Difference between revisions of "Minion"

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(Offense)
(Statistics)
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** Champions and Bosses can sometimes drop from the next higher TC.
 
** Champions and Bosses can sometimes drop from the next higher TC.
 
** The max TC/Rune possible may depend on which level a monster spawns in, and can vary slightly from the listed values. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
 
** The max TC/Rune possible may depend on which level a monster spawns in, and can vary slightly from the listed values. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
{| width="100%" style="text-align:center" <small>
+
{| width="100%" style="text-align:center"
 
! Type
 
! Type
 
! Level
 
! Level
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| 444-554 / 1549-1936 / 4378-7296
 
| 444-554 / 1549-1936 / 4378-7296
 
| 7 / 7 / 7
 
| 7 / 7 / 7
| 39/Dol, 63/Vex, 87/Zod </small>
+
| 39/Dol, 63/Vex, 87/Zod
 +
|-
 +
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| '''Slayer'''
 +
| -- / 66 / 82
 +
| -- / 13532 / 35338
 +
| -- / 1549-1936 / 4378-7296
 +
| -- / 7 / 7
 +
| --, 60/Ist, 84/Zod
 +
|-
 +
| '''Hell Spawn'''
 +
| -- / 66 / 82
 +
| -- / 13532 / 35338
 +
| -- / 1549-1936 / 4378-7296
 +
| -- / 7 / 7
 +
| --, 60/Ist, 87/Zod
 +
|-
 +
| '''Greater Hell Spawn'''
 +
| -- / 66 / 82
 +
| -- / 13532 / 35338
 +
| -- / 1549-1936 / 4378-7296
 +
| -- / 7 / 7
 +
| --, 63/Vex, 87/Zod
 
|}
 
|}
  

Revision as of 12:26, 1 April 2008

Baal's Minions are Demons and Animals.

  • Demons: Hell Spawn, Greater Hell Spawn.
  • Animals: Enslaved, Slayer, Ice Boar, Fire Boar, Ice Spawn, Greater Ice Spawn.

Minions may spawn alone, as Suicide Minions, or with Lashers. Lashers can create suicide minions or enrage minions, boosting their stats in a variety of ways. See the Lasher page for details.

This page lists all types of Baal's Minions, both regular and Guest Monsters.

  • Guest Monsters: The alternative, higher-stat, Guest Monster varieties of Slayers, Hell Spawn, and Greater Hell Spawn only appear in Nightmare and Hell difficulty on Act Five.
    • Most of the minion types listed below are never seen in Nightmare or Hell in v1.10 or later, since their spawning options have been replaced with various Guest Monsters.

Greater Ice Spawn are listed in the game stats and on Blizzard's site, but do not appear in the game as of v1.11.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can vary slightly from the listed values. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed Max TC/Rune
Enslaved 31 / 59 / 79 1179 / 8517 / 34432 269-337 / 1276-1595 / 4119-6865 7 / 7 / 7 36/Dol, 60/Ist, 84/Zod
Slayer 33 / 59 / 81 1422 / 9028 / 36607 300-374 / 1309-1636 / 4292-7152 7 / 7 / 7 36/Dol , 60/Ist, 84/Zod
Ice Boar 35 / 60 / 80 1720 / 9571 / 35520 328-412 / 1344-1680 / 4205-7008 7 / 7 / 7 36/Dol, 60/Ist, 84/Zod
Fire Boar 36 / 60 / 81 1890 / 9571 / 36607 345-431 / 1344-1680 / 4292-7152 7 / 7 / 7 39/Dol, 60/Ist, 84/Zod
Hell Spawn 37 / 62 / 81 2086 / 10753 / 36607 361-450 / 1412-1765 / 4292-7152 7 / 7 / 7 39/Dol, 63/Ist, 87/Zod
Ice Spawn 40 / 64 / 81 2775 / 12083 / 36607 408-507 / 1480-1850 / 4292-7152 7 / 7 / 7 39/Dol, 63/Vex, 87/Zod
Greater Hell Spawn 41 / 65 / 82 3053 / 12808 / 37694 427-531 / 1515-1893 / 4378-7296 7 / 7 / 7 39/Dol , 63/Vex, 87/Zod
Greater Ice Spawn 42 / 66 / 82 3356 / 13532 / 37694 444-554 / 1549-1936 / 4378-7296 7 / 7 / 7 39/Dol, 63/Vex, 87/Zod
Guest Monsters (Act Five, NM/Hell only)
Slayer -- / 66 / 82 -- / 13532 / 35338 -- / 1549-1936 / 4378-7296 -- / 7 / 7 --, 60/Ist, 84/Zod
Hell Spawn -- / 66 / 82 -- / 13532 / 35338 -- / 1549-1936 / 4378-7296 -- / 7 / 7 --, 60/Ist, 87/Zod
Greater Hell Spawn -- / 66 / 82 -- / 13532 / 35338 -- / 1549-1936 / 4378-7296 -- / 7 / 7 --, 63/Vex, 87/Zod

