Difference between revisions of "Monk"

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==Inherent Skill==
 
==Inherent Skill==
[[Image:D1-icon-trap-disarm.gif|frame]]
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[[Image:D1-icon-search.jpg|frame]]
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The Monk has inherent access to the Search skill. It works just as it does for other characters, causing items on the ground to glow and making a blue square appear where the item lies on the overlay map. The only difference is that the Monk doesn't have to read a book or spend any mana to cast Search.
  
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'''Tip:''' Casting Search several times in rapid succession will make the effect last much longer than it does from a single cast.
  
 
==Stats and Attributes==
 
==Stats and Attributes==

Revision as of 02:37, 22 August 2008

These it.


Inherent Skill

D1-icon-search.jpg

The Monk has inherent access to the Search skill. It works just as it does for other characters, causing items on the ground to glow and making a blue square appear where the item lies on the overlay map. The only difference is that the Monk doesn't have to read a book or spend any mana to cast Search.

Tip: Casting Search several times in rapid succession will make the effect last much longer than it does from a single cast.

Stats and Attributes

A collection of useful stats and figures for the Warrior. Refer to the Diablo Characters page to see these figures, and others, in tables for easy comparison between the six character classes of Diablo and Hellfire.

Start Values Max Values
(Naked)
Max Values (Equipped) *
Diablo / Hellfire **
Increases
Life: 70
Mana: 10
Strength: 30
Magic:10
Dexterity: 20
Vitality: 25
Life: 316
Mana: 98
Strength: 250
Magic:50
Dexterity: 60
Vitality: 100
Life: 796 / 916
Mana: 533 / 568
Strength: 425 / 485
Magic: 225 / 285
Dexterity: 225 / 285
Vitality: 265 / 325
To/Hit: 392
AC: 349 / 401

Per Level Up: ***

  • Life: + 2 per Vitality
  • Mana: + 1 per Magic

Per Attribute point:

  • 1 Vitality = 2 life
  • 1 Magic = 1 mana
  • * Not all maximum values can be achieved at once. Each value is only attainable by devoting all of your equipment to that particular attribute or statistic.
  • ** Hellfire maximum values are higher for the Rogue, Warrior, and Sorcerer since new uniques added in Hellfire make possible much higher attribute levels. The values for mana and life do not include the unique jewelry that transfers life to mana, or vice versa.
  • *** No life or mana increases are granted at level 50.

Rogue Tactics

Ront.

Melee Combat

Roeds.

Magery

Ros.

Bow Strategy

Ths.

Spell Support

Fing.

Bow Damage Limitation

To__.)


Monk Lore

Monks were added in Hellfire.





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