Difference between revisions of "D1 Goatmen Bosses"
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− | [[Image:Su-bloodgutter.gif|frame|Bloodgutter.]] | + | [[Image:Su-bloodgutter.gif|frame|Bloodgutter and friends.]] |
Goatmen are Demons. | Goatmen are Demons. | ||
* See stats for regular [[D1 Goatman|Goatmen]] here. | * See stats for regular [[D1 Goatman|Goatmen]] here. |
Revision as of 03:23, 9 February 2009
Goatmen are Demons.
- See stats for regular Goatmen here.
Goatmen are fierce but loveable melee fighters. They move erratically, approaching in a circling pattern, and hit fast and hard. Despite their potential danger, most players enjoy finding them since the goatmen have great sound effects and death animations, and seem to have a lot of personality.
Two of the goatmen bosses use Horned Demon AI, and can land damaging charges as well as their usual melee brawling.
All boss monsters in Diablo and Hellfire are SuperUniques; they always appear on the same level and have preset stats and non-random modifiers. Some bosses (mostly ones tied to quests) appear in every single game, while most of the others are found on a particular level only if their base monster type spawns on that level in that game. There are no non-quest bosses in Hellfire's Hive or Crypt.
Statistics
- Stats are listed by Normal / Nightmare / Hell difficulty levels.
- MFL: Magic / Fire / Lightning.
- I = Immune
- R = Resistant (75%)
- - = no resistance or immunity to that element
- No monsters in Diablo or Hellfire have any physical resistance or immunity.
- Dlvl = Dungeon Level. The boss will be found on this level only if the base monster type spawns on that level.
- Mob = Some bosses spawn with a mob. The number of minions in the mob generally increases with difficulty level. Minions have the same stats as normal monsters of their type.
- IntF = Intelligence Factor. Values are from 0-3; smarter monsters will pursue more doggedly, and the value is used in various calculations. Monsters that can Follow if you break the line of sight or open Doors are marked with F and D.
Name |
DLvl | Mob | IntF | Mlvl (combat) | Mlvl (items) | MFL |
---|---|---|---|---|---|---|
Gharbad the Weak (Flesh Clan) * | 4 | No | 3 D F | 8 / 23 / 38 | 7 / 7 / 7 | --I / --I / --I |
Deathshade Fleshmaul (Stone Clan) ** | 6 | No | 0 D F | 12 / 27 / 42 | 10 / 10 / 10 | IR- / IR- / IR- |
Bloodgutter (Fire Clan) | 6 | Yes | 1 D F | 12 / 27 / 42 | 12 / 12 / 12 | -I- / -I- / -I- |
Blighthorn Steelmace (Night Clan) | 7 | Yes | 0 D F | 14 / 29 / 44 | 14 / 14 / 14 | --R / --R / --R |
Combat Stats
- Hit Points listed are for Diablo. All SuperUniques have a preset, non-random amount of hit points. Bosses have slightly higher hit points in Hellfire:
- Hellfire Single Player: +0 / +49 / +97
- Hellfire Multiplayer: +0 / +99 / +197
- Attack Type: Some bosses have different AI, and behave like monsters of another type. More information on attack types can be found on the Diablo Monsters page.
Name |
Experience | Hit Points | AC | To/Hit | Damage | Attack Type |
---|---|---|---|---|---|---|
Gharbad the Weak (Flesh Clan) * |
460 / 2920 / 5840 | 120 / 361 / 483 | 40 / 90 / 120 | Normal: 50 / 135 / 170 Spinning: 0 / 85 / 120 |
|
Special |
Deathshade Fleshmaul (Stone Clan) ** |
685 / 3370 / 6740 | 276 / 829 / 1107 | 46 / 46 / 46 | Normal: 60 / 145 / 180 Spinning: 0 / 85 / 120 |
Charge: 0-0 / 4-4 / 6-6 Melee: 12-24 / 28-52 / 54-102 |
Horned Demon |
Bloodgutter (Fire Clan) |
906 / 3812 / 7624 | 315 / 946 / 1263 | 45 / 95 / 125 | Normal: 70 / 155 / 190 Spinning: 0 / 85 / 120 |
|
Winged Fiend |
Blighthorn Steelmace (Night Clan) ** |
1190 / 4380 / 8760 | 250 / 751 / 1003 | 45 / 45 / 45 | Normal: 80 / 165 / 200 Spinning: 15 / 100 / 135 |
Charge: 30-30 / 64-64 / 126-126 Normal: 20-28 / 44-60 / 86-118 |
Horned Demon |
- **Deathshade and Blighthorn (and their mobs) have a charging attack. If it lands it deals the listed damage, plus it knocks the player into the hit recovery animation.
Movement Speed
Characters walk at 0.4 speed. See the Diablo Characters page for swing speeds, casting speeds, and other useful character speed break points.
Name |
Walk time | Hit Recovery Time | Attack Time | Hit Time |
---|---|---|---|---|
Gharbad the Weak (Flesh Clan) | 0.40 | 0.30 | 0.60 / 0.60* | 0.40 |
Deathshade Fleshmaul (Stone Clan) | 0.40 | 0.30 | 0.60 / 0.60* | 0.40 |
Bloodgutter (Fire Clan) | 0.40 | 0.30 | 0.60 / 0.60* | 0.40 |
Blighthorn Steelmace (Night Clan) | 0.40 | 0.30 | 0.60 / 0.60* | 0.40 |
- The attack times for the regular swing and the spinning backhand are the same.
Delete requested | ||
This article is a candidate for deletion, because: deprecated/dupe. If you believe this article should not be deleted, explain it on this discussion. |
Diablo I Monsters [e] | Hellfire Monsters | Special Monsters | Diablo Monster Info | ||
---|---|---|---|---|---|
Animals:
Undead:
|
Demons: |
The Hive |
The Crypt |
In Diablo: In Hellfire |
|
Delete requested | ||
This article is a candidate for deletion, because: deprecated/dupe. If you believe this article should not be deleted, explain it on this discussion. |
| ||||
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Uniques |
Base Items |
Miscellaneous Items |
Characters |
Other Essentials |