Difference between revisions of "D1 Modifiers"

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This page lists all the prefixes and suffixes found in Diablo and Hellfire.
 
This page lists all the prefixes and suffixes found in Diablo and Hellfire.
  
==Modifiers==
+
==Prefixes and Suffixes==
  
 
All Prefixes and Suffixes are listed on this page, sorted by their effect. The modifiers are labeled prefix or suffix in each table, and suffixes are listed as "of the ____" to further clarify things.  
 
All Prefixes and Suffixes are listed on this page, sorted by their effect. The modifiers are labeled prefix or suffix in each table, and suffixes are listed as "of the ____" to further clarify things.  
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All modifiers are somewhat limited in the types of items they may occur on. These are listed in the tables, by the following key:
 
All modifiers are somewhat limited in the types of items they may occur on. These are listed in the tables, by the following key:
* A = Armor or Helms
+
* ''''A''' = Armor or Helms
* S = Shields
+
*''' S''' = Shields
* W = Weapons (Axes, Clubs, and Swords)
+
* '''W''' = Weapons (Axes, Clubs, and Swords)
* T = Staffs
+
*''' T''' = Staffs
* t = Staffs (in ''Hellfire'', but not ''Diablo'')
+
* '''t''' = Staffs (in ''Hellfire'', but not ''Diablo'')
* B = Bows
+
*''' B''' = Bows
* J = Jewelry
+
*''' J''' = Jewelry
  
The values for steps, base-max, range, and multiplier are used in complicated calculations to determine item cost, repair cost, recharge cost, and so forth. These formulas are too technical for most players to bother with, so they are not reproduced on this page. Consult Jarulf's Guide, section 3.6, if you wish to delve into them.
+
The values for steps, base-max, range, and multiplier are used in complicated calculations to determine item cost, repair cost, recharge cost, and so forth. These formulas are too technical for most players to bother with, so they are not reproduced on this page. Consult [[Jarulf's Guide]], section 3.6, if you wish to delve into them.
  
 
==+ Strength==
 
==+ Strength==

Revision as of 21:42, 16 August 2008

This page lists all the prefixes and suffixes found in Diablo and Hellfire.

Prefixes and Suffixes

All Prefixes and Suffixes are listed on this page, sorted by their effect. The modifiers are labeled prefix or suffix in each table, and suffixes are listed as "of the ____" to further clarify things.

There are no rare items in Diablo or Hellfire, just magical, so no item (but Uniques) can have more than two properties:, a single prefix and/or a suffix.

All modifiers are somewhat limited in the types of items they may occur on. These are listed in the tables, by the following key:

  • 'A = Armor or Helms
  • S = Shields
  • W = Weapons (Axes, Clubs, and Swords)
  • T = Staffs
  • t = Staffs (in Hellfire, but not Diablo)
  • B = Bows
  • J = Jewelry

The values for steps, base-max, range, and multiplier are used in complicated calculations to determine item cost, repair cost, recharge cost, and so forth. These formulas are too technical for most players to bother with, so they are not reproduced on this page. Consult Jarulf's Guide, section 3.6, if you wish to delve into them.

+ Strength

Suffix

Value Occurrence Qlvl Steps Base-Max Range Multiplier
of frailty -10 - -6 ASW-BJ 3 -- -- -- -3
of weakness -5 - -1 ASWtBJ 1 -- -- -- -2
of strength 1 - 5 ASWtBJ 1 4 200-1000 800 2
of might 6 - 10 ASW-BJ 5 4 1200-2000 800 3
of power 11 - 15 ASW-BJ 11 4 2200-3000 800 4
of giants 16 - 20 A-W-BJ 17 4 3200-5000 1800 7
of titans 21 - 30 --W--J 23 9 5200-10000 4800 10


+ Magic

Suffix

Value Occurrence Qlvl Steps Base-Max Range Multiplier
of the fool -10 - -6 ASWTBJ 3 -- -- -- -3
of dyslexia -5 - -1 ASWTBJ 1 -- -- -- -2
of magic 1 - 5 ASWTBJ 1 4 200-1000 800 2
of the mind 6 - 10 ASWTBJ 5 4 1200-2000 800 3
of brilliance 11 - 15 ASWTBJ 11 4 2200-3000 800 4
of sorcery 16 - 20 A-WTBJ 17 4 3200-5000 1800 7
of wizardy 21 - 30 ---T-J 23 9 5200-10000 4800 10


