Difference between revisions of "Mephisto"

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{{Act Bosses}}Mephisto is the act boss for Act Three, and must be killed to access the portal to Act Four. Mephisto is the first of the three prime evils and brother to Diablo and Baal. He appears in the game as a skeletal, floating, legless apparition, and possesses powerful magics to complement his physical attacks.
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{{Act Bosses}}[[Image:Mon-mephisto1.jpg|frame]]Mephisto is a [[Demons|Demon]], a [[Superuniques|SuperUnique]], and an [[Act Bosses|Act Boss]].
  
Despite these advantages, Mephisto is the most popular "monster run" in the game, since he is not that difficult to reach or kill, and he drops a lot of very high quality items. Item running Meph was made more difficult in v1.10, when Durance level 2 was greatly enlarged and made more random, but dedicated item runners still make Meph the backbone of much of the mid-level Diablo II economy. Hell Mephisto can not drop the highest level items, but he's a great source of all exceptional items, and most of the low-to-mid level elites.
 
  
Mephisto's skills:
 
* Lightning
 
* Charged Bolt
 
* Poison Nova
 
* "Skull" Missile
 
* Frost Nova
 
* Blizzard
 
  
His skull missile is a fast-moving orb of cold that deals high damage and chills players. This can be quite a dangerous attack against low hit point ranged attackers, and it's recommended that you keep moving if you are fighting from a distance and do not have Meph completely distracted with your minions or merc.  
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Mephisto is the act boss of act three, and must be defeated to complete [[Quests_Act_Three#Quest_Six:_The_Guardian|The Guardian quest]] and to move on to Act Four. He is brother to Diablo and Baal, is the first of the three prime evils a player encounters in ''Diablo II'', and appears in the game as a skeletal, floating, legless apparition. Mephisto battles at melee range, but also possesses a wide variety of powerful enchantments, mixing lightning with poison and cold damage.
 +
 
 +
Despite these advantages, Mephisto is the most popular "monster run" in the game, since he is quickly reached from the Durance of Hate, level 2 waypoint, and since he drops very tasty items.  Item running "Meph" was made more difficult in v1.10, when Durance level 2 was greatly enlarged and the layout was randomized, but dedicated item runners still make Meph the backbone of much of the mid-level ''Diablo II'' economy. Hell Mephisto can not drop the highest level items, but he's a great source of all exceptional items, and most of the low-to-mid level elites.  
  
 
A popular way for ranged attackers to defeat Mephisto is to use the blood moat against him. Lure him to the edge of it, then move back into the open area at the start of the level so Meph remains just at the edge of the screen. He will pace around in a small area, able to see you but unable to get any closer, and slowly succumb to arrows, bolts, spells, thrown weapons, or other such attacks.
 
A popular way for ranged attackers to defeat Mephisto is to use the blood moat against him. Lure him to the edge of it, then move back into the open area at the start of the level so Meph remains just at the edge of the screen. He will pace around in a small area, able to see you but unable to get any closer, and slowly succumb to arrows, bolts, spells, thrown weapons, or other such attacks.
  
* After v1.10, Mephisto can not be leached for life or mana on Nightmare or Hell (drain effectiveness = 0) Be sure you bring along sufficient potions to stay alive and keep your mana flowing, on those difficulties.
+
* Stats are displayed by difficult level: '''Normal / Nightmare / Hell'''.
* The following stats are listed in order of Normal / Nightmare / Hell difficulty.
 
  
{|  
+
=Statistics=
! Statistics
+
 
! Defenses
+
{| width="100%"
 +
! Name
 +
! Level
 +
! Experience
 +
! Hit Points
 +
! Speed
 +
! Max TC/Rune
 
|-
 
|-
| valign="top" |
+
| '''Mephisto'''
* '''Level:''' 26 / 59 / 87
+
| align="center" | 26 / 59 / 87
* '''Experience:''' 10718 / 240,504 / 1,148,886
+
| align="center" | 10718 / 240,504 / 1,148,886
* '''Hit Points:''' 6036 / 74,547 / 94,320
 
* '''Damage:'''
 
** '''Melee Attack #1:'''
 
*** '''Damage:''' 50-75 / 78-107 / 156-215
 
*** '''Attack Rating:''' 665 / 2304 / 6968
 
** '''Melee Attack #2:'''
 
*** '''Damage:''' 50-75 / 78-107 / 156-215
 
*** '''Attack Rating:''' 665 / 2304 / 6968
 
** '''Spell Damage:''' Coming soon.
 
 
|
 
|
* '''Defense:''' 193 / 1286 / 2697
+
<center>6036 / 74547 / 94320</center>
* '''chance to Block:''' 20% / 40% / 50%
+
| align="center" | 8
* '''Resistances:'''
+
| 33/Sol, 54/Um, 78/Cham
** '''Physical:''' 0% / 0% / 20%
+
|}
** '''Magical:''' 0% / 0% / 50%
+
 
