Corrupt Rogue Archer
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From Diablo Wiki
Corrupt Rogue Archers are Demons.
These humanoid females represent the Rogue hero of Diablo I. They have been twisted by Diablo's evil and now hunt heroes attempting to undo the damage wrought on their holy Monastery.
Corrupt Rogue Archers are not very dangerous individually. They have good accuracy, but don't deal very high damage, nor do they fire very quickly. Boss packs can be deadly though, especially if the boss spawns with a dangerous modifer like Cursed, Might, or Extra Strong; one that benefits her minions as well as herself.
Contents
Statistics
Type | Level | Experience | Hit Points |
---|---|---|---|
Dark Ranger | 4 / 37 / 68 | 54 / 2745 / 28092 | 13-19 / 307-531 / 1743-4015 |
Vile Archer | 5 / 38 / 69 | 63 / 2939 / 29451 | 15-22 / 326-563 / 1791-4124 |
Dark Archer | 7 / 39 / 83 | 81 / 3144 / 48477 | 21-31 / 344-595 / 2455-5654 |
Black Archer | 10 / 41 / 72 | 109 / 3600 / 33528 | 33-49 / 382-661 / 1933-4452 |
Flesh Archer | 24 / 54 / 85 | 399 / 8435 / 51195 | 91-128 / 626-1082 / 2550-5872 |
Offense
- Vile Archers have a chance to deal Poison damage in Nightmare and Hell.
- Dark Archers have a chance to deal Cold damage in Nightmare and Hell.
- Black Archers have a chance to deal Lightning damage in Nightmare and Hell.
- Flesh Archers have a chance to deal Fire damage in Nightmare and Hell.
Type | Melee Attack 1 | Attack Rating 1 | Melee Attack 2 | Attack Rating 2 |
---|---|---|---|---|
Dark Ranger | 2-3 / 18-27 / 46-70 | 66 / 1134 / 4143 | 2-3 / 18-27 / 46-70 | 66 / 1134 / 4143 |
Vile Archer | 2-3 / 19-28 / 48-72 | 89 / 1161 / 4200 | 2-3 / 19-28 / 48-72 | 89 / 1161 / 4200 |
Dark Archer | 3-4 / 19-29 / 56-84 | 142 / 1188 / 4998 | 3-4 / 19-29 / 56-84 | 142 / 1188 / 4998 |
Black Archer | 4-6 / 21-31 / 48-72 | 225 / 1242 / 4371 | 4-6 / 21-31 / 48-72 | 225 / 1242 / 4371 |
Flesh Archer | 9-14 / 27-40 / 57-86 | 612 / 1593 / 5112 | 9-14 / 27-40 / 57-86 | 612 / 1593 / 5112 |
Defenses
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type | Defense | Blocking | Drain Effectiveness | Chill Effectiveness |
---|---|---|---|---|
Dark Ranger | 20 / 486 / 1216 | 13% | 100% / 100% / 100% | 50% / 40% / 33% |
Vile Archer | 25 / 496 / 1233 | 15% | 100% / 100% / 100% | 50% / 40% / 33% |
Dark Archer | 35 / 507 / 1454 | 20% | 100% / 100% / 100% | 50% / 40% / 33% |
Black Archer | 50 / 529 / 1279 | 28% | 100% / 100% / 100% | 50% / 40% / 33% |
Flesh Archer | 122 / 669 / 1485 | 45% | 100% / 100% / 100% | 50% / 40% / 33% |
Resistances
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the [Resistances#Immunities Resistances#Immunities|Resistances] page for more details.
Type | Physical | Magic | Fire | Cold | Lightning | Poison |
---|---|---|---|---|---|---|
Dark Ranger | 0% / 0% / 15% | 0% / 0% / 0% | 0% / 0% / 25% | 0% / 0% / 25% | 0% / 0% / 100% | 0% / 0% / 25% |
Vile Archer | 0% / 0% / 15% | 0% / 0% / 0% | 0% / 0% / 110% | 0% / 0% / 25% | 0% / 0% / 25% | 0% / 0% / 25% |
Dark Archer | 0% / 0% / 15% | 0% / 0% / 0% | 0% / 0% / 25% | 0% / 0% / 25% | 0% / 0% / 110% | 0% / 0% / 25% |
Black Archer | 0% / 0% / 15% | 0% / 0% / 0% | 0% / 0% / 25% | 0% / 0% / 25% | 0% / 0% / 115% | 0% / 0% / 25% |
Flesh Archer | 20% / 20% / 15% | 0% / 0% / 0% | 0% / 0% / 25% | 0% / 0% / 130% | 0% / 0% / 25% | 0% / 0% / 25% |