Difference between revisions of "Magic find diminishing returns"
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{| | {| | ||
− | ! Magic | + | ! Magic Items |
− | ! Rare | + | ! Rare Items |
− | ! Set | + | ! Set Items |
− | ! Unique | + | ! Unique Items |
|- | |- | ||
| 25 | | 25 |
Revision as of 14:38, 2 March 2008
Magic find enjoys diminishing returns, in terms of generating Rares, Sets, and Uniques, as the amount of magic find increases. This is a balancing effect; in v1.07 short after the Expansion was released there were no diminishing returns, and it was possible to get all set or unique drops (if sets/uniques existed for the item type in question). This was changed with the introduction of diminishing returns, and as of v1.11 they function as shown in the following table.
A higher % of magic find from your character's equipment will always make more of the items that are dropped be at least magical. Higher magic find % will make more of the items that are dropped generate as unique, set, or rare, but the added benefit decreases with more points in the bonus.
See the Magic Find page for more general information about this and related issues.
Magic Items | Rare Items | Set Items | Unique Items |
---|---|---|---|
25 | 24 | 23 | 22 |
50 | 46 | 45 | 41 |
75 | 66 | 65 | 57 |
100 | 85 | 83 | 71 |
125 | 103 | 100 | 83 |
150 | 120 | 115 | 93 |
175 | 135 | 129 | 102 |
200 | 150 | 142 | 111 |
250 | 176 | 166 | 125 |
300 | 200 | 187 | 136 |
350 | 221 | 205 | 145 |
400 | 240 | 222 | 153 |
450 | 257 | 236 | 160 |
500 | 272 | 250 | 166 |
550 | 286 | 261 | 171 |
600 | 300 | 272 | 176 |
650 | 312 | 282 | 180 |
700 | 323 | 291 | 184 |
750 | 333 | 300 | 187 |
800 | 342 | 307 | 190 |
850 | 351 | 314 | 193 |
900 | 360 | 321 | 195 |
950 | 367 | 327 | 197 |
1000 | 375 | 333 | 200 |
1050 | 381 | 338 | 201 |
1100 | 388 | 343 | 203 |
1150 | 394 | 348 | 205 |