+ Dexterity

Suffix

Value Occurence Qlvl Steps Base-Max Range Multiplier
of paralysis -10 - -6 ASW-BJ 3 -- -- -- -3
of atrophy -5 - -1 ASWtBJ 1 -- -- -- -2
of dexterity 1 - 5 ASWtBJ 1 4 200-1000 800 2
of skill 6 - 10 ASW-BJ 5 4 1200-2000 800 3
of accuracy 11 - 15 ASW-BJ 11 4 2200-3000 800 4
of precision 16 - 20 A-W-BJ 17 4 3200-5000 1800 7
of perfection 21 - 30 ----BJ 23 9 5200-10000 4800 10


+ Vitality

Suffix

Value Occurence Qlvl Steps Base-Max Range Multiplier
of illness -10 - -6 ASW-BJ 3 -- -- -- -3
of disease -5 - -1 ASWtBJ 1 -- -- -- -2
of vitality 1 - 5 ASWtBJ 1 4 200-1000 800 2
of zest 6 - 10 ASW-BJ 5 4 1200-2000 800 3
of vim 11 - 15 ASW-BJ 11 4 2200-3000 800 4
of vigor 16 - 20 A-W-BJ 17 4 3200-5000 1800 7
of life 21 - 30 -----J 23 9 5200-10000 4800 10


+ All Attributes

Suffix

Value Occurrence Qlvl Steps Base-Max Range Multiplier
of trouble -10 - -6 ASWtBJ 12 -- -- -- -10
of the pit -5 - -1 ASWtBJ 5 -- -- -- -5
of the sky 1 - 3 ASWtBJ 5 2 800-4000 3200 5
of the moon 4 - 7 ASWtBJ 11 3 4800-8000 3200 10
of the stars 8 - 11 A-W-BJ 17 3 8800-12000 3200 15
of the heavens 12 - 15 --W-BJ 25 3 12800-20000 7200 20
of the zodiac 16 - 20 -----J 30 4 20800-40000 19200 30


+Life

Suffix

Value Occurrence Qlvl Steps Base-Max Range Multiplier
of the vulture -25 - -11 AS---J 4 -- -- -- -4
of the jackal -10 - -1 AS---J 1 -- -- -- -2
of the fox 10 - 15 AS---J 1 5 100-1000 900 2
of the jaguar 16 - 20 AS---J 5 4 1100-2000 900 3
of the eagle 21 - 30 AS---J 9 6 2100-4000 1900 5
of the wolf 30 - 40 AS---J 15 9 4100-6000 1900 7
of the tiger 41 - 50 AS---J 21 10 6100-10000 3900 9
of the lion 51 - 60 A----J 27 9 10100-15000 4900 11
of the mammoth 61 - 80 A----- 35 19 15100-19000 3900 12
of the whale 81 - 100 A----- 60 19 19100-30000 10900 13


+Mana

Suffix

Value Occurrence Qlvl Steps Base-Max Range Multiplier
of corruption -all ASW--- 5 -- -1000 -- 2
of hyena's -25 - -11 ---T-J 4 14 100-1000 900 -2
of frog's -10 - -1 ---T-J 1 -- -- -- -2
of spider's 10 - 15 ---T-J 1 5 500-1000 500 2
of raven's 15 - 20 ---T-J 5 5 1100-2000 900 3
of snake's 21 - 30 ---T-J 9 9 2100-4000 1900 5
of serpent's 30 - 40 ---T-J 15 10 4100-6000 1900 7
of drake's 41 - 50 ---T-J 21 9 6100-10000 3900 9
of dragon's 51 - 60 ---T-J 27 9 10100-15000 4900 11
of wyrm's 61 - 80 ---t-- 35 19 15100-19000 3900 12
of hydra's 81 - 100 ---t-- 60 19 19100-30000 10900 13
  • Wyrms and Hydras are only found in Hellfire and only on staffs.


