Normal Act 2

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search

You have arrived at the coastal town of Lut Gholein. Since the Dark Wanderer passed through, there are many mysterious happenings in the town that you will need to get to the bottom of in order to follow Diablo's trail.

Drops

The drops in the first part of the act are poor. Most of the early denizens are level 13-14 and the best TC they can drop from is 15. For runes, they only drop the first four runes. The Sets/Uniques that a level 13 monster can drop from TC 15 or earlier are:
Rings and Amulets - Nagelring, Civerb's Icon
TC 15 - Isenhart's Lightbrand, Berserker's Hatchet, Isenhart's Horns, Civerb's Cudgel
TC 12 - Hsarus' Iron Stay, Hsarus' Iron Heel, Cleglaw's Pincers, Berserker's Headgear, Civerb's Ward
TC 9 - Deathspade, Gorefoot, Bloodfist, Serpent Lord, Crushflange, Arctic Binding
TC 6 - Dimoak's Hue, Axe of Fechmar, Leadcrow, Blood Crescent, Umbral Disk, The Dragon Chang, Stoutnail, Cleglaw's Claw
TC 3 - Pelta Lunata, Biggin's Bonnet, Felloak, Gull, The Gnasher, Hotspur, Hand of Broc, Greyform, Lenymo, Knell Striker, Pluckeye, Bane Ash, Rixot's Keen, Torch of Iro, Hsarus' Iron Fist, Infernal Cranium, Death's Hand, Arctic Furs, Death's Guard
A total of 28 possible unique items and 18 possible set items, the majority of which are in the lowest two TC's. A level 13 monster will drop a unique only if it drops from TC 9 or less.

In the Halls of the Dead, the level of the denizens rises to 15, the best TC they can drop from is still 15, and they can still only drop the first four runes. That adds the following possible drops:
Rings and Amulets - Nokozan Relic
TC 15 - Cathan's Mesh
TC 9 - The Diggler, Skewer of Krintiz

From the Claw Viper Temple to the bottom level of the Palace, the level of the denizens is 18, the best TC they can drop from is 18, and they can still only drop the first four runes. That adds the following possible drops:
Rings and Amulets - Angelic Wings, Angelic Halo
TC 18 - Cathan's Rule, Isenhart's Case
TC 12 - Gleamscythe, Stormguild, Shadowfang, Angelic Mantle
TC 9 - Snakecord, Razortine, Angelic Sickle
TC 6 - Witherstring
TC 3 - Blinkbat's Form

In the Arcane Sanctuary, the denizens are level 19, the best TC they can drop from is 21, and they can still only drop the first four runes. That adds the following possible drops:
Rings and Amulets - Vidala's Snare
TC 21 - Infernal Sign, Arctic Mitts, Vidala's Fetlock, Cleglaw's Tooth, Cathan's Visage, Berserker's Hauberk
TC 12 - Goreshovel, Coif of Glory, Darkglow, Steelgoad, Maelstrom
TC 6 - The Centurian
TC 3 - Vidala's Ambush

In the false tombs at the end of the Act, some of the denizens are level 20, the best TC they can drop from is 21, and they can drop the first eight runes. The additional Sets/Uniques that a level 20 monster can drop from TC 21 or earlier are:
Rings and Amulets - The Eye of Etlich, Manald Heal, Arcanna's Sign
TC 18 - Sander's Superstition
TC 15 - Bladebone, Bloodrise, Hawkmail
TC 12 - Treads of Cthon, Chance Guards, Swordback Hold
TC 9 - Raven's Claw, Cow King's Hooves, Sander's Riprap, Sander's Taboo, Cow King's Hide
TC 6 - Tarnhelm, Arcanna's Head
TC 3 - Sander's Paragon

Sewers

A series of brick-lined interconnecting rooms and hallways. This area has 3 levels with Radament's lair in the bottom level.

