Difference between revisions of "Minion"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
m (Baal's Minion moved to Minion)
Line 12: Line 12:
  
 
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
 
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
 
  
 
=Statistics=
 
=Statistics=
Line 18: Line 17:
 
** Champions and Bosses can sometimes drop from the next higher TC.
 
** Champions and Bosses can sometimes drop from the next higher TC.
 
** The max TC/Rune possible may depend on which level a monster spawns in, and can vary slightly from the listed values. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
 
** The max TC/Rune possible may depend on which level a monster spawns in, and can vary slightly from the listed values. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
{| width="100%" style="text-align:center"
+
 
 +
{| width="100%"
 
! Type
 
! Type
 
! Level
 
! Level
Line 111: Line 111:
 
Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.
 
Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.
  
{| style="text-align: center" width="100%"
+
{| width="100%"
 
! Type
 
! Type
 
! Defense
 
! Defense
Line 200: Line 200:
  
 
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
 
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
+
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
 
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
 
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
 
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
 
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
  
{| style="text-align: center" width="100%"
+
{| width="100%"
 
! Type
 
! Type
 
! Defense
 
! Defense
Line 214: Line 214:
 
| '''Enslaved'''
 
| '''Enslaved'''
 
| 187 / 792 / 1546
 
| 187 / 792 / 1546
| 50%
+
| --
 
| 1.2/sec
 
| 1.2/sec
 
| 100 / 85 / 75
 
| 100 / 85 / 75
Line 221: Line 221:
 
| '''Slayer'''
 
| '''Slayer'''
 
| 199 / 804 / 1581
 
| 199 / 804 / 1581
| 50%
+
| --
 
| 1.2/sec
 
| 1.2/sec
 
| 100 / 85 / 75
 
| 100 / 85 / 75
Line 228: Line 228:
 
| '''Ice Boar'''
 
| '''Ice Boar'''
 
| 212 / 816 / 1563
 
| 212 / 816 / 1563
| 50%
+
| --
 
| 1.2/sec
 
| 1.2/sec
 
| 100 / 85 / 75
 
| 100 / 85 / 75
Line 235: Line 235:
 
| '''Fire Boar'''
 
| '''Fire Boar'''
 
| 218 / 816 / 1581
 
| 218 / 816 / 1581
| 50%
+
| --
 
| 1.2/sec
 
| 1.2/sec
 
| 100 / 85 / 75
 
| 100 / 85 / 75
Line 242: Line 242:
 
| '''Hell Spawn'''
 
| '''Hell Spawn'''
 
| 224 / 840 / 1581
 
| 224 / 840 / 1581
| 50%
+
| --
 
| 1.2/sec
 
| 1.2/sec
 
| 100 / 85 / 75
 
| 100 / 85 / 75
Line 249: Line 249:
 
| '''Ice Spawn'''
 
| '''Ice Spawn'''
 
| 242 / 864 / 1581
 
| 242 / 864 / 1581
| 50%
+
| --
 
| 1.2/sec
 
| 1.2/sec
 
| 100 / 85 / 75
 
| 100 / 85 / 75
Line 256: Line 256:
 
| '''Greater Hell Spawn'''
 
| '''Greater Hell Spawn'''
 
| 248 / 876 / 1598
 
| 248 / 876 / 1598
| 50%
+
| --
 
| 1.2/sec
 
| 1.2/sec
 
| 100 / 85 / 75
 
| 100 / 85 / 75
Line 263: Line 263:
 
| '''Greater Ice Spawn'''
 
| '''Greater Ice Spawn'''
 
| 254 / 888 / 1598
 
| 254 / 888 / 1598
| 50%
+
| --
 
| 1.2/sec
 
| 1.2/sec
 
| 100 / 85 / 75
 
| 100 / 85 / 75
Line 272: Line 272:
 
| '''Slayer'''
 
| '''Slayer'''
 
| -- / 710 / 1917
 
| -- / 710 / 1917
| 50%
+
| --
 
| -- / 85 / 75
 
| -- / 85 / 75
 
| -- / 40 / 33
 
| -- / 40 / 33
Line 278: Line 278:
 
