Difference between revisions of "Fire Tower"

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=Offense=
 
=Offense=

Revision as of 06:25, 29 March 2008

Fire Towers are Objects.

Fire Towers are found through out the desert and tombs of Act Two. They shoot fireballs at nearby characters and their minions, but aren't very damaging. Fire Towers are worth very little experience on normal, but are quite valuable on Nightmare and Hell, making them worth destroying to characters who are well-equipped to do so and who want the experience.

They can not drop any type of items, and can not be leeched from.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

Fire Towers never drop any items. They are worth almost no experience on Normal due to the level difference. They are worth decent experience on Nightmare and Hell, but are hard to kill, and are simply ignored by most players.

Type Level Experience Hit Points Max TC/Rune
Fire Tower 1 / 46 / 77 283 / 47681 / 380649 70-141 / 12138-14739 / 55258-89454 --


Offense

Type Fireball Damage
Fire Tower 6-9 / 36-42 / 76-86


Defenses

Fire Towers can not be leeched from or chilled.

  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Drain Effectiveness Chill Effectiveness
Fire Tower 2 / 32 / 75 46% 0 / 0 / 0 0 / 0 / 0


Resistances

Fire Towers are highly resistant to almost everything.

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Magic Fire Cold Lightning Poison
Fire Tower 90% / 90% / 40% 90% / 90% / 50% 90% / 90% / 99% 0% / 0% / 85% 0% / 0% / 50% 70% / 90% / 1000%