Difference between revisions of "Giant Mosquito"

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Giant Mosquitos are [[Animals]].
 
Giant Mosquitos are [[Animals]].
  
Giant Mosquitos are found only in Act Three. These flying insects are not very dangerous, but can be annoying with their stamina-draining attacks and poisonous stings.  Enjoy the moment if you see a boss pack of them; it's a rare site.
+
These flying insects are not very dangerous, but can be annoying with their stamina-draining attacks and poisonous stings.
  
Blood Wings are one of the rarest monsters in the game, seen only on level 2 of the Sewers, below Kurast.
+
Giant Mosquitos are among the least commonly seen monsters in ''Diablo II'', spawning only in a few areas of Act Three. '''Blood Wings '''are almost never seen, spawning only on the very tiny, treasure chest-filled level two of the sewers. There are no Guest Monster giant mosquitos, so once you pass Act Three, they are never seen again. Enjoy the moment if you see a boss pack of them; it's a rare site.
  
 
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
 
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
 
  
 
=Statistics=
 
=Statistics=
Line 14: Line 13:
 
** TC Champions and Bosses can sometimes drop from the next higher group.
 
** TC Champions and Bosses can sometimes drop from the next higher group.
 
** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
 
** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
 
+
{| width="100%"
{| width="100%" style="text-align:center"
 
 
! Type
 
! Type
 
! Level
 
! Level
Line 43: Line 41:
 
| 6
 
| 6
 
| 27/Ral, 57/Um, 87/Zod
 
| 27/Ral, 57/Um, 87/Zod
 +
|-
 +
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| align="center" | --
 +
| align="center" | --
 +
| align="center" | --
 +
| align="center" | --
 +
| align="center" | --
 +
| align="center" | --
 
|}
 
|}
 +
  
 
=Offense=
 
=Offense=
  
All types of mosquitos can drain stamina. The damage done in this attack is removed directly from a character's stamina pool.
+
{| width="100%"
* Mosquitos can sting, inflicting poison damage.
 
 
 
{| width="100%" style="text-align:center"
 
 
! Type
 
! Type
 
! Melee Attack #1
 
! Melee Attack #1
Line 74: Line 79:
 
| 90% chance of:<br /> 80-89 / 220-264 / 480-576
 
| 90% chance of:<br /> 80-89 / 220-264 / 480-576
 
| '''Norm:''' 3-6 over 8s (.4-.8/sec)<br />'''Night:''' 13-16 over 8s (1.6-2/sec)<br />'''Hell:''' 25-28 over 8s (3.1-3.5/sec)
 
| '''Norm:''' 3-6 over 8s (.4-.8/sec)<br />'''Night:''' 13-16 over 8s (1.6-2/sec)<br />'''Hell:''' 25-28 over 8s (3.1-3.5/sec)
 +
|-
 +
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| align="center" | --
 +
| align="center" | --
 +
| align="center" | --
 +
| align="center" | --
 +
| align="center" | --
 
|}
 
|}
 +
  
 
=Defenses=
 
=Defenses=
  
 +
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
 +
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most ''Diablo II'' monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
 
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
 
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
 
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
 
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
  
{| width="100%" style="text-align:center"
+
{| width="100%"
 
! Type
 
! Type
 
! Defense
 
! Defense
 
! Blocking
 
! Blocking
 +
! Regen Rate
 
! Drain Effectiveness
 
! Drain Effectiveness
 
! Chill Effectiveness
 
! Chill Effectiveness
Line 90: Line 107:
 
| '''Sucker'''
 
| '''Sucker'''
 
| 107 / 649 / 1468
 
| 107 / 649 / 1468
| 21%
+
| align="center" | --
 +
| align="center" | 1.2%
 
| 100 / 75 / 50
 
| 100 / 75 / 50
 
| 50 / 40 / 33
 
| 50 / 40 / 33
Line 96: Line 114:
 
| '''Feeder'''
 
| '''Feeder'''
 
| 117 / 672 / 1518
 
| 117 / 672 / 1518
| 23%
+
| align="center" | --
 +
| align="center" | 1.2%
 
| 100 / 75 / 50
 
| 100 / 75 / 50
 
| 50 / 40 / 33
 
| 50 / 40 / 33
Line 102: Line 121:
 
| '''Blood Wing'''
 
| '''Blood Wing'''
 
| 122 / 590 / 1332
 
| 122 / 590 / 1332
| 25%
+
| align="center" | --
 +
| align="center" | 1.2%
 
| 100 / 75 / 50
 
| 100 / 75 / 50
 
| 50 / 40 / 33
 
| 50 / 40 / 33
 +
|-
 +
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| align="center" | --
 +
| align="center" | --
 +
| align="center" | --
 +
| align="center" | --
 +
| align="center" | --
 +
| align="center" | --
 
|}
 
|}
  
Line 111: Line 140:
  
 
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
 
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
+
* <font color="#ff0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [ [Resistances#Immunities|Resistances]] page for more details.
  