| '''Hell Spawn'''
 
| '''Hell Spawn'''
 
| -- / 710 / 1917
 
| -- / 710 / 1917
| 50%
+
| --
 
| -- / 85 / 75
 
| -- / 85 / 75
 
| -- / 40 / 33
 
| -- / 40 / 33
Line 284: Line 284:
 
| '''Greater Hell Spawn'''
 
| '''Greater Hell Spawn'''
 
| -- / 710 / 1917
 
| -- / 710 / 1917
| 50%
+
| --
 
| -- / 85 / 75
 
| -- / 85 / 75
 
| -- / 40 / 33
 
| -- / 40 / 33
Line 295: Line 295:
 
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
 
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
  
{| style="text-align: center" width="100%"
+
{| width="100%"
 
! Type
 
! Type
 
! Physical
 
! Physical

Revision as of 02:10, 24 April 2008

Baal's Minions are Demons and Animals.

  • Demons: Hell Spawn, Greater Hell Spawn.
  • Animals: Enslaved, Slayer, Ice Boar, Fire Boar, Ice Spawn, Greater Ice Spawn.

Minions may spawn alone, as Suicide Minions, or with Lashers. Lashers can create suicide minions or enrage minions, boosting their stats in a variety of ways. See the Lasher page for details.

This page lists all types of Baal's Minions, both regular and Guest Monsters.

  • Guest Monsters: The alternative, higher-stat, Guest Monster varieties of Slayers, Hell Spawn, and Greater Hell Spawn only appear in Nightmare and Hell difficulty on Act Five.
    • Most of the minion types listed below are never seen in Nightmare or Hell in v1.10 or later, since their spawning options have been replaced with various Guest Monsters.

Greater Ice Spawn are listed in the game stats and on Blizzard's site, but do not appear in the game as of v1.11.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.

Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can vary slightly from the listed values. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed Max TC/Rune
Enslaved 31 / 59 / 79 1179 / 8517 / 34432 269-337 / 1276-1595 / 4119-6865 7 / 7 / 7 36/Dol, 60/Ist, 84/Zod
Slayer 33 / 59 / 81 1422 / 9028 / 36607 300-374 / 1309-1636 / 4292-7152 7 / 7 / 7 36/Dol , 60/Ist, 84/Zod
Ice Boar 35 / 60 / 80 1720 / 9571 / 35520 328-412 / 1344-1680 / 4205-7008 7 / 7 / 7 36/Dol, 60/Ist, 84/Zod
Fire Boar 36 / 60 / 81 1890 / 9571 / 36607 345-431 / 1344-1680 / 4292-7152 7 / 7 / 7 39/Dol, 60/Ist, 84/Zod
Hell Spawn 37 / 62 / 81 2086 / 10753 / 36607 361-450 / 1412-1765 / 4292-7152 7 / 7 / 7 39/Dol, 63/Ist, 87/Zod
Ice Spawn 40 / 64 / 81 2775 / 12083 / 36607 408-507 / 1480-1850 / 4292-7152 7 / 7 / 7 39/Dol, 63/Vex, 87/Zod
Greater Hell Spawn 41 / 65 / 82 3053 / 12808 / 37694 427-531 / 1515-1893 / 4378-7296 7 / 7 / 7 39/Dol , 63/Vex, 87/Zod
Greater Ice Spawn 42 / 66 / 82 3356 / 13532 / 37694 444-554 / 1549-1936 / 4378-7296 7 / 7 / 7 39/Dol, 63/Vex, 87/Zod
Guest Monsters (Act Five, NM/Hell only)
Slayer -- / 66 / 82 -- / 13532 / 35338 -- / 1549-1936 / 4378-7296 -- / 7 / 7 --, 60/Ist, 84/Zod
Hell Spawn -- / 66 / 82 -- / 13532 / 35338 -- / 1549-1936 / 4378-7296 -- / 7 / 7 --, 60/Ist, 87/Zod
Greater Hell Spawn -- / 66 / 82 -- / 13532 / 35338 -- / 1549-1936 / 4378-7296 -- / 7 / 7 --, 63/Vex, 87/Zod


Offense

Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.

Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Enslaved 187 / 792 / 1546 50% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Slayer 199 / 804 / 1581 50% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Ice Boar 212 / 816 / 1563 50% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Fire Boar 218 / 816 / 1581 50% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Hell Spawn 224 / 840 / 1581 50% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Ice Spawn 242 / 864 / 1581 50% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Greater Hell Spawn 248 / 876 / 1598 50% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Greater Ice Spawn 254 / 888 / 1598 50% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Guest Monsters (Act Five, NM/Hell only)
Slayer -- / 710 / 1917 50% -- / 85 / 75 -- / 40 / 33
Hell Spawn -- / 710 / 1917 50% -- / 85 / 75 -- / 40 / 33
Greater Hell Spawn -- / 710 / 1917 50% -- / 85 / 75 -- / 40 / 33


Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Enslaved 187 / 792 / 1546 -- 1.2/sec 100 / 85 / 75 50 / 40 / 33
Slayer 199 / 804 / 1581 -- 1.2/sec 100 / 85 / 75 50 / 40 / 33
Ice Boar 212 / 816 / 1563 -- 1.2/sec 100 / 85 / 75 50 / 40 / 33
Fire Boar 218 / 816 / 1581 -- 1.2/sec 100 / 85 / 75 50 / 40 / 33
Hell Spawn 224 / 840 / 1581 -- 1.2/sec 100 / 85 / 75 50 / 40 / 33
Ice Spawn 242 / 864 / 1581 -- 1.2/sec 100 / 85 / 75 50 / 40 / 33
Greater Hell Spawn 248 / 876 / 1598 -- 1.2/sec 100 / 85 / 75 50 / 40 / 33
Greater Ice Spawn 254 / 888 / 1598 -- 1.2/sec 100 / 85 / 75 50 / 40 / 33
Guest Monsters (Act Five, NM/Hell only)
Slayer -- / 710 / 1917 -- -- / 85 / 75 -- / 40 / 33
Hell Spawn -- / 710 / 1917 -- -- / 85 / 75 -- / 40 / 33
Greater Hell Spawn -- / 710 / 1917 -- -- / 85 / 75 -- / 40 / 33


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Magic Fire Cold Lightning Poison
Enslaved 0% / 0% / 25% 0% / 0% / 0% 0% / 25% / 66% 0% / 50% / 130% 0% / 0% / 15% 0% / 25% / 15%
Slayer 0% / 0% / 25% 0% / 0% / 0% 0% / 0% / 105% 0% / 0% / 33% 0% / 0% / 15% 0% / 0% / 15%
Ice Boar 0% / 0% / 25% 0% / 0% / 0% 0% / 0% / 33% 0% / 0% / 140% 0% / 0% / 15% 0% / 0% / 15%
Fire Boar 0% / 0% / 25% 0% / 0% / 0% 0% / 0% / 110% 0% / 0% / 33% 0% / 0% / 15% 0% / 0% / 15%
Hell Spawn 0% / 0% / 33% 0% / 0% / 0% 0% / 0% / 115% 0% / 0% / 33% 0% / 0% / 15% 0% / 0% / 15%
Ice Spawn 0% / 0% / 33% 0% / 0% / 0% 0% / 0% / 33% 0% / 0% / 150% 0% / 0% / 15% 0% / 0% / 15%
Greater Hell Spawn 0% / 0% / 33% 0% / 0% / 0% 0% / 0% / 120% 0% / 0% / 33% 0% / 0% / 15% 0% / 0% / 15%
Guest Monsters (Act Five, NM/Hell only)
Slayer -- / 0% / 33% -- / 0% / 0% -- / 0% / 50% -- / 0% / 130% -- / 0% / 25% -- / 0% / 0%
Hell Spawn -- / 0% / 33% -- / 0% / 0% -- / 0% / 110% -- / 0% / 50% -- / 0% / 25% -- / 0% / 0%
Greater Hell Spawn -- / 0% / 33% -- / 0% / 0% -- / 0% / 50% -- / 0% / 135% -- / 0% / 25% -- / 0% / 0%