Mephisto

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Act Bosses

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  • Act One: Andariel
  • Act Two: Duriel
  • Act Three: Mephisto
  • Act Four: Diablo
  • Act Five: BaalMephisto is the act boss for Act Three, and must be killed to access the portal to Act Four. Mephisto is the first of the three prime evils and brother to Diablo and Baal. He appears in the game as a skeletal, floating, legless apparition, and possesses powerful magics to complement his physical attacks.

Despite these advantages, Mephisto is the most popular "monster run" in the game, since he is not that difficult to reach or kill, and he drops a lot of very high quality items. Item running Meph was made more difficult in v1.10, when Durance level 2 was greatly enlarged and made more random, but dedicated item runners still make Meph the backbone of much of the mid-level Diablo II economy. Hell Mephisto can not drop the highest level items, but he's a great source of all exceptional items, and most of the low-to-mid level elites.

Mephisto's skills:

  • Lightning
  • Charged Bolt
  • Poison Nova
  • "Skull" Missile
  • Frost Nova
  • Blizzard

His skull missile is a fast-moving orb of cold that deals high damage and chills players. This can be quite a dangerous attack against low hit point ranged attackers, and it's recommended that you keep moving if you are fighting from a distance and do not have Meph completely distracted with your minions or merc.

A popular way for ranged attackers to defeat Mephisto is to use the blood moat against him. Lure him to the edge of it, then move back into the open area at the start of the level so Meph remains just at the edge of the screen. He will pace around in a small area, able to see you but unable to get any closer, and slowly succumb to arrows, bolts, spells, thrown weapons, or other such attacks.

  • After v1.10, Mephisto can not be leached for life or mana on Nightmare or Hell (drain effectiveness = 0) Be sure you bring along sufficient potions to stay alive and keep your mana flowing, on those difficulties.
  • The following stats are listed in order of Normal / Nightmare / Hell difficulty.
Statistics Defenses
  • Level: 26 / 59 / 87
  • Experience: 10718 / 240,504 / 1,148,886
  • Hit Points: 6036 / 74,547 / 94,320
  • Damage:
    • Melee Attack #1:
      • Damage: 50-75 / 78-107 / 156-215
      • Attack Rating: 665 / 2304 / 6968
    • Melee Attack #2:
      • Damage: 50-75 / 78-107 / 156-215
      • Attack Rating: 665 / 2304 / 6968
    • Spell Damage: Coming soon.
  • Defense: 193 / 1286 / 2697
  • chance to Block: 20% / 40% / 50%
  • Resistances:
    • Physical: 0% / 0% / 20%
    • Magical: 0% / 0% / 50%
    • Fire: 33% / 50% / 75%
    • Cold: 25% / 25% / 75%
    • Lightning: 33% / 50% / 75%
    • Poison: 50% / 50% / 75%
  • Immunities: None / None / None
  • Drain Effectiveness: 100 / 0 / 0
  • Chill Effectiveness: 25 / 15 / 10