+% Armor Class

Prefix

Value Occurrence Qlvl Steps Base-Max Range Multiplier
vulnerable -100 - -51 AS---- 3 -- -- -- -3
rusted -50 - -25 AS---- 1 -- -- -- -2
fine 20 - 30 AS---- 1 10 20-100 80 2
strong 31 - 40 AS---- 3 9 120-200 80 3
grand 41 - 55 AS---- 6 14 220-300 80 5
valiant 56 - 70 AS---- 10 14 320-400 80 7
glorious 71 - 90 AS---- 14 19 420-600 180 9
blessed 91 - 110 AS---- 19 19 620-800 180 11
saintly 111 - 130 AS---- 24 19 820-1200 380 13
awesome 131 - 150 AS---- 28 19 1220-2000 780 15
holy 151 - 170 AS---- 35 19 2200-6000 800 17
godly 171 - 200 AS---- 60 29 6200-7000 800 20


+To/Hit

Prefix

Value Occurence Qlvl Steps Base-Max Range Multiplier
Tin -10 - -6 --W-BJ 3 -- -- -- -3
brass -5 - -1 --W-BJ 1 -- -- -- -2
bronze 1 - 5 --W-BJ 1 4 100-500 400 2
iron 6 - 10 --W-BJ 4 4 600-1000 400 3
steel 11 - 15 --W-BJ 6 4 1100-1500 400 5
silver 16 - 20 --W-BJ 9 4 1600-2000 400 7
gold 21 - 30 --W-BJ 12 9 2100-3000 900 9
platinum 31 - 40 --W-B- 16 9 3100-4000 900 11
mithril 41 - 60 --W-B- 20 19 4100-6000 1900 13
meteoric 61 - 80 --W-B- 23 19 6100-10000 3900 15
weird 81 - 100 --W-B- 35 19 10100-14000 3900 17
strange 101 - 150 --W-B- 60 49 14100-20000 5900 20


+% To/Hit and +% Damage Done

Prefix To/Hit Damage Occurrence Qlvl Steps Base-Max Range Multiplier
clumsy -10 - -6 -75 - -50 --WTB- 5 -- -- -- -7
dull -5 - -1 -45 - -25 --WTB- 1 -- -- -- -5
sharp 1 - 5 20 - 35 --WTB- 1 15 350-950 600 5
fine 6 - 10 36 - 50 --WTB- 6 14 1100-1700 600 7
warrior's 11 - 15 51 - 65 --WTB- 10 14 1850-2450 600 13
soldier's 16 - 20 66 - 80 --WT-- 15 14 2600-3950 1350 17
lord's 21 - 30 81 - 95 --WT-- 19 14 4100-5950 1850 21
knight's 31 - 40 96 - 110 --WT-- 23 14 6100-8450 2350 26
master's 41 - 50 111 - 125 --WT-- 28 14 8600-13000 4400 30
champion's 51 - 75 126 - 150 --WT-- 40 24 15200-24000 8800 33
king's 76 - 100 151 - 175 --WT-- 28 24 24100-35000 10900 38
doppleganger's 21 - 30 81 - 95 --Wt-- 11 14 2000-2400 400 10
  • Sharp is bugged in that the game treats it like a cursed item and therefore NPCs will never sell it.
  • Doppleganger is found only in Hellfire. It has a 10% chance of duplicating any regular monster. Does not work on bosses.


+% Damage

Prefix Value Occurrence Qlvl Steps Base-Max Range Multiplier
useless -100 --WtB- 5 -- -- -- -8
bent -75 - -50 --WtB- 3 -- -- -- -4
weak -45 - -25 --WtB- 1 -- -- -- -3
jagged 20 - 35 --WtB- 4 15 250-450 3
deadly 36 - 50 --WtB- 6 14 500-700 4
heavy 51 - 65 --WtB- 9 14 750-950 5
vicious 66 - 80 --WtB- 12 14 1000-1450 8
brutal 81 - 95 --WtB- 16 14 1500-1950 10
massive 96 - 110 --WtB- 20 14 2000-2450 13
savage 111 - 125 --W-B- 23 14 2500-3000 15
ruthless 126 - 150 --W-B- 35 24 10100-15000 17
merciless 151 - 175 --W-B- 60 24 15000-20000 20
decay 150 - 250 --WtB- 1 -- 200-200 2
crystalline 200 - 280 --W--- 5 79 1000-3000 3
  • Decay and Crystalline are only found in Hellfire.
  • Decay: Bonus decreases 5% each hit. When it reaches -100% the item is destroyed.
  • Crystalline: Item has -30 to -70% lower durability


