Difference between revisions of "Pandemonium Diablo"

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[[Image:Mon-pand-diablo1.jpg|thumb|222px|Pandemonium Diablo in Uber Tristram]]
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{{Uber Monsters}}[[Image:Mon-pand-diablo1.jpg|thumb|222px|Pandemonium Diablo in Uber Tristram]]Pandemonium Diablo is found only in Uber Tristram, at the culmination of the [[Pandemonium Event]]. Vastly stronger than the [[Diablo]] players encounter at the end of Act Four, Pandemonium Diablo possesses far higher statistics, including hit points, damage, and resistances, as well as several new skills.
  
Coming soon.
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Beware his Bone Prison; it's difficult to destroy and can imprison a player or minion for quite a while. He regenerates hit points at twice the normal rate, and has an ungodly number of them to begin with.
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The Red Lightning Hose deals half physical, half lightning damage. Full Lightning Resistance and Damage Reduction/a high Block Rate may allow you to survive this attack.
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The biggest difference you'll notice is that this version of Diablo now has much higher life, much higher resistances, more powerful attacks, and Armageddon. He also regenerates life at twice the normal rate. Beware!
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His skills:
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* '''Fire Nova'''. A ring of exploding fireballs.
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* '''Red Lightning Hose'''. This pink spray of doom deals half lightning and half physical damage.
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* '''Cold Touch'''. Chills and slows players without proper equipment. (Can not be frozen.)
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* '''Fire Wall'''. Stand not ye still.
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* '''Firestorm'''. Diablo's special moving firewall attack, this snakes along and deals huge damage to anything nearby.
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* '''Bone Prison'''. Diablo targets stationary characters and especially town portals with this form of entrapment.
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* '''Charge'''. Dropping to all fours, Diablo races in to close the distance. He is highly vulnerable in this mode, losing his blocking, so quite a few hits can be scored if he does it while chilled or slowed by a Decrepify curse.
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* '''Armageddon'''. Just like the Druid skill, this rains fireballs down all around Diablo, damaging any  players in the vicinity.
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{|
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! Statistics
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! Defenses
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|-
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|
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* '''Level:''' 110
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* '''Experience:''' 5,539,200
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* '''Hit Points:''' 650000-660000
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* '''Melee Attack #1:'''
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** '''Damage:''' 481-494
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** '''Attack Rating:''' 14043
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* '''Melee Attack #2:'''
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** '''Damage:''' 143-299
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** '''Attack Rating:''' 13064
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|
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* '''Defense:''' 2940
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* '''Blocking:''' 50%
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* '''Resistances:'''
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** '''to Physical:''' 50%
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** '''to Magic:''' 75%
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** '''to Fire:''' 110%
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** '''to Cold:''' 75%
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** '''to Lightning:'''75%
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** '''to Poison:''' 75%
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* '''Immunities:''' Fire
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* '''Drain Effectiveness:''' 15
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* '''Chill Effectiveness:''' 10
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|}
  
  
  
  
[[category:monsters]]
 
 
[[category:superuniques]]
 
[[category:superuniques]]

Revision as of 14:51, 5 March 2008

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!
Uber Monsters

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Beware his Bone Prison; it's difficult to destroy and can imprison a player or minion for quite a while. He regenerates hit points at twice the normal rate, and has an ungodly number of them to begin with.

The Red Lightning Hose deals half physical, half lightning damage. Full Lightning Resistance and Damage Reduction/a high Block Rate may allow you to survive this attack.

The biggest difference you'll notice is that this version of Diablo now has much higher life, much higher resistances, more powerful attacks, and Armageddon. He also regenerates life at twice the normal rate. Beware!

His skills:

  • Fire Nova. A ring of exploding fireballs.
  • Red Lightning Hose. This pink spray of doom deals half lightning and half physical damage.
  • Cold Touch. Chills and slows players without proper equipment. (Can not be frozen.)
  • Fire Wall. Stand not ye still.
  • Firestorm. Diablo's special moving firewall attack, this snakes along and deals huge damage to anything nearby.
  • Bone Prison. Diablo targets stationary characters and especially town portals with this form of entrapment.
  • Charge. Dropping to all fours, Diablo races in to close the distance. He is highly vulnerable in this mode, losing his blocking, so quite a few hits can be scored if he does it while chilled or slowed by a Decrepify curse.
  • Armageddon. Just like the Druid skill, this rains fireballs down all around Diablo, damaging any players in the vicinity.
Statistics Defenses
  • Level: 110
  • Experience: 5,539,200
  • Hit Points: 650000-660000
  • Melee Attack #1:
    • Damage: 481-494
    • Attack Rating: 14043
  • Melee Attack #2:
    • Damage: 143-299
    • Attack Rating: 13064
  • Defense: 2940
  • Blocking: 50%
  • Resistances:
    • to Physical: 50%
    • to Magic: 75%
    • to Fire: 110%
    • to Cold: 75%
    • to Lightning:75%
    • to Poison: 75%
  • Immunities: Fire
  • Drain Effectiveness: 15
  • Chill Effectiveness: 10