Megademon

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Megademons are Demons.

These winged, flightless, demonic-looking creatures are fierce melee brawlers who also pack an Inferno breath attack. The inferno was very dangerous in early versions of Diablo II, but it has been nerfed in more recent patches, and is no longer a great threat to any character with reasonable fire resistance.

Megademons are still quite dangerous with their melee attack, and they move quickly and hit hard. Their AI is unusual, and they tend to dance around a bit, circling their target before closing in. This makes them slower to engage than more direct melee fighters, but can make a mob of them more dangerous, since they will completely surround their target in short order, rather than stacking up as they all try to take the shortest route to the character.

No Balrogs: Due to a bug in the game code, as of v1.11 Balrogs only appear as Champions or bosses, in the Outer Steppes area of Act Four, on Normal difficulty. They do not appear at all in Act Four on Nightmare or Hell. Balrogs appear as Guest Monsters in all three "Pit" dungeons in Act Five on Nightmare and Hell.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed 1 Max TC/Rune
Balrog 24 / -- / -- 566 / -- / -- 179-215 / -- / -- 10 / -- / -- 33/Sol, -- , --
Pit Lord 27 / 56 / 83 753 / 12320 / 63020 214-258 / 2536-3020 / 9374-14880 10 / 10 / 10 36/Sol, 60/Ist, 87/Zod
Venom Lord 30 / 57 / 84 1001 / 13057 / 64786 255-305 / 2606-3102 / 9555-15167 10 / 10 / 10 36/Sol, 57/Um, 84/Zod


Offense

Type Melee Attack #1 Attack Rating #1 Inferno
Balrog 8-15 / -- / -- 303 / -- / -- 54-78 / -- / --
Pit Lord 9-17 / 47-75 / 94-150 347 / 1756 / 5331 63-90 / 90-126 / 126-174
Venom Lord 10-18 / 47-75 / 94-150 386 / 1785 / 5392 72-102 / 99-138 / 135-186


Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Balrog 145 / -- / -- 32% 1.2/sec 100 / -- / -- 50 / -- / --
Pit Lord 163 / 883 / 1858 36% 1.2/sec 100 / 85 / 66 50 / 40 / 33
Venom Lord 181 / 897 / 1879 39% 1.2/sec 100 / 85 / 66 50 / 40 / 33


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Magic Fire Cold Lightning Poison
Balrog 0% / -- / -- 0% / -- / -- 0% / -- / -- 0% / -- / -- 0% / -- / -- 0% / -- / --
Pit Lord 0% / 0% / 50% 0% / 0% / 0% 70% / 8 0% / 120% 0% / 0% / 50% 0% / 0% / 75% 0% / 0% / 75%
Venom Lord 0% / 0% / 50% 0% / 0% / 0% 70% / 8 0% / 130% 0% / 0% / 50% 0% / 0% / 75% 70% / 100% / 75%