+ Damage

Suffix

Value Occurrence Qlvl Steps Base-Max Range Multiplier
of quality 1 - 2 --WtB- 2 1 100-200 100 2
of maiming 3 - 5 --WtB- 7 2 1300-1500 200 3
of slaying 6 - 8 --W--- 15 2 2600-3000 400 5
of gore 9 - 12 --W--- 25 3 4100-5000 900 8
of carnage 13 - 16 --W--- 35 3 5100-10000 4900 10
of slaughter 17 - 20 --W--- 60 3 10100-15000 4900 13


Reduces Damage Taken

  • These bonus are applied to all types of damage from monsters and traps, including spells, but does not work in PvP.
  • Damage is reduced before any resistance is applied, but after the "of thieves" effect (50% damage from traps.)
  • Damage is never reduced below 1.

Suffix

Value Occurrence Qlvl Steps Base-Max Range Multiplier
of pain +4 - +2 AS---J 4 -- -- -- -4
of tears +1 AS---J 2 -- -- -- -2
of health 1 AS---J 2 -- 200 -- 2
of protection 2 AS---- 6 -- 400 -- 4
of absorption 3 AS---- 12 -- 1001 -- 10
of deflection 4 A----- 20 -- 2500 -- 15
of osmosis 5 - 6 A----- 50 1 7500-10000 2500 20


Fire Damage

There are numerous bugs tied to fire and lightning damage arrows. Their added damage may be far too higher or negligible, so the listed values are unreliable and unpredictable.

Suffix/Prefix Value Occurrence Qlvl Steps Base-Max Range Multiplier
of flame 1 - 3 ----B- 1 -- 2000 -- 2
of fire 1 - 6 ----B- 11 -- 4000 -- 4
of burning 1 - 16 ----B- 35 -- 6000 -- 6
flaming 1 - 10 --WT-- 7 -- 5000 -- 2
  • Flaming is a prefix.


Lightning Damage

There are numerous bugs tied to fire and lightning damage arrows. Their added damage may be far too higher or negligible, so the listed values are unreliable and unpredictable.

Suffix/Prefix Value Occurrence Qlvl Steps Base-Max Range Multiplier
of Shock 1-6 ----B- 13 -- 6000 -- 2
of Fire 1-10 ----B- 21 -- 8000 -- 4
of Thunder 1-20 ----B- 60 -- 12000 -- 6
Lightning 2-20 --WT-- 18 -- 10000 -- 2
  • Lightning is a prefix.


% Steal Life

Unlike in Diablo II, life and mana leech is very hard to come by in Diablo and Hellfire. It's found almost exclusively as a magical melee weapon suffix.

Suffix

Value Occurrence Qlvl Steps Base-Max Range Multiplier
of the Leech 3 --W--- 8 -- 7500 -- 3
of Blood 5 --W--- 19 -- 15000 -- 3

1The amount is based on damage done even if the monster has less HP left. The amount is not cumulative if you have more than one item with the capability of stealing life (an item of blood will take precedence over an item of the leech). An exception is The Undead Crown which is cumulative with both an item of blood or an item of the leech for a total of 3% to 15.5% or 5% to 17.5% life stealing. The Helm of Sprits, Shadowhawk, and The Eater of Souls are all treated as items of blood. Does not work against players.


% Steal Mana

Unlike in Diablo II, life and mana leech is very hard to come by in Diablo and Hellfire. It's found almost exclusively as a magical melee weapon suffix.

