Difference between revisions of "D1 Bows"

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All base bows have the same firing rate in Diablo and Hellfire.
 
All base bows have the same firing rate in Diablo and Hellfire.
  
Unlike melee weapon damage, bow damage is added onto your character's base damage from their attributes, rather than modified by it. In the case of the Rogue, her base damage from strength and durability makes up the great majority of her total damage, so her choice of bow doesn't make that large a difference in the damage she delivers. For this reason, many high level rogues prefer a bow with a resistance prefix, instead of a damage one, since it allows them more freedom in their other equipment selections.
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Unlike melee weapon damage, bow damage is added onto your character's base damage from their attributes, rather than modified by it. A better bow lets the player deal more damage but the inflicted damage is not multiplied by the weapon, as it is for melee fighters.  In the case of the Rogue, her base damage from strength and durability makes up the great majority of her total damage, so her choice of bow doesn't make that large a difference in the damage she delivers. For instance, a rogue with 300 dexterity might do 80-90 damage with a crappy bow, and 92-110 with a Windforce.
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For this reason, most expert rogues use a bow that grants resistance, since that doesn't cost them much damage, and it makes them more flexible in their other equipment and jewelry. This also means that low level unique bows can be used even in the late game, though the generally lacking stats of most of the Unique Bows makes that less of a viable option. A Warrior couldn't consider using a dagger in hell, while a Rogue could kill adequately with a short bow, and would actually have the same minimum damage with a short bow as with a long war bow.
  
 
All bows look the same when equipped on your character.
 
All bows look the same when equipped on your character.

Revision as of 16:06, 25 September 2011

All base bows have the same firing rate in Diablo and Hellfire.

Unlike melee weapon damage, bow damage is added onto your character's base damage from their attributes, rather than modified by it. A better bow lets the player deal more damage but the inflicted damage is not multiplied by the weapon, as it is for melee fighters. In the case of the Rogue, her base damage from strength and durability makes up the great majority of her total damage, so her choice of bow doesn't make that large a difference in the damage she delivers. For instance, a rogue with 300 dexterity might do 80-90 damage with a crappy bow, and 92-110 with a Windforce.

For this reason, most expert rogues use a bow that grants resistance, since that doesn't cost them much damage, and it makes them more flexible in their other equipment and jewelry. This also means that low level unique bows can be used even in the late game, though the generally lacking stats of most of the Unique Bows makes that less of a viable option. A Warrior couldn't consider using a dagger in hell, while a Rogue could kill adequately with a short bow, and would actually have the same minimum damage with a short bow as with a long war bow.

All bows look the same when equipped on your character.

Bow Type

Image Damage Average Durability Requirements Price Qlvl
Short Bow D1-b-shortbow.gif 1 - 4 2.5 30 - 100 1
Long Bow * D1-b-longbow.gif 1 - 6 3.5 35 25 Str
30 Dex
250 5
Hunter's Bow * D1-b-huntersbow.gif 2 - 5 3.5 40 20 Str
35 Dex
350 3
Composite Bow D1-b-compositebow.gif 3 - 6 4.5 45 25 Str
40 Dex
600 7
Short Battle Bow D1-b-shortbattlebow.gif 3 - 7 5 45 30 Str
50 Dex
750 9
Long Battle Bow D1-b-longbattlebow.gif 1 - 10 5.5 50 30 Str
60 Dex
1,000 11
Short War Bow D1-b-shortwarbow.gif 4 - 8 6 55 35 Str
70 Dex
1,500 15
Long War Bow D1-b-longwarbow.gif 1 - 14 7.5 60 45 Str
80 Dex
2,000 19
  • *The Long Bow and Hunter's bows use the same item graphic.


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