Level 1

Level of Area: 13
Waypoint? No
Super-Unique or Boss: None
Denizens:

Type Level Exp HP's Speed Max TC
/Rune
Attack Elemental Damage AR
Burning Dead 13 130 40-58 5 15/Nef 4-9 Fire: 50% chance of 1-4 113
Burning Dead Archer 13 137 33-66 5 15/Nef 4-6 Fire: 2-4 307
Dried Corpse 13 132 29-69 3 15/Nef 5-10 10%: 46 over 16s (2.9/sec) 113
Sand Raider 13 180 59-92 5 15/Nef #1: 6-9
#2: 9-12
Fire: 1 #1: 213
#2: 219
Type Def Block Regen
Rate
Drain
Effect
Chill
Effect
Phys
Resist
Fire
Resist
Cold
Resist
Light
Resist
Poison
Resist
Magic
Resist
Burning Dead 65 25% 1.2% 0% 50% 0% 0% 50% 0% 0% 50%
Burning Dead Archer 65 -- 1.2% 0% 50% 0% 0% 30% 0% 0% 50%
Dried Corpse 65 -- 1.2% 100% 50% 0% 0% 0% 0% 70% 0%
Sand Raider 65 25% 1.2% 100% 50% 0% 0% 0% 0% 0% 0%

Notes on Denizens:
Sand Raiders have elemental attacks, some fire, others cold, that work like the Sorceress' Enchant skill. Once they are activated by a successful hit, all the hits for a certain amount of time gain the elemental damage boost.

Level 2

Level of Area: 13
Waypoint? Yes
Super-Unique or Boss: None
Denizens:

Type Level Exp HP's Speed Max TC
/Rune
Attack Elemental Damage AR
Burning Dead 13 130 40-58 5 15/Nef 4-9 Fire: 50% chance of 1-4 113
Burning Dead Archer 13 137 33-66 5 15/Nef 4-6 Fire: 2-4 307
Dried Corpse 13 132 29-69 3 15/Nef 5-10 10%: 46 over 16s (2.9/sec) 113
Sand Raider 13 180 59-92 5 15/Nef #1: 6-9
#2: 9-12
Fire: 1 #1: 213
#2: 219
Type Def Block Regen
Rate
Drain
Effect
Chill
Effect
Phys
Resist
Fire
Resist
Cold
Resist
Light
Resist
Poison
Resist
Magic
Resist
Burning Dead 65 25% 1.2% 0% 50% 0% 0% 50% 0% 0% 50%
Burning Dead Archer 65 -- 1.2% 0% 50% 0% 0% 30% 0% 0% 50%
Dried Corpse 65 -- 1.2% 100% 50% 0% 0% 0% 0% 70% 0%
Sand Raider 65 25% 1.2% 100% 50% 0% 0% 0% 0% 0% 0%

Notes on Denizens:
Sand Raiders have elemental attacks, some fire, others cold, that work like the Sorceress' Enchant skill. Once they are activated by a successful hit, all the hits for a certain amount of time gain the elemental damage boost.

Level 3

Level of Area: 14
Waypoint? No
Super-Unique or Boss: Radament, whose mods in Normal are "Undead, Extra Fast"

Type Level Exp HP's Speed Max TC
/Rune
Attack Elemental Damage AR
Burning Dead 13 130 40-58 5 15/Nef 4-9 Fire: 50% chance of 1-4 113
Burning Dead Mage - Poison 14 94 27-38 5 18/Nef -- Poison: 26 over 8s (3.2/sec) --
Burning Dead Mage - Fire 14 94 27-38 5 18/Nef -- Fire: 7-12 --
Burning Dead Mage - Lightning 14 94 27-38 5 18/Nef -- Lightning: 4-15 --
Dried Corpse 13 132 29-69 3 15/Nef 5-10 10%: 46 over 16s (2.9/sec) 113
Horror 14 143 45-62 5 15/Nef 4-10 Lightning: 60% chance of 3-6 125
Horror Mage - Fire 14 123 33-48 5 18/Nef -- Fire: 7-13 --
Huntress 14 119 27-46 5 15/Nef 5-12 -- 125
Radament 19 446 278 2-3 27/Ral 9-20 Melee Poison: 1838-2763 over 80s (23-34.5/sec)
Poison Breath: 28 over 16s (1.8/sec)
176
Type Def Block Regen
Rate
Drain
Effect
Chill
Effect
Phys
Resist
Fire
Resist
Cold
Resist
Light
Resist
Poison
Resist
Magic
Resist
Burning Dead 65 25% 1.2% 0% 50% 0% 0% 50% 0% 0% 50%
Burning Dead Mage - Poison 70 -- 1.2% 0% 50% 0% 0% 0% 70% 50% 0%
Burning Dead Mage - Fire 70 -- 1.2% 0% 50% 0% 70% 0% 0% 50% 0%
Burning Dead Mage - Lightning 70 -- 1.2% 0% 50% 0% 50% 0% 30% 50% 0%
Dried Corpse 65 -- 1.2% 100% 50% 0% 0% 0% 0% 70% 0%
Horror 70 30% 1.2% 0% 50% 0% 20% 0% 0% 60% 50%
Horror Mage - Fire 85 -- 1.2% 0% 50% 0% 30% 0% 0% 50% 0%
Huntress 53 15% 1.2% 100% 50% 0% 0% 0% 0% 0% 0%
Radament 60 -- -- 100% 50% 0% 0% 40% 0% 50% 0%

