Corrupt Rogue Archer

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Corrupt Rogue Archers are Demons.

These humanoid females represent the Rogue hero of Diablo I. They have been twisted by Diablo's evil and now hunt heroes attempting to undo the damage wrought on their holy Monastery.

Corrupt Rogue Archers are not very dangerous individually. They have good accuracy, but don't deal very high damage, nor do they fire very quickly. Boss packs can be deadly though, especially if the boss spawns with a dangerous modifer like Cursed, Might, or Extra Strong; one that benefits her minions as well as herself.


Statistics

Type Level Experience Hit Points
Dark Ranger 4 / 37 / 68 54 / 2745 / 28092 13-19 / 307-531 / 1743-4015
Vile Archer 5 / 38 / 69 63 / 2939 / 29451 15-22 / 326-563 / 1791-4124
Dark Archer 7 / 39 / 83 81 / 3144 / 48477 21-31 / 344-595 / 2455-5654
Black Archer 10 / 41 / 72 109 / 3600 / 33528 33-49 / 382-661 / 1933-4452
Flesh Archer 24 / 54 / 85 399 / 8435 / 51195 91-128 / 626-1082 / 2550-5872


Offense

  • Vile Archers have a chance to deal Poison damage in Nightmare and Hell.
  • Dark Archers have a chance to deal Cold damage in Nightmare and Hell.
  • Black Archers have a chance to deal Lightning damage in Nightmare and Hell.
  • Flesh Archers have a chance to deal Fire damage in Nightmare and Hell.
Type Melee Attack 1 Attack Rating 1 Melee Attack 2 Attack Rating 2
Dark Ranger 2-3 / 18-27 / 46-70 66 / 1134 / 4143 2-3 / 18-27 / 46-70 66 / 1134 / 4143
Vile Archer 2-3 / 19-28 / 48-72 89 / 1161 / 4200 2-3 / 19-28 / 48-72 89 / 1161 / 4200
Dark Archer 3-4 / 19-29 / 56-84 142 / 1188 / 4998 3-4 / 19-29 / 56-84 142 / 1188 / 4998
Black Archer 4-6 / 21-31 / 48-72 225 / 1242 / 4371 4-6 / 21-31 / 48-72 225 / 1242 / 4371
Flesh Archer 9-14 / 27-40 / 57-86 612 / 1593 / 5112 9-14 / 27-40 / 57-86 612 / 1593 / 5112


Defenses

  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Drain Effectiveness Chill Effectiveness
Dark Ranger 20 / 486 / 1216 13% 100% / 100% / 100% 50% / 40% / 33%
Vile Archer 25 / 496 / 1233 15% 100% / 100% / 100% 50% / 40% / 33%
Dark Archer 35 / 507 / 1454 20% 100% / 100% / 100% 50% / 40% / 33%
Black Archer 50 / 529 / 1279 28% 100% / 100% / 100% 50% / 40% / 33%
Flesh Archer 122 / 669 / 1485 45% 100% / 100% / 100% 50% / 40% / 33%


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the [Resistances#Immunities Resistances#Immunities|Resistances] page for more details.
Type Physical Magic Fire Cold Lightning Poison
Dark Ranger 0% / 0% / 15% 0% / 0% / 0% 0% / 0% / 25% 0% / 0% / 25% 0% / 0% / 100% 0% / 0% / 25%
Vile Archer 0% / 0% / 15% 0% / 0% / 0% 0% / 0% / 110% 0% / 0% / 25% 0% / 0% / 25% 0% / 0% / 25%
Dark Archer 0% / 0% / 15% 0% / 0% / 0% 0% / 0% / 25% 0% / 0% / 25% 0% / 0% / 110% 0% / 0% / 25%
Black Archer 0% / 0% / 15% 0% / 0% / 0% 0% / 0% / 25% 0% / 0% / 25% 0% / 0% / 115% 0% / 0% / 25%
Flesh Archer 20% / 20% / 15% 0% / 0% / 0% 0% / 0% / 25% 0% / 0% / 130% 0% / 0% / 25% 0% / 0% / 25%