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Druid Elemental Skills

473 bytes added, 15:52, 20 October 2009
Individualising
==[[Firestorm]]==
[[Image:fire-storm.jpg|left]]'''Casting Delay]''': 0.6 Seconds<br />
'''Required Level:''' 1<br />
'''Prerequisites''': None<br />
'''Synergies:''' Firestorm is boosted by:
* [[Molten Boulder]]: +23% Fire Damage Per Level* [[Fissure]]: +23% Fire Damage Per Level'''Details:''' Wielding this ability, the [[Druid ]] projects waves of molten earth that spread outward and burn a wide swath of destruction through his foes.
This is the same ground fire attack that [[Diablo ]] uses (and you see the graphic as part of [[Mephisto]]'s death animation as well) and it's fun to use for the Druid, but doesn't do nearly enough damage to be effective long term. This skill is tremendously damaging when Diablo casts it on Hell, since he gets many more fire streams then he has on Normal. If you are in close, you'll get hit by dozens of the streams, all of them doing moderate damage, and adding up to be enormous damage all at once. The Druid doesn't get additional streams like that, so even at very high levels this is no better than a very weak, short duration, moving firewall[[Fire Wall]].
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==[[Molten Boulder]]==
[[Image:moulten-boulder.jpg|left]]'''Casting Delay:''' 2 Seconds<br />
'''Required Level:''' 6<br />
'''Prerequisites:''' [[Firestorm]]<br />
'''Synergies:''' Molten Boulder is boosted by:
* [[Volcano]]: +10% Damage Per Level* [[Firestorm]]: +8% Fire Damage Per Level
'''Effect:''' A fun skill to use, this one sends forth a rolling boulder of molten stone. You'll need to supply your own bowling pin sound effect. A burning patch of fire is left when the Molten Boulder explodes, dealing fire damage to a small area for some time.
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==[[Arctic Blast]]==
[[Image:arctic-blast.jpg|left]]'''Required Level:''' 6<br />
'''Prerequisites''': None<br />
'''Synergies:''' Arctic Blast is boosted by:
* [[Hurricane]]: +15% Cold Damage Per Level* [[Cyclone Armor]]: +15% Cold Damage Per Level'''Details:''' This spell functions like a freezing [[Inferno]], a sort of icy flamethrower that chills and damages anything it strikes.
The [[Druid ]] can cast this for as long as he likes, pivoting and aiming it after the cursor, just as the [[Sorceress ]] canwith the [[Inferno]] skill. The chill time is quite long, so flashing targets with this will keep them slowed for a good duration. (Note, actual damage is 1/3 listed damage.)
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==[[Fissure]]==
[[Image:fissure.jpg|left]]'''Casting Delay:''' 2 Seconds<br />
'''Required Level:''' 12<br />
'''Prerequisites:''' [[Firestorm]], [[Molten Boulder]]<br />
'''Synergies:''' Fissure is boosted by:
* [[Firestorm]]: +12% Fire Damage Per Level* [[Volcano]]: +12% Fire Damage Per Level
'''Details:''' A sort of area firewall, this spell creates rends in the earth, allowing molten stone to seep to the surface and burning anything in the vicinity.
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==[[Cyclone Armor]]=
[[Image:cyclone-armor.jpg|left]]'''Required Level:''' 12<br />
'''Prerequisites''': [[Arctic Blast]]<br />
'''Synergies:''' Cyclone Armor is boosted by points in the following skills:
* [[Twister]]: +7% Damage Per Level* [[Tornado]]: +7% Damage Per Level* [[Hurricane]]: +7% Damage Per Level'''Details:''' This shielding spell is essentially an elemental version of the [[Necromancer]]'s [[Bone Shield]]. It absorbs a set amount of elemental damage, but has no effect against physical attacks. The amount of damage absorbed isn't really big enough to bother with for most bear/wolf Druids though, especially with the enormous amounts of hit points those characters get.
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==[[Twister]]==
[[Image:twister.jpg|left]]'''Damage Type:''' Physical<br />
'''Required Level:''' 18<br />
'''Prerequisites:''' [[Arctic Blast]], [[Cyclone Armor]]<br />
'''Synergies:''' Twister is boosted by points in the following skills:
* [[Tornado]]: +10% Damage Per Level* [[Hurricane]]: +10% Damage Per Level'''Details:''' Each cast of Twister sets up a small tornado that {{iw|stun stuns }} and deals physical damage to any enemies in the area. Twisters move semi-randomly once they are cast, and are best used in large quantities, killing enemies while your minions occupy them.