Rocky Waste

An area of rocky desert just outside Lut Gholein. Contains the Stony Tomb and leads to the Dry Hills. Level of Area: 14
Waypoint? No
Super-Unique or Boss: None
Denizens:

Type Level Exp HP's Speed Max TC
/Rune
Attack Elemental Damage AR
Carrion Bird 14 140 32-51 4 15/Nef 9-12 -- 125
Dung Soldier 14 211 32-53 4 15/Nef #1: 5-15
#2: 5-12
Shock: 4-12
#1: 20% chance of 5-12 Light
#2: None
Shock: 20% chance of 1-2 Light
#1: 125
#2: 125
Flying Scimitar 12 116 38-52 Special 3-9 -- 103
Huntress 14 119 27-46 5 15/Nef 5-12 -- 125
Sand Leaper 14 158 32-93 10 15/Nef 6-12 -- 125
Slinger 14 113 25-41 5 15/Nef 5-12 -- 125
Type Def Block Regen
Rate
Drain
Effect
Chill
Effect
Phys
Resist
Fire
Resist
Cold
Resist
Light
Resist
Poison
Resist
Magic
Resist
Carrion Bird 70 -- 1.2% 100% 50% 0% 0% 0% 0% 0% 0%
Dung Soldier 70 -- 1.2% 100% 50% 0% 0% 0% 0% 0% 0%
Flying Scimitar 60 -- 1.2% 0% 50% 0% 0% 0% 0% 70% 0%
Huntress 53 15% 1.2% 100% 50% 0% 0% 0% 0% 0% 0%
Sand Leaper 70 -- 1.2% 100% 50% 0% 0% 0% 0% 0% 0%
Slinger 48 15% 1.2% 100% 50% 0% 0% 0% 0% 0% 0%

Notes on Denizens:
Flying Scimitars appear from trapped chests and urns and only drop Scimitars.

Stony Tomb

An 2-level optional area with a golden chest at the bottom.

Level 1

Level of Area: 12
Waypoint? No
Super-Unique or Boss: None
Denizens:

Type Level Exp HP's Speed Max TC
/Rune
Attack Elemental Damage AR
Burning Dead Mage - Lightning 14 94 27-38 5 18/Nef -- Lightning: 4-15 --
Dung Soldier 14 211 32-53 4 15/Nef #1: 5-15
#2: 5-12
Shock: 4-12
#1: 20% chance of 5-12 Light
#2: None
Shock: 20% chance of 1-2 Light
#1: 125
#2: 125
Horror 14 143 45-62 5 15/Nef 4-10 Lightning: 60% chance of 3-6 125
Type Def Block Regen
Rate
Drain
Effect
Chill
Effect
Phys
Resist
Fire
Resist
Cold
Resist
Light
Resist
Poison
Resist
Magic
Resist
Burning Dead Mage - Lightning 70 -- 1.2% 0% 50% 0% 50% 0% 30% 50% 0%
Dung Soldier 70 -- 1.2% 100% 50% 0% 0% 0% 0% 0% 0%
Horror 14 143 45-62 5 15/Nef 4-10 Lightning: 60% chance of 3-6 125

Level 2

Level of Area: 12
Waypoint? No
Super-Unique or Boss: Creeping Feature, a Decayed-class Super-Unique. His mods in Normal are "Undead, Extra Strong, Cold Enchanted"
Denizens:

