Difference between revisions of "Korlic"

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[[Image:Mon-madawc.jpg|frame]]Madawc (along with [[Talic]] and [[Korlic]]) and is one of the three Barbarian statues that come to life and must be defeated in the [[Quests_Act_Five#Quest_Five:_Rite_of_Passage|Rite of Passage quest]]. He carries a massive headsman ax and can chop effectively with it at melee range, though his most dangerous technique is a Leap Attack.
  
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Prior to v1.09, Talic and the other Ancients were much fiercer, since they gained random [[Monster Modifiers]], and could stack up numerous bonuses on hell, often resulting in 2 or 3 immunities each. Players frequently had to use a town portal to reset the level and try again until they "rerolled" properties on the Ancients that could be dealt with. In the current v1.11 version they are no longer randomized, and have preset properties like the Act Bosses. This makes them predictable, less dangerous, and somewhat less fun.
  
 
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* Madawc's leap attack was nerfed in v1.09, lowering the damage considerably and removing the always hits property. It can still be damaging and is best avoided. He will not attempt a Leap Attack at melee range, and his melee chop is not nearly as damaging.
Tips and Other Additional Information
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* Madawc can cast Shout, substantially boosting the defense of all the Ancients.
Madawc uses Shout.
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Values listed below are sorted by difficulty level: Normal / Nightmare / Hell.
 
 
In Nightmare and Hell, as with all Unique enemies, the Ancients get random Unique modifiers. If you find yourself overwhelmed with the random modifiers that the game has selected, you can open a Town Portal to "reroll" them until you get something more manageable.
 
 
 
 
 
  
 
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He became well known among the warriors of the Northern Lands because of his supposed gift. Men began to follow Madawc wherever he went, staying if he stayed, leaving when he left. He became something of a legend, a warrior prophet. However, one night as Madawc sat around the fire with some of his men, he stood up, dropped his pipe, and left. When one of the men stopped him and asked where he was going he said, "The Ancients have called me to guard Mt. Arreat. So, I must go." Pushing past the man, Madawc began his long trek south to the summit of Mt. Arreat.
 
He became well known among the warriors of the Northern Lands because of his supposed gift. Men began to follow Madawc wherever he went, staying if he stayed, leaving when he left. He became something of a legend, a warrior prophet. However, one night as Madawc sat around the fire with some of his men, he stood up, dropped his pipe, and left. When one of the men stopped him and asked where he was going he said, "The Ancients have called me to guard Mt. Arreat. So, I must go." Pushing past the man, Madawc began his long trek south to the summit of Mt. Arreat.
  
[[category:superunique]]
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[[category:superuniques]]

Revision as of 12:09, 12 March 2008

Madawc (along with Talic and Korlic) and is one of the three Barbarian statues that come to life and must be defeated in the Rite of Passage quest. He carries a massive headsman ax and can chop effectively with it at melee range, though his most dangerous technique is a Leap Attack.

Prior to v1.09, Talic and the other Ancients were much fiercer, since they gained random Monster Modifiers, and could stack up numerous bonuses on hell, often resulting in 2 or 3 immunities each. Players frequently had to use a town portal to reset the level and try again until they "rerolled" properties on the Ancients that could be dealt with. In the current v1.11 version they are no longer randomized, and have preset properties like the Act Bosses. This makes them predictable, less dangerous, and somewhat less fun.

  • Madawc's leap attack was nerfed in v1.09, lowering the damage considerably and removing the always hits property. It can still be damaging and is best avoided. He will not attempt a Leap Attack at melee range, and his melee chop is not nearly as damaging.
  • Madawc can cast Shout, substantially boosting the defense of all the Ancients.

Values listed below are sorted by difficulty level: Normal / Nightmare / Hell.

Statistics Defenses
  • Level: 37 / 68 / 87
  • Experience: 1 / 1 / 1
  • Hit Points: 950-1140 / 9702-12936 / 38472-64120
  • Damage:

Madawc wields a huge two-handed axe
which he uses for melee strikes, as well
as his devastating leap attack.

  • Defense: 186 / 1140 / 2107
  • chance to Block: 0% / 0% / 0%
  • Resistances:
    • Physical: 0% / 0% / 40%
    • Magical: 0% / 0% / 0%
    • Fire: 0% / 0% / 50%
    • Cold: 70% / 70% / 70%
    • Lightning: 70% / 70% / 100%
    • Poison: 0% / 0% / 50%
  • Immunities: None / None / Lightning
  • Drain Effectiveness: 100 / 100 / 100
  • Chill Effectiveness: 25 / 25 / 15

Lore

No one is quite sure where Madawc is from, only that one day he walked out of the hills of Val Narian in the North, an axe in both hands, ready to battle. Those who were crazy enough to battle beside Madawc referred to him as the warrior prophet. He claimed he was cursed with visions from both past and present. He would often begin fights without provocation, claiming he sought justice for crimes not yet committed. Before every battle he would sit, trance like, staring up to the skies. Sometimes, when he would fall out of these trances, he would rise from wherever he was, and leave, not taking part in the waiting battle. Those that knew of Madawc’s trances began to believe he could tell the outcome of a battle even before it was fought. How else could the crazy old codger have survived for as long as he had?

He became well known among the warriors of the Northern Lands because of his supposed gift. Men began to follow Madawc wherever he went, staying if he stayed, leaving when he left. He became something of a legend, a warrior prophet. However, one night as Madawc sat around the fire with some of his men, he stood up, dropped his pipe, and left. When one of the men stopped him and asked where he was going he said, "The Ancients have called me to guard Mt. Arreat. So, I must go." Pushing past the man, Madawc began his long trek south to the summit of Mt. Arreat.