Difference between revisions of "Dark Wood"
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|monsters= [[Carver]], [[Carver Shaman]], [[Skeleton Archer]],
|monsters= [[Carver]], [[Carver Shaman]], [[Skeleton Archer]], [[Dark Lancer]], [[Spike Fiend]]<br>Boss only: [[Brute]]
Revision as of 15:23, 8 January 2010
|Diablo II Level Info |
|Carver, Carver Shaman, Skeleton Archer, Dark Lancer, Spike Fiend
Boss only: Brute
|Treehead Woodfist, mlvl 8||Treehead Woodfist, mlvl 41||Treehead Woodfist, mlvl 71|
|The Underground Passage, Black Marsh|
|Quests||Rescue Cain (Scroll of Inifuss)|
The Dark Wood is unique from the rest of the act 1 field areas for its vast number of trees throughout the area. Characters may utilize these trees as additional cover but so can monsters, including the ranged variety such as the Skeleton Archers and Spike Fiends.
Somewhere within the Dark Wood is the Tree of Inifuss which its bark holds the secret to the Cairn Stones back in the Stony Field. Found guarding the tree will be Treehead Woodfist, a speedy superunique Brute. Treehead is not vital to kill, but doing so certainly helps for he is likely to outrun any new character and pummel him/her down. Once he's dealt with, retrieve the bark from the tree which will then be known as the Scroll of Inifuss, find the waypoint, and give the scroll to Akara.
A large group of Carvers and Shamen can also be found around the ruins of a large stone building surrounded by a wooden fence. This army of carvers can be distracting if there are monster bosses nearby, especially Treehead.
- Monster levels are usually always equal to the area level with exception to uniques (mlvl +3) and champions (mlvl +2).
- A group of Fallen and Fallen Shamen always spawn in a "carver camp" in this area.
- Treehead Woodfist (monster)
|Diablo II Levels [ ]|
|Act I - Quests [ ]|