Type Level Exp HP's Speed Max TC
/Rune
Attack Elemental Damage AR
Burning Dead Mage - Poison 14 94 27-38 5 18/Nef -- Poison: 26 over 8s (3.2/sec) --
Creeping Feature 18 805 140-324 3 15/Nef #1: 16-30
#2: 16-30
#1: 10% chance of 62 posion over 16s (3.9/sec)
#2: --
#1: 315
#2: 315
Decayed 15 161 35-81 3 15/Nef 6-11 10%: 52 over 16s (3.2/sec) 135
Dung Soldier 14 211 32-53 4 15/Nef #1: 5-15
#2: 5-12
Shock: 4-12
#1: 20% chance of 5-12 Light
#2: None
Shock: 20% chance of 1-2 Light
#1: 125
#2: 125
Horror 14 143 45-62 5 15/Nef 4-10 Lightning: 60% chance of 3-6 125
Type Def Block Regen
Rate
Drain
Effect
Chill
Effect
Phys
Resist
Fire
Resist
Cold
Resist
Light
Resist
Poison
Resist
Magic
Resist
Burning Dead Mage - Poison 70 -- 1.2% 0% 50% 0% 0% 0% 70% 50% 0%
Creeping Feature 75 -- -- 0% 0% 0% 0% 75% 0% 70% 0%
Decayed 75 -- 1.2% 100% 50% 0% 0% 0% 0% 70% 0%
Dung Soldier 70 -- 1.2% 100% 50% 0% 0% 0% 0% 0% 0%
Horror 14 143 45-62 5 15/Nef 4-10 Lightning: 60% chance of 3-6 125

Dry Hills

An area of rocky desert accessed through the Rocky Waste and leads to the Far Oasis. Contains the Halls of the Dead. Level of Area: 15
Waypoint? Yes
Super-Unique or Boss: None
Denizens:

Type Level Exp HP's Speed Max TC
/Rune
Attack Elemental Damage AR
Cave Leaper 14 158 32-93 10 15/Nef 6-12 -- 125
Saber Cat 15 130 29-50 6 15/Nef 5-12 -- 135
Spear Cat 15 124 28-45 5 15/Nef 1 -- 135
Undead Scavenger 15 154 34-55 4 15/Nef 9-12 -- 135
Type Def Block Regen
Rate
Drain
Effect
Chill
Effect
Phys
Resist
Fire
Resist
Cold
Resist
Light
Resist
Poison
Resist
Magic
Resist
Cave Leaper 70 -- 1.2% 100% 50% 0% 0% 0% 0% 0% 0%
Saber Cat 56 20% 1.2% 100% 50% 0% 0% 0% 0% 0% 0%
Spear Cat 52 16% 1.2% 100% 50% 0% 0% 0% 0% 0% 0%
Undead Scavenger 75 -- 1.2% 100% 50% 0% 0% 0% 0% 0% 0%

Halls of the Dead

A 3-level dungeon located in the Dry Hills at the bottom of which is the Horadric Cube.

Levels 1 & 2

Level of Area: 12 for level 1 and 13 for level 2
Waypoint? Level 2
Super-Unique or Boss: None

Type Level Exp HP's Speed Max TC
/Rune
Attack Elemental Damage AR
Decayed 15 161 35-81 3 15/Nef 6-11 10%: 52 over 16s (3.2/sec) 135
Desert Wing 15 152 22-78 7 15/Nef #1: 7-10
#2: 5-10
#2: 65% chance of 7-10 Light #1: 135
#2: 279
Dried Corpse 13 132 29-69 3 15/Nef 5-10 10%: 46 over 16s (2.9/sec) 113
Fire Tower 1 283 70-141 -- -- -- Fire: 6-9 --
Hollow One 15 252 100-123 2 15/Nef Melee: 12-16
Unholy Bolt: 3-6
Melee: 15% chance of 938-1250 Poison over 80s (11.7-15.6/sec)
Breath: 7 over 4s (1.8/sec)
Melee: 135
Mummy Sarcophagus 15 608 497 -- -- -- -- --
Returned 6 68 17-25 4 6/-- 2-5 -- 41
Spear Cat 15 124 28-45 5 15/Nef 1 -- 135
Type Def Block Regen
Rate
Drain
Effect
Chill
Effect
Phys
Resist
Fire
Resist
Cold
Resist
Light
Resist
Poison
Resist
Magic
Resist
Decayed 75 -- 1.2% 100% 50% 0% 0% 0% 0% 70% 0%
Desert Wing 75 -- 1.2% 100% 50% 0% 0% 0% 0% 0% 0%
Dried Corpse 65 -- 1.2% 100% 50% 0% 0% 0% 0% 70% 0%
Fire Tower 2 -- -- 0% 0% 90% 90% 0% 0% 70% 90%
Hollow One 75 -- 1.8% 100% 50% 0% 0% 0% 0% 0% 50%
Mummy Sarcophagus 50 -- -- 0% 0% 0% 0% 50% 0% 50% 0%
Returned 30 15% 1.2% 0% 50% 0% 0% 0% 0% 0% 50%
Spear Cat 52 16% 1.2% 100% 50% 0% 0% 0% 0% 0% 0%

