likely placed there as their scantily-clad attire is well-suited to the jungle environment, and perhaps are not related to the events of Act I. Corrupt Rogues are also used as placeholders for female Super Uniques that are not technically Rogues, namely The Countess and Battlemaid Sarina.

Corrupt Rogues are humanoid females who generally spawn in packs, armed with sabers and bucklers. They possess excellent footspeed, but are not especially skilled with their weapons, nor do they hit very quickly. More deadly Corrupt Rogues include archers and spearwomen.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Subtypes[edit]


Statistics[edit]

Corrupted Rogues have a walking and a running speed. They are one of the few monsters in the game with this variety of movement rate.

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Walk Run Max TC/Rune
Dark Hunter 2 / 36 / 67 31 / 2439 / 25396 5-9 / 315-525 / 1850-4112 5 5 3/-, 42/Io, 66/Vex
Vile Hunter 5 / 38 / 68 54 / 2792 / 26687 10-17 / 355-593 / 1902-4227 6 8 6/-, 42/Io, 69/Lo
Dark Stalker 8 / 39 / 69 79 / 2986 / 27978 18-30 / 376-627 / 1954-4342 6 10 12/-, 42/Io, 87/Zod
Black Rogue 9 / 40 / 70 86 / 3196 / 29269 20-34 / 396-661 / 2005-4457 7 12 12/-, 42/Io, 69/Lo
Flesh Hunter 23 / 53 / 84 311 / 7558 / 47344 57-95 / 663-1105 / 2730-6067 8 12 27/Ral, 54/Um, 87/Zod
Guest Monsters (Act Five, NM/Hell only)
-- -- -- -- -- -- --


Offense[edit]

Corrupt Rogues have just one basic melee attack. No added elemental damage, nothing!

Type Attack 1 Attack Rating 1
Dark Hunter 1-3 / 17-34 / 41-83 12 / 959 / 3541
Vile Hunter 2-5 / 17-35 / 42-85 31 / 1006 / 3590
Dark Stalker 3-7 / 18-36 / 44-88 63 / 1029 / 3640
Black Rogue 3-8 / 18-36 / 44-88 74 / 1053 / 3689
Flesh Hunter 7-18 / 24-48 / 51-103 213 / 1357 / 4381
Guest Monsters (Act Five, NM/Hell only)
-- -- --


Defenses[edit]

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Dark Hunter 10 / 501 / 1267 12% 1.2% 100% / 100% / 100% 50% / 40% / 33%
Vile Hunter 25 / 524 / 1284 18% 1.2% 100% / 100% / 100% 50% / 40% / 33%
Dark Stalker 40 / 535 / 1301 25% 1.2% 100% / 100% / 100% 50% / 40% / 33%
Black Rogue 45 / 547 / 1317 33% 1.2% 100% / 100% / 100% 50% / 40% / 33%
Flesh Hunter 117 / 695 / 1552 40% 1.2% 100% / 100% / 100% 50% / 40% / 33%
Guest Monsters (Act Five, NM/Hell only)
-- -- -- -- -- --


Resistances[edit]

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
Dark Hunter 0% / 0% / 20% 0% / 0% / 20% 0% / 0% / 33% 0% / 0% / 120% 0% / 0% / 33% 0% / 0% / 20%
Vile Hunter 0% / 0% / 20% 0% / 0% / 20% 0% / 0% / 33% 0% / 0% / 120% 0% / 0% / 33% 0% / 0% / 20%
Dark Stalker 0% / 0% / 20% 0% / 0% / 20% 0% / 0% / 33% 0% / 0% / 130% 0% / 0% / 33% 0% / 0% / 20%
Black Rogue 0% / 0% / 20% 0% / 0% / 20% 0% / 0% / 33% 0% / 0% / 140% 0% / 0% / 33% 0% / 0% / 20%
Flesh Hunter 20% / 20% / 40% 0% / 0% / 20% 0% / 0% / 33% 0% / 0% / 150% 0% / 0% / 33% 0% / 0% / 20%
Guest Monsters (Act Five, NM/Hell only)
-- -- -- -- -- -- --


Locations[edit]

There are no Corrupt Rogue Guest Monsters.

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Normal, Nightmare, and Hell
Dark Hunter Act 1: Cold Plains
Vile Hunter Act 1: Underground Passage 1-2, Dark Wood
Dark Stalker Act 1:The Pit 1-2, Forgotten Tower 5 (The Countess' pack), Tamoe Highland, Monastery Gate
Black Rogue Act 1: Outer Cloister, Barracks
Flesh Hunter Act 3: Ruined Temple, Disused Fane, Disused Reliquary
Guest Monsters (Act Five, NM/Hell only)
-- --