** '''Fire:''' 33% / 50% / 75%
+
 
** '''Cold:''' 25% / 25% / 75%
+
=Offense=
** '''Lightning:'''  33% / 50% / 75%
+
 
** '''Poison:'''  50% / 50% / 75%
+
Mephisto's stats are all preset. He does not get any random [[Monster Modifiers]].
* '''Immunities:''' None / None / None
+
 
* '''Drain Effectiveness:''' 100 / 0 / 0
+
{| width="100%"
* '''Chill Effectiveness:''' 25 / 15 / 10
+
! Name
 +
! Melee
 +
! Melee AR
 +
! Increased Attack Speed
 +
! Increased Casting Speed
 +
|-
 +
| '''Mephisto'''
 +
| align="center" | '''Physical:'''<br /> 50-75<br /> 78-107<br /> 156-215
 +
| align="center" | <br /> 665<br /> 2304<br /> 6968
 +
| align="center" | <br /> --<br /> +15%<br /> +30%
 +
| align="center" | <br /> --<br /> +15%<br /> +30%
 
|}
 
|}
+
 
[[category:Act_Bosses]]
+
 
 +
==Spells==
 +
 
 +
Mephisto possesses a variety of magical attacks he uses to supplement his physical melee strikes.
 +
 
 +
* His lightning bolt can hit multiple targets in a row.
 +
* His Iceball deals physical and cold damage, and chills for several seconds as well.
 +
* The Sorceress version of the [[Sorceress_Cold_Spells#Blizzard|Blizzard]] deals:
 +
** Level 5: 120-159, 4s duration.
 +
** Level 8: 172-215, 4s duration.
 +
** Level 12: 310-357, 4s duration.
 +
 
 +
{| width="100%"
 +
! Name
 +
! Lightning
 +
! Charged Bolt
 +
! Poison Cloud
 +
! Iceball
 +
! Frost Nova
 +
! Blizzard
 +
|-
 +
| '''Mephisto'''
 +
| '''Lightning dmg: '''<br /> 15-180<br /> 15-270<br /> 15-390
 +
| '''Lightning dmg:'''<br /> 1-90 (8 bolts)<br /> 1-130 (11 bolts)<br /> 1-194 (15 bolts)
 +
| '''Poison Damage:<br />'''66 over 16.8s (3.9/sec)<br /> 103 over 19.2s (5.4/sec)<br /> 164 over 22.4s (7.3/sec)
 +
| '''Physical+Cold:'''<br /> 44-48 + 84-98 (7s)<br /> 68-72 + 138-158 (10s)<br /> 108-112 + 234-270 (14s)
 +
| '''Cold dmg:<br />'''40-60 (8s)<br /> 100-120 (14s)<br /> 180-200 (22s)
 +
| '''Spell Level:<br />'''5 / 8 / 12
 +
|}
 +
 
 +
 
 +
=Defenses=
 +
 
 +
After v1.10, Mephisto can not be leached for life or mana on Nightmare or Hell. Characters will need to bring along sufficient potions to stay alive and keep their mana flowing, on those difficulties.
 +
* Like the other act bosses, Mephisto does not regenerates hit points.
 +
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
 +
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
 +
 
 +
{| width="100%"
 +
! Name
 +
! Defense
 +
! Blocking
 +
! Regen Rate
 +
! Drain Effectiveness
 +
! Chill Effectiveness
 +
|-
 +
|
 +
'''Mephisto'''
 +
|
 +
<center>183 / 1286 / 2697</center>
 +
| align="center" | 20% / 40% / 50%
 +
| align="center" | --
 +
|
 +
<center>100 / 0 / 0</center>
 +
|
 +
<center>25 / 15 / 10 </center>
 +
|}
 +
 
 +
 
 +
=Resistances=
 +
 
 +
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
 +
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
 +
 
 +
{| width="100%"
 +
! Name
 +
! Physical
 +
! Fire
 +
! Cold
 +
! Lightning
 +
! Poison
 +
! Magic
 +
|-
 +
|
 +
'''Mephisto'''
 +
|
 +
<center>0% / 0% / 20%</center>
 +
|
 +
<center>33% / 50% / 75%</center>
 +
|
 +
<center>25% / 25% / 75%</center>
 +
|
 +
<center>33% / 50% / 75%</center>
 +
|
 +
<center>50% / 50% / 75%</center>
 +
|
 +
<center>0% / 0% / 50%</center>
 +
|}
 +
 
