Difference between revisions of "Diablo I"

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The first '''Diablo game''' was released 1993, and as a game that incorporated a mix between action and RPG type elements, became a big hit. The sequel, Diablo II, became even more popular. You can navigate below to the content of Diablo I.  
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==Inventory Management==
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There is no town "stash" in Diablo I or Hellfire. The only items a character can keep from game to game are those you carry on your back or in your inventory. Furthermore, since most characters need to drink a constant supply of mana and health potions while fighting, you will need to largely (or entirely) empty out your inventory during each game, before picking up everything you wish to save at the end of a game.
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Items, gold, potions, spellbooks, and everything else can be left on the ground in town, wherever you find convenient. There were some bugs in early versions of Diablo that caused items left in town to vanish, but those are fixed in later versions and in Hellfire. Just be sure you pick everything up before you exit the game. This includes exits caused by killing Diablo, since when he dies all players on level 16 will be frozen in place, before being dumped out of the game and back onto Battle.net, or else to the game creation menu if you're playing multiplayer offline.
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[[Image:D1-stash1.gif|center|frame|It's recommended that you make pretty patterns with the items you drop in town.]]
  
  

Revision as of 14:20, 3 February 2009

The best way to learn about


Inventory Management

There is no town "stash" in Diablo I or Hellfire. The only items a character can keep from game to game are those you carry on your back or in your inventory. Furthermore, since most characters need to drink a constant supply of mana and health potions while fighting, you will need to largely (or entirely) empty out your inventory during each game, before picking up everything you wish to save at the end of a game.

Items, gold, potions, spellbooks, and everything else can be left on the ground in town, wherever you find convenient. There were some bugs in early versions of Diablo that caused items left in town to vanish, but those are fixed in later versions and in Hellfire. Just be sure you pick everything up before you exit the game. This includes exits caused by killing Diablo, since when he dies all players on level 16 will be frozen in place, before being dumped out of the game and back onto Battle.net, or else to the game creation menu if you're playing multiplayer offline.

It's recommended that you make pretty patterns with the items you drop in town.


Duping

One flaw in the programming of Diablo and Hellfire is the ability to "dupe" (duplicate) any item, in the game. Doing so is cheating, even if it's only cheating yourself at this point, and using it to excess will remove the fun from the game. However, in the interests of providing full information about the game, here's how to do it.

  1. Drop the item you want to duplicate.
  2. Walk several spaces away.
  3. Click on the item on the ground.
  4. Just as you reach the item and pick it up, click on another other item in your inventory or belt. The item on the ground will pop into your inventory, and the item you clicked on and are now holding will become a copy of the item you just picked up.

It's that simple. The easiest way to dupe is to buy partial healing or mana potions, and click on those in your belt as you create copies of whatever you are duping. You must have open space in your inventory sufficient to hold the item, and time it perfectly, but the process itself is quite simple. In fact, it's worth knowing how to do it so that you don't do it accidentally. It's quite easy to click on something you wish to pick up, start rearranging your inventory while walking towards it, and turn a piece of your equipment or something useful in your inventory into a stack of gold (or whatever you were picking up) inadvertently.

In later patches (and in Hellfire) the Diablo programmers included a dupe detecting feature. This addition checks a unique item ID number for any item on the ground, and deletes extra copies of the item, whether the dupe is a piece of jewelry, a weapon, an elixir, or anything at all. This doesn't make duping impossible; it just prevents players from dropping multiple copies of the same item on the ground. If you're playing with someone and you see this message when they die, they were almost certainly using 2 duped copies of the same ring, one of which just vanished. (Or if they were a Bard they might have been dual-wielding two copies of the same weapon.)

Pwned!



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Diablo and Hellfire Navigation -- Diablo Basics [e]

Uniques

Base Items

Miscellaneous Items

Characters

Other Essentials

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Quests in Diablo and Hellfire -- Quest General Info -- D1 & HF Quest Items [e]

Dungeon:

Catacombs:

Caves:

Hell:

Hellfire Quests:

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Diablo I Monsters [e] Hellfire Monsters Special Monsters Diablo Monster Info
Animals:

Undead:

Demons:

The Hive

The Crypt

In Diablo:

In Hellfire