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A melee fighter with a few magical attacks, the Paladin can battle the demons on his own, or use his magics to ennoble his party to new levels of ferocity.

The Knights of Westmarch who felled the armies of mighty Leoric are pure at heart and closely follow the teachings of Zakarum, the Religion of the Light. A battle-ready warrior for whom faith is a shield, the Paladin fights for what he believes to be right. His steadfastness gives him powers to bestow blessings to his friends and wreak cruel justice on foes. There are those who call the Paladin an overwrought zealot, but others recognize in him the strength and goodness of the Light.

Starting Attributes

  • Strength: 25
  • Dexterity: 20
  • Vitality: 25
  • Energy: 15
  • Hit Points: 55
  • Stamina: 89
  • Mana: 15

Each Character Level

  • Life +2
  • Stamina +1
  • Mana +1.5

Attribute Point Effect

  • 1 Vitality point gives 3 Life
  • 1 Vitality point gives 1 Stamina
  • 1 Energy point gives 1.5 Mana