Difference between revisions of "Kaelan"
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− | [[Image:Npc-kaelan.jpg|frame|left]]Kaelan is the only one of the city guards who speaks, albeit briefly. He stands beside the entrance to the Palace, preventing anyone from entering until the Arcane Sanctuary quest is activated. | + | [[Image:Npc-kaelan.jpg|frame|left]][[Image:Npc-kaelan2.jpg|frame]] |
+ | Kaelan is the only one of the city guards who speaks, albeit briefly. He stands beside the entrance to the Palace, preventing anyone from entering until the Arcane Sanctuary quest is activated. | ||
− | Once the quest is activated and Jehryn allows your character into the palace | + | Once the quest is activated and Jehryn allows your character into the palace. |
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− | + | Kaelan and his fellow guard on the other side of the doorway are interesting to compare to the Act Two mercenaries. The are identical in appearance, save for their shiny golden helmets, while the common Act Two mercs go bareheaded, no matter what the character who hired them gives them for equipment. | |
− | {{Character navbox| | + | |
+ | |||
+ | ==Dialogues== | ||
+ | '''Before the Arcane Sanctuary quest is activated''' | ||
+ | :''Halt!'' | ||
+ | :''You may not pass.'' | ||
+ | |||
+ | '''After the Arcane Sanctuary quest is activated''' | ||
+ | :''Stay out of trouble.'' | ||
+ | :''Welcome to the palace.'' | ||
+ | :''You may enter the palace.'' | ||
+ | |||
+ | '''Unused''' | ||
+ | :''Hey, hero! You're asking for trouble, if you leave town now.'' | ||
+ | |||
+ | |||
+ | {{Character navbox|D2}} | ||
[[category:NPCs]] | [[category:NPCs]] | ||
[[category:Lut Gholein]] | [[category:Lut Gholein]] |
Latest revision as of 14:18, 18 October 2011
Kaelan is the only one of the city guards who speaks, albeit briefly. He stands beside the entrance to the Palace, preventing anyone from entering until the Arcane Sanctuary quest is activated.
Once the quest is activated and Jehryn allows your character into the palace.
Kaelan and his fellow guard on the other side of the doorway are interesting to compare to the Act Two mercenaries. The are identical in appearance, save for their shiny golden helmets, while the common Act Two mercs go bareheaded, no matter what the character who hired them gives them for equipment.
Dialogues[edit]
Before the Arcane Sanctuary quest is activated
- Halt!
- You may not pass.
After the Arcane Sanctuary quest is activated
- Stay out of trouble.
- Welcome to the palace.
- You may enter the palace.
Unused
- Hey, hero! You're asking for trouble, if you leave town now.
Characters & NPCs [e]
D2 NPCs D1 NPCs |
---|
Act I |
Akara - Charsi - Chickens - Deckard Cain - Flavie - Gheed - Kashya - Rogue NPCs - Warriv |
---|---|
Act II |
Atma - Deckard Cain - Drognan - Elzix - Fara - Geglash - Greiz - Jerhyn - Kaelan - Lysander - Meshif - Tyrael - Warriv |
Act III |
Alkor - Asheara - Deckard Cain - Hratli - Meshif - Natalya - Ormus - Iron Wolves - Dark Wanderer |
Act IV | |
Act V |
Anya - Deckard Cain - Larzuk - Malah - Nihlathak - Qual-Kehk - Ancients - Tyrael - Barbarian NPCs - Bunnies - Bunny Roaster |
Diablo NPCs |
Adria - Cain - Cows - Farnham - Gillian - Griswold - Kael Rills - Ogden - Pepin - Wirt |
---|---|
Hellfire NPCs | |
Monster NPCs |
Gharbad - Lachdanan - Lazarus - Snotspill - Zhar -- Defiler - Na-Krul |
Others |