Minion

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Revision as of 04:03, 31 March 2008 by Wowcool (talk | contribs) (Offense)
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Baal's Minions are Demons and Animals.

  • Demons: Hell Spawn, Greater Hell Spawn.
  • Animals: Enslaved, Slayer, Ice Boar, Fire Boar, Ice Spawn, Greater Ice Spawn.

This page lists all types of Baal's Minions, both regular and Guest Monsters.

  • Guest Monsters: Slayer, Hell Spawn, Greater Hell Spawn, only appear in Nightmare and Hell difficulty.
  • Greater Hell Spawn are only found on level 2 of the Worldstone Keep on normal difficulty in v1.11. Various Guest Monsters spawn on that level on Nightmare and Hell, and the NM/Hell versions of Greater Hell Spawn aren't set to appear anywhere.


  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed 1 Max TC/Rune
Enslaved 31 / 59 / 79 1179 / 8517 / 34432 269-337 / 1276-1595 / 4119-6865 7 / 7 / 7 36/Dol, 60/Ist, 84/Zod
Ice Boar 35 / 60 / 80 1720 / 9571 / 35520 328-412 / 1344-1680 / 4205-7008 7 / 7 / 7 36/Dol, 60/Ist, 84/Zod
Fire Boar 36 / 60 / 81 1890 / 9571 / 36607 345-431 / 1344-1680 / 4292-7152 -- / 7 / 7 39/Dol, 60/Ist, 84/Zod
Ice Spawn 40 / 64 / 81 2775 / 12083 / 36607 408-507 / 1480-1850 / 4292-7152 7 / 7 / 7 39/Dol, 63/Vex, 87/Zod
Greater Hell Spawn 41 / -- / -- 3053 / -- / -- 427-531 /-- / -- 7 / -- /-- 39/Dol , --, --
Guest Monsters (Act Five, NM/Hell)
Slayer -- / 59 / 81 -- / 9028 / 36607 -- / 1309-1636 / 4292-7152 -- / 7 / 7 --, 60/Ist, 84/Zod
Hell Spawn -- / 62 / 81 -- / 10753 / 36607 -- / 1412-1765 / 4292-7152 -- / 7 / 7 --, 63/Ist, 87/Zod
Greater Ice Spawn -- / 66 / 82 -- / 13532 / 37694 -- / 1549-1936 / 4378-7296 -- / 7 / 7 --, 63/Vex, 87/Zod

Offense

Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.

Type Melee Attack Attack Rating Melee Attack Attack Rating
Enslaved 15-19 / 36-48 / 68-91 483 / 1134 / 3180 18-22 / 33-55 / 63-104 518 / 1247 / 3498
Ice Boar 17-21 / 36-49 / 68-91 549 / 1170 / 3218 20-25 / 34-56 / 63-104 589 / 1287 / 3539
Fire Boar 17-22 / 36-49 / 69-93 566 / 1170 / 3256 20-26 / 34-56 / 65-106 615 / 1287 / 3581
Ice Spawn 19-24 / 39-52 / 69-93 632 / 1242 / 3256 23-29 / 36-59 / 65-106 682 / 1366 / 3581
Greater Hell Spawn 19-25 / 39-53 / 69-93 649 / 1260 / 3294 23-29 / 37-60 / 65-106 700 / 1386 / 3623
Guest Monsters (Act Five, NM/Hell)
Slayer 16-20 / 36-49 / 69-93 516 / 1152 / 3256 19-24 / 34-56 / 65-106 557 / 1267 / 3581
Hell Spawn 17-22 / 38-51 / 69-93 582 / 1206 / 3256 21-26 / 35-58 / 65-106 629 / 1326 / 3581
Greater Ice Spawn 20-25 / 41-55 / 69-93 665 / 1278 / 3294 24-30 / 38-63 / 65-106 718 / 1405 / 3623

Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Enslaved 187 / 792 / 1546 50% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Slayer 199 / 804 / 1581 50% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Ice Boar 212 / 816 / 1563 50% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Fire Boar 218 / 816 / 1581 50% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Hell Spawn 224 / 840 / 1581 50% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Ice Spawn 242 / 864 / 1581 50% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Greater Hell Spawn 248 / 876 / 1598 50% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Greater Ice Spawn 254 / 888 / 1598 50% 1.2/sec 100 / 85 / 75 50 / 40 / 33


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Magic Fire Cold Lightning Poison
Enslaved 0% / 0% / 25% 0% / 0% / 0% 0% / 25% / 66% 0% / 50% / 130% 0% / 0% / 15% 0% / 25% / 15%
Slayer 0% / 0% / 25% 0% / 0% / 0% 0% / 0% / 105% 0% / 0% / 33% 0% / 0% / 15% 0% / 0% / 15%
Ice Boar 0% / 0% / 25% 0% / 0% / 0% 0% / 0% / 33% 0% / 0% / 140% 0% / 0% / 15% 0% / 0% / 15%
Fire Boar 0% / 0% / 25% 0% / 0% / 0% 0% / 0% / 110% 0% / 0% / 33% 0% / 0% / 15% 0% / 0% / 15%
Hell Spawn 0% / 0% / 33% 0% / 0% / 0% 0% / 0% / 115% 0% / 0% / 33% 0% / 0% / 15% 0% / 0% / 15%
Ice Spawn 0% / 0% / 33% 0% / 0% / 0% 0% / 0% / 33% 0% / 0% / 150% 0% / 0% / 15% 0% / 0% / 15%
Greater Hell Spawn 0% / 0% / 33% 0% / 0% / 0% 0% / 0% / 120% 0% / 0% / 33% 0% / 0% / 15% 0% / 0% / 15%
Greater Ice Spawn 0% / 0% / 33% 0% / 0% / 0% 0% / 0% / 33% 0% / 0% / 160% 0% / 0% / 15% 0% / 0% / 15%