Difference between revisions of "D1 Skeleton"

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Skeletons are Undead.
 
Skeletons are Undead.
  
These bony enemies are found throughout the church and in the upper levels of the catacombs. They move fairly quickly and do solid damage when they attack, but have very low hit points and are especially vulnerable to attacks by blunt weapons (which deal 50% bonus damage). You will also encounter [[D1 Skeleton Archer|Skeleton Archers]] and [[Skeleton Captain]]s while exploring the dungeons.
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These bony enemies are found throughout the church and in the upper levels of the catacombs. They move fairly quickly and do solid damage when they attack, but have very low hit points and are especially vulnerable to attacks by blunt weapons (which deal 50% bonus damage).
 +
 
 +
You will also encounter ranged attacking [[D1 Skeleton Archer|Skeleton Archers]] and higher level melee [[Skeleton Captain]]s while exploring the dungeons.
  
 
* Full listing of [[D1_Skeleton_Bosses|the SuperUnique Skeletons]].
 
* Full listing of [[D1_Skeleton_Bosses|the SuperUnique Skeletons]].

Revision as of 00:12, 9 February 2009

Skeletons.

Skeletons are Undead.

These bony enemies are found throughout the church and in the upper levels of the catacombs. They move fairly quickly and do solid damage when they attack, but have very low hit points and are especially vulnerable to attacks by blunt weapons (which deal 50% bonus damage).

You will also encounter ranged attacking Skeleton Archers and higher level melee Skeleton Captains while exploring the dungeons.


Statistics

  • Stats are listed by Normal / Nightmare / Hell difficulty levels.
  • MFL: Magic / Fire / Lightning.
    • I = Immune
    • R = Resistant (75%)
    • - = no resistance or immunity to that element
      • No monsters in Diablo or Hellfire have any physical resistance or immunity.
  • IntF = Intelligence Factor. Values are from 0-3; smarter monsters will pursue more doggedly, and the value is used in various calculations. Monsters that can Follow if you break the line of sight or open Doors are marked with F and D. 

Name

Dungeon Level Monster Level IntF Experience MFL
Skeleton 1-2 1 / 16 / 31 O 64 / 2128 / 4256 I-- / I-- / I--
Corpse Axe 2-3 2 / 17 / 32 1 68 / 2136 / 4272 I-- / I-- / I--
Burning Dead 2-4 4 / 19 / 34 2 154 / 2308 / 4616 IR- / IR- / II-
Horror 3-5 6 / 21 / 36 3 264 / 2528 / 5056 I-R / I-R / I-R


Combat Stats

Name

Hit Points (Diablo, MP) HPs (Hellfire, SP) AC To/Hit Damage
Skeleton 2-4 / 7-13 / 9-19 1-2 / 53-56 / 104-108 0 / 50 / 80 20 / 105 / 140 1-4 / 6-12 / 10-22
Corpse Axe 4-7 / 13-22 / 19-31 2-3 / 56-59 / 108-112 0 / 50 / 80 25 / 110 / 145 3-5 / 10-14 / 18-26
Burning Dead 8-12 / 25-37 / 35-51 4-6 / 62-68 / 116-124 5 / 55 / 85 30 / 115 / 150 3-7 / 10-18 / 18-34
Horror 12-20 / 37-61 / 51-83 6-10 / 68-80 / 124-140 15 / 65 / 95 35 / 120 / 155 4-9 / 12-22 / 22-42


Movement Speed

Characters walk at 0.4 speed. See the Diablo Characters page other swing speeds, casting speeds, and other useful character speed break points.

Name

Walk time Hit Recovery Time Attack Time Hit Time
Skeleton 0.40 / 0.80* 0.30 0.65 0.40
Corpse Axe 0.40 / 0.80* 0.30 0.65 0.40
Burning Dead 0.40 / 0.80* 0.30 0.65 0.40
Horror 0.40 / 0.80* 0.30 0.65 0.40
  • The second value is for the fade in/out animation (used by some bosses).



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Diablo I Monsters [e] Hellfire Monsters Special Monsters Diablo Monster Info
Animals:

Undead:

Demons:

The Hive

The Crypt

In Diablo:

In Hellfire


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Diablo and Hellfire Navigation -- Diablo Basics [e]

Uniques

Base Items

Miscellaneous Items

Characters

Other Essentials