Notes on Denizens:
Fire Towers only appear on level 1

Level 3

Level of Area: 13
Waypoint? Yes
Super-Unique or Boss: Blood Witch the Wild, a Saber Cat-class Super Unique. Her mods in Normal are "Extra Strong, Cursed"

Type Level Exp HP's Speed Max TC
/Rune
Attack Elemental Damage AR
Blood Witch the Wild 17 595 108-184 5 15/Nef 11-30 -- 296
Decayed 15 161 35-81 3 15/Nef 6-11 10%: 52 over 16s (3.2/sec) 135
Desert Wing 15 152 22-78 7 15/Nef #1: 7-10
#2: 5-10
#2: 65% chance of 7-10 Light #1: 135
#2: 279
Hollow One 15 252 100-123 2 15/Nef Melee: 12-16
Unholy Bolt: 3-6
Melee: 15% chance of 938-1250 Poison over 80s (11.7-15.6/sec)
Breath: 7 over 4s (1.8/sec)
Melee: 135
Huntress 14 119 27-46 5 15/Nef 5-12 -- 125
Returned 6 68 17-25 4 6/-- 2-5 -- 41
Spear Cat 15 124 28-45 5 15/Nef 1 -- 135
Type Def Block Regen
Rate
Drain
Effect
Chill
Effect
Phys
Resist
Fire
Resist
Cold
Resist
Light
Resist
Poison
Resist
Magic
Resist
Blood Witch the Wild 53 15% -- 100% 50% 0% 0% 0% 0% 0% 0%
Decayed 75 -- 1.2% 100% 50% 0% 0% 0% 0% 70% 0%
Desert Wing 75 -- 1.2% 100% 50% 0% 0% 0% 0% 0% 0%
Hollow One 75 -- 1.8% 100% 50% 0% 0% 0% 0% 0% 50%
Huntress 53 15% 1.2% 100% 50% 0% 0% 0% 0% 0% 0%
Returned 30 15% 1.2% 0% 50% 0% 0% 0% 0% 0% 50%
Spear Cat 52 16% 1.2% 100% 50% 0% 0% 0% 0% 0% 0%

Far Oasis

An area of rocky desert with the occasional oasis accessed through the Dry Hills and leads to the Lost City. Contains the Maggot Lair. Level of Area: 16
Waypoint? Yes
Super-Unique or Boss: Beetleburst, a Scarab-class Super-Unique. His mods in Normal are "Magic Resistant"
Denizens:

Type Level Exp HP's Speed Max TC
/Rune
Attack Elemental Damage AR
Dung Soldier 14 211 32-53 4 15/Nef #1: 5-15
#2: 5-12
Shock: 4-12
#1: 20% chance of 5-12 Light
#2: None
Shock: 20% chance of 1-2 Light
#1: 125
#2: 125
Dung Soldier 14 211 32-53 4 15/Nef #1: 5-15
#2: 5-12
Shock: 4-12
#1: 20% chance of 5-12 Light
#2: None
Shock: 20% chance of 1-2 Light
#1: 125
#2: 125
Cave Leaper 14 158 32-93 10 15/Nef 6-12 -- 125
Saber Cat 15 130 29-50 6 15/Nef 5-12 -- 135
Spear Cat 15 124 28-45 5 15/Nef 1 -- 135
Undead Scavenger 15 154 34-55 4 15/Nef 9-12 -- 135
Type Def Block Regen
Rate
Drain
Effect
Chill
Effect
Phys
Resist
Fire
Resist
Cold
Resist
Light
Resist
Poison
Resist
Magic
Resist
Dung Soldier 70 -- 1.2% 100% 50% 0% 0% 0% 0% 0% 0%
Dung Soldier 70 -- 1.2% 100% 50% 0% 0% 0% 0% 0% 0%
Cave Leaper 70 -- 1.2% 100% 50% 0% 0% 0% 0% 0% 0%
Saber Cat 56 20% 1.2% 100% 50% 0% 0% 0% 0% 0% 0%
Spear Cat 52 16% 1.2% 100% 50% 0% 0% 0% 0% 0% 0%
Undead Scavenger 75 -- 1.2% 100% 50% 0% 0% 0% 0% 0% 0%

Halls of the Dead

A 3-level dungeon located in the Dry Hills at the bottom of which is the Horadric Cube.