Suffix

Value Occurrence Qlvl Steps Base-Max Range Multiplier
of the Bat 3 --W--- 8 -- 7500 -- 3
of Vampires 5 --W--- 19 -- 15000 -- 3

The amount is based on damage done even if the monster has less HP left. The amount is not cumulative if you have more than one item with the capability of stealing mana (an item of vampires will take precedence over an item of the bat. The Eater of Souls is treated as an item of vampire. Does not work against players.


% Resist Magic

All types of resistance are applied after effects from thieves and -damage. Resistance on top of those can reduce damage below 1.

Prefix

Value Occurrence Qlvl Steps Base-Max Range Multiplier
White 10-20 ASWTBJ 4 10 500-1500 1000 2
Pearl 21-30 ASWTBJ 10 9 2100-3000 900 2
Ivory 31-40 ASWTBJ 16 9 3100-4000 900 2
Crystal 41-50 ASWTBJ 20 9 8200-12000 3800 3
Diamond 51-60 ASWTBJ 26 9 17100-20000 2900 5


% Resist Fire

All types of resistance are applied after effects from thieves and -damage. Resistance on top of those can reduce damage below 1.

Prefix

Value Occurrence Qlvl Steps Base-Max Range Multiplier
Red 10-20 ASWTBJ 4 10 500-1500 1000 2
Crimson 21-30 ASWTBJ 10 9 2100-3000 900 2
Crimson 31-40 ASWTBJ 16 9 3100-4000 900 2
Garnet 41-50 ASWTBJ 20 9 8200-12000 3800 3
Ruby 51-60 ASWTBJ 26 9 17100-20000 2900 5


% Resist Lightning

All types of resistance are applied after effects from thieves and -damage. Resistance on top of those can reduce damage below 1.

Prefix

Value Occurrence Qlvl Steps Base-Max Range Multiplier
Blue 10-20 ASWTBJ 4 10 500-1500 1000 2
Azure 21-30 ASWTBJ 10 9 2100-3000 900 2
Lapis 31-40 ASWTBJ 16 9 3100-4000 900 2
Cobalt 41-50 ASWTBJ 20 9 8200-12000 3800 3
Sapphire 51-60 ASWTBJ 26 9 17100-20000 2900 5


% Resist All

All types of resistance are applied after effects from thieves and -damage. Resistance on top of those can reduce damage below 1.

Prefix

Value Occurrence Qlvl Steps Base-Max Range Multiplier
Topaz 10 - 15 ASWTBJ 8 5 2000-5000 3000 3
Amber 16 - 20 ASWTBJ 12 4 7400-10000 2600 3
Jade 21 - 30 ASWTBJ 18 9 11000-15000 4000 3
Obsidian 31 - 40 ASWTBJ 24 9 24000-40000 16000 4
Emerald 41 - 50 -SWTB- 31 9 61000-75000 14000 7


+ Spell Levels

Prefix

Value Occurrence Qlvl Steps Base-Max Range Multiplier
Angel's 1 ---T-- 15 -- 25000 -- 2
Arch-Angel's 2 ---T-- 25 -- 50000 -- 3


Increases charges

Plentiful doubles the charges on the staff. Bountiful triples them.

Prefix

Value Occurrence Qlvl Steps Base-Max Range Multiplier
Plentiful 2 ---T-- 4 -- 2000 -- 2
Bountiful 3 ---T-- 9 -- 3000 -- 3


Penetrate Armor / +Damage

The penetrate armor mod lowers the target's AC, and does bonus damage on the hit.

  • In Diablo the target's AC is lowered by a random number from within the range listed.
    • The value is determined at the time of the item's creation, and is not reflected in the character screen.
  • In Hellfire the target's AC is lowered by the listed %.
    • Add 12.5% when used by a Barbarian.