 +
 
 +
=Locations=
 +
 
 +
All SuperUniques (except for [[Uber Diablo]]) are found in roughly the same location every game, on all three difficulty levels. (Except for the [[Uber Monsters]] who are only found on Hell Difficulty.)
 +
 
 +
{| width="100%"
 +
! Name
 +
! Location
 +
|-
 +
| '''Mephisto'''
 +
| '''Act 3:''' Durance of Hate, level 3.
 +
|}
 +
 
 +
[[category:monsters]]
 +
[[category:demons]]
 
[[category:superuniques]]
 
[[category:superuniques]]
 +
[[Category:Act Bosses]]

Revision as of 03:23, 29 May 2008

|-

!
Act Bosses

|- |


Mephisto is the act boss of act three, and must be defeated to complete The Guardian quest and to move on to Act Four. He is brother to Diablo and Baal, is the first of the three prime evils a player encounters in Diablo II, and appears in the game as a skeletal, floating, legless apparition. Mephisto battles at melee range, but also possesses a wide variety of powerful enchantments, mixing lightning with poison and cold damage.

Despite these advantages, Mephisto is the most popular "monster run" in the game, since he is quickly reached from the Durance of Hate, level 2 waypoint, and since he drops very tasty items. Item running "Meph" was made more difficult in v1.10, when Durance level 2 was greatly enlarged and the layout was randomized, but dedicated item runners still make Meph the backbone of much of the mid-level Diablo II economy. Hell Mephisto can not drop the highest level items, but he's a great source of all exceptional items, and most of the low-to-mid level elites.

A popular way for ranged attackers to defeat Mephisto is to use the blood moat against him. Lure him to the edge of it, then move back into the open area at the start of the level so Meph remains just at the edge of the screen. He will pace around in a small area, able to see you but unable to get any closer, and slowly succumb to arrows, bolts, spells, thrown weapons, or other such attacks.

  • Stats are displayed by difficult level: Normal / Nightmare / Hell.

Statistics

Name Level Experience Hit Points Speed Max TC/Rune
Mephisto 26 / 59 / 87 10718 / 240,504 / 1,148,886
6036 / 74547 / 94320
8 33/Sol, 54/Um, 78/Cham


Offense

Mephisto's stats are all preset. He does not get any random Monster Modifiers.

Name Melee Melee AR Increased Attack Speed Increased Casting Speed
Mephisto Physical:
50-75
78-107
156-215

665
2304
6968

--
+15%
+30%

--
+15%
+30%


Spells

Mephisto possesses a variety of magical attacks he uses to supplement his physical melee strikes.

  • His lightning bolt can hit multiple targets in a row.
  • His Iceball deals physical and cold damage, and chills for several seconds as well.
  • The Sorceress version of the Blizzard deals:
    • Level 5: 120-159, 4s duration.
    • Level 8: 172-215, 4s duration.
    • Level 12: 310-357, 4s duration.
Name Lightning Charged Bolt Poison Cloud Iceball Frost Nova Blizzard
Mephisto Lightning dmg:
15-180
15-270
15-390
Lightning dmg:
1-90 (8 bolts)
1-130 (11 bolts)
1-194 (15 bolts)
Poison Damage:
66 over 16.8s (3.9/sec)
103 over 19.2s (5.4/sec)
164 over 22.4s (7.3/sec)
Physical+Cold:
44-48 + 84-98 (7s)
68-72 + 138-158 (10s)
108-112 + 234-270 (14s)
Cold dmg:
40-60 (8s)
100-120 (14s)
180-200 (22s)
Spell Level:
5 / 8 / 12


Defenses

After v1.10, Mephisto can not be leached for life or mana on Nightmare or Hell. Characters will need to bring along sufficient potions to stay alive and keep their mana flowing, on those difficulties.

  • Like the other act bosses, Mephisto does not regenerates hit points.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Name Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness

Mephisto

183 / 1286 / 2697
20% / 40% / 50% --
100 / 0 / 0
25 / 15 / 10


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Name Physical Fire Cold Lightning Poison Magic

Mephisto

0% / 0% / 20%
33% / 50% / 75%
25% / 25% / 75%
33% / 50% / 75%
50% / 50% / 75%
0% / 0% / 50%


Locations

All SuperUniques (except for Uber Diablo) are found in roughly the same location every game, on all three difficulty levels. (Except for the Uber Monsters who are only found on Hell Difficulty.)

Name Location
Mephisto Act 3: Durance of Hate, level 3.