{| width="100%" style="text-align:center"
+
{| width="100%"
 
! Type
 
! Type
 
! Physical
 
! Physical
! Magic
 
 
! Fire
 
! Fire
 
! Cold
 
! Cold
 
! Lightning
 
! Lightning
 
! Poison
 
! Poison
 +
! Magic
 
|-
 
|-
 
| '''Sucker'''
 
| '''Sucker'''
Line 128: Line 157:
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
| 0% / 0% / 33%
 
| 0% / 0% / 33%
| 0% / 0% / <font color="#FF0000">105%</font>
+
| 0% / 0% / <font color="#ff0000">105%</font>
 
|-
 
|-
 
| '''Feeder'''
 
| '''Feeder'''
Line 136: Line 165:
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
| 0% / 0% / 33%
 
| 0% / 0% / 33%
| 0% / 0% / <font color="#FF0000">110%</font>
+
| 0% / 0% / <font color="#ff0000">110%</font>
 
|-
 
|-
 
| '''Blood Wing'''
 
| '''Blood Wing'''
Line 144: Line 173:
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
| 0% / 0% / 33%
 
| 0% / 0% / 33%
| 0% / 0% / <font color="#FF0000">120%</font>
+
| 0% / 0% / <font color="#ff0000">120%</font>
 +
|-
 +
! colspan="7" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| align="center" | --
 +
| align="center" | --
 +
| align="center" | --
 +
| align="center" | --
 +
| align="center" | --
 +
| align="center" | --
 +
| align="center" | --
 +
|}
 +
 
 +
 
 +
=Locations=
 +
 
 +
There are no Guest Monster giant mosquitos. Act Five is too cold for stagnant pools of water.
 +
 
 +
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.
 +
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
 +
* Monsters in areas marked "No Boss" will never appear as random bosses or champions.
 +
 
 +
{| width="100%"
 +
! Type
 +
! Acts 1-4: Normal, Nightmare, and Hell
 +
|-
 +
| '''Sucker'''
 +
| '''Act 3: '''Spider Forest
 +
|-
 +
| '''Feeder'''
 +
| '''Act 3: '''Swampy Pit 3 (Normal only, boss only), Sewers 1
 +
|-
 +
| '''Blood Wing'''
 +
| '''Act 3: '''Sewers 2
 +
|-
 +
! colspan="2" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| align="center" | --
 +
| align="center" | --
 
|}
 
|}
  
 
[[category:monsters]]
 
[[category:monsters]]
 
[[category:animals]]
 
[[category:animals]]
 +
[[category:Guest Monsters]]

Revision as of 01:16, 25 April 2008

Giant Mosquitos are Animals.

These flying insects are not very dangerous, but can be annoying with their stamina-draining attacks and poisonous stings.

Giant Mosquitos are among the least commonly seen monsters in Diablo II, spawning only in a few areas of Act Three. Blood Wings are almost never seen, spawning only on the very tiny, treasure chest-filled level two of the sewers. There are no Guest Monster giant mosquitos, so once you pass Act Three, they are never seen again. Enjoy the moment if you see a boss pack of them; it's a rare site.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.

Statistics

No type of normal mosquitos can drop items; just gold, potions, and sometimes runes. The Treasure Classes listed are for Champions, Bosses, and their minions, who can drop items of all types.

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed Max TC/Rune
Sucker 21 / 49 / 79 244 / 4639 / 32280 16-83 / 193-968 / 823-5492 6 24/Ral, 54/Um, 84/Zod
Feeder 23 / 51 / 82 295 / 5310 / 35338 18-95 / 207-1037 / 875-5837 6 27/Ral, 57/Um, 87/Zod
Blood Wing 23 / 51 / 82 295 / 5310 / 35338 18-95 / 207-1037 / 875-5837 6 27/Ral, 57/Um, 87/Zod
Guest Monsters (Act Five, NM/Hell only)
-- -- -- -- -- --


Offense

Type Melee Attack #1 Attack Rating #1 Stamina Drain Poison Sting
Sucker 7-17 / 20-38 / 45-86 197 / 874 / 2862 60% chance of:
49-59 / 205-246 / 455-546
Norm: 3-6 over 8s (.4-.8/sec)
Night: 13-16 over 8s (1.6-2/sec)
Hell: 25-28 over 8s (3.1-3.5/sec)
Feeder 8-18 / 21-40 / 46-88 213 / 907 / 2964 70% chance of:
60-69 / 215-258 / 470-564
Norm: 3-6 over 8s (.4-.8/sec)
Night: 13-16 over 8s (1.6-2/sec)
Hell: 25-28 over 8s (3.1-3.5/sec)
Blood Wing 8-19 / 22-41 / 48-91 223 / 939 / 3067 90% chance of:
80-89 / 220-264 / 480-576
Norm: 3-6 over 8s (.4-.8/sec)
Night: 13-16 over 8s (1.6-2/sec)
Hell: 25-28 over 8s (3.1-3.5/sec)
Guest Monsters (Act Five, NM/Hell only)
-- -- -- -- --


Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Sucker 107 / 649 / 1468 -- 1.2% 100 / 75 / 50 50 / 40 / 33
Feeder 117 / 672 / 1518 -- 1.2% 100 / 75 / 50 50 / 40 / 33
Blood Wing 122 / 590 / 1332 -- 1.2% 100 / 75 / 50 50 / 40 / 33
Guest Monsters (Act Five, NM/Hell only)
-- -- -- -- -- --


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the [ [Resistances#Immunities|Resistances]] page for more details.
Type Physical Fire Cold Lightning Poison Magic
Sucker 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 33% 0% / 0% / 105%
Feeder 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 33% 0% / 0% / 110%
Blood Wing 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 33% 0% / 0% / 120%
Guest Monsters (Act Five, NM/Hell only)
-- -- -- -- -- -- --


Locations

There are no Guest Monster giant mosquitos. Act Five is too cold for stagnant pools of water.

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Acts 1-4: Normal, Nightmare, and Hell
Sucker Act 3: Spider Forest
Feeder Act 3: Swampy Pit 3 (Normal only, boss only), Sewers 1
Blood Wing Act 3: Sewers 2
Guest Monsters (Act Five, NM/Hell only)
-- --