Difference between revisions of "Dim Vision"
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− | == | + | ==Dim Vision== |
'''Required Level:''' 6<br /> | '''Required Level:''' 6<br /> | ||
'''Prerequisites:''': None<br /> | '''Prerequisites:''': None<br /> | ||
'''Details:''' Monsters that have had their vision dimmed no longer see their enemies. They will stand still, or randomly move in short distances, but will fight back against {{iw|melee melee}} attackers. | '''Details:''' Monsters that have had their vision dimmed no longer see their enemies. They will stand still, or randomly move in short distances, but will fight back against {{iw|melee melee}} attackers. | ||
− | * This curse does not work on other players in PVP. | + | * This curse does not work on other players in [[PVP]]. |
* Does not work on [[Oblivion Knight]]s, [[SuperUnique]] Monsters and [[Boss]]es. | * Does not work on [[Oblivion Knight]]s, [[SuperUnique]] Monsters and [[Boss]]es. | ||
* Dim Vision will stack on a monster Cursed with [[Attract]] or [[Confuse]], but will be overwritten by those curses if Dim Vision is active first. | * Dim Vision will stack on a monster Cursed with [[Attract]] or [[Confuse]], but will be overwritten by those curses if Dim Vision is active first. | ||
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− | <noinclude>{{Skill navbox}} | + | <noinclude> |
− | + | ==Media== | |
+ | <gallery> | ||
+ | Image:dimvision.jpg | ||
+ | Image:dimvision2.jpg | ||
+ | </gallery> | ||
+ | |||
+ | |||
+ | {{Skill navbox D2|Necromancer}} | ||
+ | |||
[[Category:Curses skills]] | [[Category:Curses skills]] | ||
[[Category:Necromancer skills]] | [[Category:Necromancer skills]] | ||
</noinclude> | </noinclude> |
Latest revision as of 03:17, 2 September 2011
Dim Vision[edit]
Required Level: 6
Prerequisites:: None
Details: Monsters that have had their vision dimmed no longer see their enemies. They will stand still, or randomly move in short distances, but will fight back against melee attackers.
- This curse does not work on other players in PVP.
- Does not work on Oblivion Knights, SuperUnique Monsters and Bosses.
- Dim Vision will stack on a monster Cursed with Attract or Confuse, but will be overwritten by those curses if Dim Vision is active first.
- Most monsters will not use their special attacks while cursed. Blood Lords will not Frenzy, Frozen Horrors will not use their icy breath, etc.
- Monsters already pursuing a target will continue pursuing it if hit with Dim Vision. They must reach the target or an obstruction before their AI resets and they go into dimmed mode.
Mana Cost: | 9 |
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Skill Level Progression [e] |
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Slvl | Radius (yards)
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Duration
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Slvl | Radius (yards)
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Duration
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Slvl | Radius (yards)
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Duration
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Slvl | Radius (yards)
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Duration
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---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2.6 | 7 | 6 | 6.0 | 17 | 11 | 9.3 | 27 | 16 | 12.6 | 37 |
2 | 3.3 | 9 | 7 | 6.6 | 19 | 12 | 10.0 | 29 | 17 | 13.3 | 39 |
3 | 4.0 | 11 | 8 | 7.3 | 21 | 13 | 10.6 | 31 | 18 | 14.0 | 41 |
4 | 4.6 | 13 | 9 | 8.0 | 23 | 14 | 11.3 | 33 | 19 | 14.6 | 43 |
5 | 5.3 | 15 | 10 | 8.6 | 25 | 15 | 12.0 | 35 | 20 | 15.3 | 45 |
Media[edit]
Classes of the Diablo games - Skills [e] Diablo II: Amazon Barb Necro Paladin Sorceress LoD: Assassin Druid Other: Diablo I Diablo III |
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Diablo I - Spells | Hellfire - Spells [e] | ||||
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Rogue - Sorcerer - Warrior | Barbarian - Bard - Monk | ||||
• Apocalypse |
• Firebolt |
• Heal Other |
• Nova |
• Berserk |
• Mana |
Diablo III Classes | Diablo III Class Info [e] | |||
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Diablo III: |
Other classes: |
Skill info: |
Archetypes: |
Archetype sub-types: |