Levels 1 & 2

Lut Gholein

Shopping

The items sold have an ilvl of clvl+5 with a cap of ilvl 20. Normal, socketed and magic items are sold. This is the last act where socketed items are sold.

Fara

She sells the best armor and weapons, repairs items and heals.

The types of armor she sells are:
Helm, Full Helm, Ring Mail, Scale Mail, Chain Mail, Breast Plate, Splint Mail, Large Shield, Kite Shield, Heavy Gloves, Chain Gloves, Light Gauntlets, Heavy Boots, Chain Boots, Light Plated Boots, Light Belt, Belt, Heavy Belt

The types of weapons she sells are:
Double Axe, Military Pick, Broad Axe, Battle Axe, Mace, Morning Star, Flail, Scimitar, Sabre, Falchion, Broad Sword, Long Sword, Claymore, Dirk, Kris, Throwing Axe, Balanced Knife, Balanced Axe, Pilum, Short Spear, Trident, Brandistock, Spetum, Voulge, Scythe, Long Bow, Composite Bow, Crossbow, Hatchet Hands, Cestus

Her best sells are:

  • Three socket Breast Plates
  • Gloves of Fortune
  • Boots of Fortune

Drognan

He sells magical items.

The types of armor he sells are:
Bone Shield, Spiked Shield

The types of weapons he sells are:
Wand, Yew Wand, Bone Wand, Scepter, Grand Scepter, Crystal Sword, Long Staff, Gnarled Staff, Battle Staff

His best sells are:

  • Bone Shields of Deflecting
  • Socketed weapons

Elzix

He sells lower quality armor and weapons than Fara. He also provides gambling to characters.

The types of armor he sells are:
Cap, Skull Cap, Leather Armor, Hard Leather Armor, Studded Leather, Ring Mail, Buckler, Small Shield, Leather Gloves, Heavy Gloves, Boots, Heavy Boots, Sash, Light Belt

The types of weapons he sells are:
Hand Axe, Axe, Large Axe, Broad Axe, Spiked Club, Mace, Short Sword, Scimitar, Sabre, Falchion, Two-Handed Sword, Dagger, Dirk, Throwing Knife, Throwing Axe, Javelin, Pilum, Spear, Trident, Bardiche, Hunter's Bow, Long Bow, Composite Bow, Light Crossbow, Hatchet Hands, Cestus

His best sells are:

  • Gloves of Fortune
  • Boots of Fortune
  • Theoretically, he can sell +1 skill tree Short Swords and Javelins, but the chances of them appearing are very, very small

Lysander

He sells key and potions.

Greiz

He will hire to you desert guardsmen mercenaries. The guardsmen can be equiped with either spear-class or polearm-class weapons. Guardsmen also have an aura:
Combat Mercenary: Prayer, which heals all party members.
Offensive Mercenary: Blessed Aim, which increases party attack rating.
Defensive Mercenary: Defiance, which boosts party defense.

Other NPC's

Atma

She provides your first quest and heals.

Deckard Cain

He identifies items for you.

Geglash

If you never talk to him, you miss nothing.

Jerhyn

The ruler of Lut Gholein. He will provide you with a quest and provides a lot of back story to this act.

Kaelan

One of the guards that blocks the entrance to the Palace until you have the appropriate quest.

Meshif

He will take you to Act 3 when you finish this act.

Warriv

He can take you back to Act 1, but it is easier to use the way points.

Questing

Lut Gholein is the hub of this Act, with five different ways of leaving town - through the trap door by Greiz into the Sewers, through the door in the docks into the Sewers, through the archway into the desert, down the stairs into the Palace and through the way point.

Consider postponing the first quest and going into the desert to get the Horadric Cube in the Halls of the Dead before going into the Sewers. Usually, your stash is bursting with items to be cubed by the time you find the cube.