In addition to the damage this skill deals, it can knock back monsters, providing a sort of defense to the Druid, and giving him time to cast more of them before the monsters reach him.
The damage from Twister and [[Tornado ]] is physical, just as if the [[Druid ]] walked up and punched them. This is helpful on monsters that have an elemental immunity, but makes them worthless in Hell, where every monster has at least 50% physical resistance.
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==[[Volcano]]==
[[Image:volcano.jpg|left]]'''Casting Delay:''' 4 Seconds<br />
'''Required Level:''' 24<br />
'''Prerequisites:''' [[Firestorm]], [[Molten Boulder]], [[Fissure]]<br />
'''Synergies:''' Volcano is boosted by the following synergies:
* [[Molten Boulder]]: +12% Damage Per Level* [[Fissure]]: +12% Fire Damage Per Level* [[Armageddon]]: +12% Fire Damage Per Level
'''Details''': A more powerful version of Fissure, the Volcano erupts from one point and deals substantial fire damage to everything in the vicinity.
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==[[Tornado]]==
[[Image:tornado.jpg|left]]'''Damage Type:''' Physical<br />
'''Required Level:''' 24<br />
'''Prerequisites:''' [[Arctic Blast]], [[Cyclone Armor]], [[Twister]].<br />
'''Synergies:''' Tornado is boosted by points added to the following skills:
* [[Cyclone Armor]]: +9% Damage Per Level* [[Twister]]: +9% Damage Per Level* [[Hurricane]]: +9% Damage Per Level
'''Details:''' An upgraded version of [[Twister]], a Tornado is much larger and more powerful, but lacks the stunning effect of the smaller Twisters. Tornados can be paired with Twisters to add damage while retaining the handy stunning bonus.
The Tornado will pass through multiple targets and continue, but it has no knock back or stun, unlike Twister. Also like Twister, there is no casting delay.
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==[[Hurricane]]==
[[Image:hurricane.jpg|left]]'''Casting Delay"''' 6 Seconds<br />
'''Required Level:''' 30<br />
'''Prerequisites:''' [[Arctic Blast]], [[Cyclone Armor]], [[Twister]], [[Tornado]].<br />
'''Synergies:''' Hurricane receives bonuses from skill points in the following skills:
* [[Cyclone Armor]]: +2 Second Per Level* [[Twister]]: +9% Damage Per Level* [[Tornado]]: +9% Damage Per Level'''Details:''' A howling storm is created around the [[Druid]], dealing damage to anything nearby. Cast this and run near the monsters, putting them in the swirling band of damage.
This skill is devastating in small Normal difficulty games, but becomes more or less worthless in bigger games, other than as a sort of low-radius, damage-dealing, [[Frost Nova]]. Each Hurricane lasts for 10 seconds, with a six second casting delay. You can have two of them going at once for the last few seconds each time, or can cast a [[Volcano ]] or other skill then, though you'll have to wait on the casting delay for it to run out before you can cast another Hurricane.
The outer edge of the Hurricane is about 5.3 yards from the Druid, and the inner edge is about 4 yards. You must keep monsters in the ring of wind to deal them damage; too close or too far does no good. This works best with minions to tank, once they engage the monsters you can run up behind them so the Hurricane is spinning right on top of the monsters, chilling and damaging them. Cast Tornados at the same time, for maximum damage.
==[[Armageddon]]==
[[Image:armageddon.jpg|left]]'''Casting Delay:''' 6 Seconds<br />
'''Required Level:''' 30<br />
'''Prerequisites:''' [[Firestorm]], [[Molten Boulder]], [[Arctic Blast]], [[Fissure]], [[Cyclone Armor]], [[Twister]], [[Tornado]], [[Volcano]], [[Hurricane]]<br />
'''Synergies:''' Armageddon is boosted by points in the following skills:
* [[Fissure]]: +2 Second Per Level* [[Firestorm]]: +14% Fire Damage Per Level* [[Molten Boulder]]: +14% Fire Damage Per Level* [[Volcano]]: +14% Fire Damage Per Level'''Details:''': A bit like [[Volcano ]] crossed with [[Hurricane]], Armageddon is focused on the [[Druid ]] and follows him around the screen, raining down fiery damage.
The radius of 5.3 yards refers to how far out the damage goes. The Druid is always the center of the radius, so from him out to 5.3 yards there are meteors crashing down erratically. This skill is hard to use since you can't really aim it. You want to cast it and move around the target (so you don't get hit), but while keeping any targets within the relatively limited radius of effect.
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[[Category:Elemental skills]]
[[Category:Druid skills]]
[[Category:Druid]]
[[category:d2 druid strategy]]
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