Difference between revisions of "Den of Evil (level)"

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[[image:act1-den-clear1.jpg|frame|Den of Evil cleared]]Inside the Den of Evil are many monsters that must be slayed in order to complete Akara's opening quest.  Here await more [[Zombie]]s and [[Fallen]] as previously seen in the Blood Moor, but this time [[Wendigo|Gargantuan Beasts]] and the [[Fallen Shaman]] are thrown into the mix.  The Shaman can resurrect dead fallen and can usually occur without the player noticing until presumably clearing out the rest of the area.  The Den of Evil also provides the first encounter of a superunique named [[Corpsefire]].
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The '''Den of Evil''' is a quest area that is only available before the [[Den of Evil]] quest has been completed. It's full of low level monsters, which are easy to kill even at first level.
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__TOC__
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==Background==
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{{Levelbox
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|game= Diablo II
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|portrait= Act1-denentrance1.JPG
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|name= Den of Evil
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|patch= v1.10+
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|norm-lvl= 1
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|night-lvl= 36
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|hell-lvl= 79
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|monsters= [[Zombie]], [[Fallen]], [[Fallen Shaman]], [[Gargantuan Beast]]
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|norm-monster= 3
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|night-monster= 3
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|hell-monster= 3
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|norm-rand-boss= No
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|night-rand-boss= No
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|hell-rand-boss= No
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|norm-su= [[Corpsefire]], [[mlvl]] 4
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|night-su= [[Corpsefire]], [[mlvl]] 39
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|hell-su= [[Corpsefire]], [[mlvl]] 82
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|chest= No
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|Waypoint= No
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|nearby= [[Blood Moor]]
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|quests= [[Den of Evil]]
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}}
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[[image:act1-den-clear1.jpg|frame|left|Den of Evil cleared]]Inside the Den of Evil are many monsters that must be slayed in order to complete Akara's opening quest.  Here await more [[Zombie]]s and [[Fallen]] as previously seen in the Blood Moor, but this time [[Wendigo|Gargantuan Beasts]] and the [[Fallen Shaman]] are thrown into the mix.  The Shaman can resurrect dead fallen and can usually occur without the player noticing until presumably clearing out the rest of the area.  The Den of Evil also provides the first encounter of a superunique named [[Corpsefire]].
  
 
The quest log will mention how many monsters still remain when the count reaches five.  When cleared, the den will be penetrated by numerous rays of light from the cave ceiling, and the level will be known as "The Cave" from then on (not to be confused with [[The Cave]] found in the [[Cold Plains]]).
 
The quest log will mention how many monsters still remain when the count reaches five.  When cleared, the den will be penetrated by numerous rays of light from the cave ceiling, and the level will be known as "The Cave" from then on (not to be confused with [[The Cave]] found in the [[Cold Plains]]).
  
=Level Information=
 
  
* Monster levels are always equal to the area level with exception to (super)uniques (mlvl + 3) and champions (mlvl + 2).
 
  
* When spawned together, the Fallen and the Fallen Shaman are considered one monster group in this area.
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==Level Information==
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* Monster levels are usually always equal to the area level with exception to uniques (mlvl +3) and champions (mlvl +2).
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* The Fallen and the Fallen Shaman spawn together as one monster variant in this area.
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==NPCs==
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* [[Corpsefire]] (monster)
  
{| width="100%"
 
! '''Info List'''
 
! width="25%" | '''Normal'''
 
! width="25%" | '''Nightmare'''
 
! width="25%" | '''Hell'''
 
|-
 
| '''Area Level:'''
 
| align="center" | 1
 
| align="center" | 36
 
| align="center" | 79
 
|-
 
| '''Spawnable Monsters:'''
 
| colspan="3" align="center" | [[Zombie]], [[Fallen]], [[Fallen Shaman]], [[Wendigo|Gargantuan Beast]]
 
|-
 
| '''Possible Monster Groups:'''
 
| align="center" | 3
 
| align="center" | 3
 
| align="center" | 3
 
|-
 
| '''Random Bosses:'''
 
| align="center" | No
 
| align="center" | No
 
| align="center" | No
 
|-
 
| '''Superuniques:'''
 
| align="center" | [[Corpsefire]], mlvl 4
 
| align="center" | [[Corpsefire]], mlvl 39
 
| align="center" | [[Corpsefire]], mlvl 82
 
|-
 
| '''Gold Chests:'''
 
| colspan="3" align="center" | No
 
|-
 
| '''Waypoint:'''
 
| colspan="3" align="center" | No
 
|-
 
| '''Level Junctions:'''
 
| colspan="3" align="center" | [[Blood Moor]]
 
|}
 
  
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{{Level navbox}}
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{{Act I navbox}}
  
  
[[category:levels]]
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[[category:Act I levels]]
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[[category:Act I]]
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[[category:Levels]]

Latest revision as of 17:21, 5 January 2010

The Den of Evil is a quest area that is only available before the Den of Evil quest has been completed. It's full of low level monsters, which are easy to kill even at first level.





Background[edit]

Diablo II Level Info [e]
Act1-denentrance1.JPG
Den of Evil
(v1.10+)
Norm Night Hell
Area lvl 1 36 79
Possible
monsters
Zombie, Fallen, Fallen Shaman, Gargantuan Beast
Monster
Variants
3 3 3
Random
Bosses
No No No
Super-
uniques
Corpsefire, mlvl 4 Corpsefire, mlvl 39 Corpsefire, mlvl 82
Gold-chest No
Waypoint No
Nearby
levels
Blood Moor
Quests Den of Evil
Den of Evil cleared
Inside the Den of Evil are many monsters that must be slayed in order to complete Akara's opening quest. Here await more Zombies and Fallen as previously seen in the Blood Moor, but this time Gargantuan Beasts and the Fallen Shaman are thrown into the mix. The Shaman can resurrect dead fallen and can usually occur without the player noticing until presumably clearing out the rest of the area. The Den of Evil also provides the first encounter of a superunique named Corpsefire.

The quest log will mention how many monsters still remain when the count reaches five. When cleared, the den will be penetrated by numerous rays of light from the cave ceiling, and the level will be known as "The Cave" from then on (not to be confused with The Cave found in the Cold Plains).


Level Information[edit]

  • Monster levels are usually always equal to the area level with exception to uniques (mlvl +3) and champions (mlvl +2).
  • The Fallen and the Fallen Shaman spawn together as one monster variant in this area.



NPCs[edit]