Offense

Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.

Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Enslaved 187 / 792 / 1546 50% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Slayer 199 / 804 / 1581 50% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Ice Boar 212 / 816 / 1563 50% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Fire Boar 218 / 816 / 1581 50% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Hell Spawn 224 / 840 / 1581 50% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Ice Spawn 242 / 864 / 1581 50% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Greater Hell Spawn 248 / 876 / 1598 50% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Greater Ice Spawn 254 / 888 / 1598 50% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Guest Monsters (Act Five, NM/Hell only)
Slayer -- / 710 / 1917 50% -- / 85 / 75 -- / 40 / 33
Hell Spawn -- / 710 / 1917 50% -- / 85 / 75 -- / 40 / 33
Greater Hell Spawn -- / 710 / 1917 50% -- / 85 / 75 -- / 40 / 33

Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Enslaved 187 / 792 / 1546 50% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Slayer 199 / 804 / 1581 50% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Ice Boar 212 / 816 / 1563 50% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Fire Boar 218 / 816 / 1581 50% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Hell Spawn 224 / 840 / 1581 50% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Ice Spawn 242 / 864 / 1581 50% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Greater Hell Spawn 248 / 876 / 1598 50% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Greater Ice Spawn 254 / 888 / 1598 50% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Guest Monsters (Act Five, NM/Hell only)
Slayer -- / 710 / 1917 50% -- / 85 / 75 -- / 40 / 33
Hell Spawn -- / 710 / 1917 50% -- / 85 / 75 -- / 40 / 33
Greater Hell Spawn -- / 710 / 1917 50% -- / 85 / 75 -- / 40 / 33

Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Magic Fire Cold Lightning Poison
Enslaved 0% / 0% / 25% 0% / 0% / 0% 0% / 25% / 66% 0% / 50% / 130% 0% / 0% / 15% 0% / 25% / 15%
Slayer 0% / 0% / 25% 0% / 0% / 0% 0% / 0% / 105% 0% / 0% / 33% 0% / 0% / 15% 0% / 0% / 15%
Ice Boar 0% / 0% / 25% 0% / 0% / 0% 0% / 0% / 33% 0% / 0% / 140% 0% / 0% / 15% 0% / 0% / 15%
Fire Boar 0% / 0% / 25% 0% / 0% / 0% 0% / 0% / 110% 0% / 0% / 33% 0% / 0% / 15% 0% / 0% / 15%
Hell Spawn 0% / 0% / 33% 0% / 0% / 0% 0% / 0% / 115% 0% / 0% / 33% 0% / 0% / 15% 0% / 0% / 15%
Ice Spawn 0% / 0% / 33% 0% / 0% / 0% 0% / 0% / 33% 0% / 0% / 150% 0% / 0% / 15% 0% / 0% / 15%
Greater Hell Spawn 0% / 0% / 33% 0% / 0% / 0% 0% / 0% / 120% 0% / 0% / 33% 0% / 0% / 15% 0% / 0% / 15%
Guest Monsters (Act Five, NM/Hell only)
Slayer -- / 0% / 33% -- / 0% / 0% -- / 0% / 50% -- / 0% / 130% -- / 0% / 25% -- / 0% / 0%
Hell Spawn -- / 0% / 33% -- / 0% / 0% -- / 0% / 110% -- / 0% / 50% -- / 0% / 25% -- / 0% / 0%
Greater Hell Spawn -- / 0% / 33% -- / 0% / 0% -- / 0% / 50% -- / 0% / 135% -- / 0% / 25% -- / 0% / 0%