Suffix

Diablo Value:
Lowers AC by:
Hellfire Value:
Lowers AC by:
Occurrence Qlvl Steps Base-Max Range Multiplier
of Piercing 2 - 6 25% --W-B- 1 -- 1000 -- 3
of Puncturing 4 - 12 50% --W-B- 9 -- 2000 -- 6
of Bashing 8 - 24 75% --W--- 17 -- 4000 -- 12


+% Light Radius

Your character's light radius determines how far away monsters must be to become aware of you. Sorcerers generally want a large light radius, so they'll see targets coming far enough away to hit them with spells, but Warriors and other melee fighters can be more effective with

Suffix

Value Occurrence Qlvl Steps Base-Max Range Multiplier
of the Dark -40 A-W--J 6 -- -- -- -3
of the Night -20 A-W--J 3 -- -- -- -2
of Light 20 A-W--J 4 -- 750 -- 2
of Radiance 40 A-W--J 8 -- 1500 -- 3

Also affects the distance at which you activate monsters. A higher value means at a greater distance. There is no additional effect of wearing more than +50% or less than -80% light radius. As a curiosity, the light radius is always one square less in the catacombs and it is always the highest light radius you have had on a level that counts, even if you later lower it.


Faster Weapon Speed

  • Readiness is bugged and has no effect in Diablo.
  • Readiness and Swiftness in Hellfire make the arrows move faster, instead of increasing the firing rate. (This mildly increases the to/hit on distant targets, but is of very little value.)
  • Speed and Haste give the same benefit in Diablo (despite the v1.07 patch claiming that Haste was faster, as it's meant to be).
  • Bards only benefit from their faster weapon when dual wielding.

Suffix

Value Occurrence Qlvl Steps Base-Max Range Multiplier
of Readiness quick --WTB- 1 -- 2000 -- 2
of Swiftness fast --WTB- 10 -- 4000 -- 4
of Speed faster --WT-- 19 -- 8000 -- 8
of Haste fastest --WT-- 27 -- 16000 -- 16


Faster Hit Recovery

  • A character with more than one such item only benefits from the fastest one. They do not add up or stack.
    • There is one exception; if a character in Diablo (but not Hellfire) wears at least one of each, then their hit recovery will be .05 faster than "of harmony" alone. See the Character page for details and times.

Suffix

Value Occurrence Qlvl Steps Base-Max Range Multiplier
of Balance fast A----J 1 -- 2000 -- 2
of Stability faster A----J 10 --- 4000 -- 4
of Harmony fastest A----J 20 -- 8000 -- 8

+% Durability

Suffix

Value Occurrence Qlvl Steps Base-Max Range Multiplier
of Fragility =1 ASW--- 3 -- -- -- -4
of Brittleness -75 - -26 ASW--- 1 -- -- -- -2
of Sturdiness 26 - 75 ASWt-- 1 -- 100 -- 2
of Craftsmanship 51 - 100 ASWt-- 6 -- 200 -- 2
of Structure 101 - 200 ASWt-- 12 -- 300 -- 2
of Many 100 ----B- 3 -- 750 -- 2
of Plenty 200 ----B- 7 -- 1500 -- 3
of the Ages Indes ASWt-- 25 -- 600 -- 5


Other Modifiers

Prefix/Suffix

Value Occurrence Qlvl Base-Max Multiplier
of the Bear 2 knocks target back --WTB- 5 750 2
of Blocking 2 fast block -S---- 5 4000 4
of thieves 1,2,3 absorbs 1/2 trap dmg AS---J 11 1500 2
of thorns 1,2 attacker takes 1-3 damage AS---- 1 500 2
of Devastation 1,2,4,5,6 5% chance of doing 3x dmg --WtB- 1 1200 3
Jester's 1,2,4,5,7 each swing does x0-6 dmg 9 --W--- 7 1200 3
of Peril 1,2,4,6,8 x2 damage to monster
x1 damage to user
--WtB- 5 500 1
  1. Does not work versus players.
  2. These effects are not cumulative if you have them more than once. They are cumulative with other effects though.
  3. In Hellfire it also absorbs half arrow and magical damage (magic, fire, lightning and apocalypse) from monster attacks. It is applied before both -damage and resistance.
  4. Only available in Hellfire.
  5. Damage bonus applies to total damage, not just weapon damage.
  6. Does not work on bows.
  7. A prefix.
  8. Affects total damage versus monsters but only weapon damage and character damage versus user. This damage is modified by any -damage from enemies, though.
  9. The game erroneously states it does Average value is ´2. For more details, see chapter 6.2.1. Does not work against Diablo or unique monsters.



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