Difference between revisions of "Poisoned Water Supply"

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+10% Resist All
 
+10% Resist All
 
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Entering the passage takes you to a long, narrow cave-like level with a few branching forks. In the cave you will find a variety of [[D1 Monsters|Fallen]], as well as several [[D1 Monsters|Goatmen]]. You must kill all of the monsters in the Dark Passage, not just the ones near the stream at the end of the level. When you do, heroic music sounds and the yellow stream turns blue. When you return to town after clearing the Dark Passage, the water in the well is also blue, and when you speak with him Pepin surmises that the mere presence of the demons was enough to poison the water.  
+
Entering the passage takes you to a long, narrow [[Diablo_Levels#Caves|cave-like level]] with a few branching forks. In the cave you will find a variety of [[D1 Monsters|Fallen]], as well as several [[D1 Monsters|Goatmen]]. You must kill all of the monsters in the Dark Passage, not just the ones near the stream at the end of the level. When you do, heroic music sounds and the yellow stream turns blue.  
  
He also rewards you for your efforts with a unique ring. Once identified, it is revealed to be the Ring of Truth, which should be a substantial upgrade over whichever (if any) rings your low level character has thus far obtained.
+
When you return to town after clearing the Dark Passage, the water in the well is also blue, and when you speak with him Pepin surmises that the mere presence of the demons was enough to poison the water. He also rewards you for your efforts with a unique ring. Once identified, it is revealed to be the Ring of Truth, which should be a substantial upgrade over whichever (if any) rings your low level character has thus far obtained.
  
 
===Strategy Tips===
 
===Strategy Tips===
  
The quest is not complicated, but the goatmen in the Dark Passage are the highest level monsters yet encountered, and should be a challenge for a low level character. The level itself adds to the difficulty, since it's narrow and quite linear. There is nowhere to run that's far enough to lose pursuing monsters, and there are no doorways to bottleneck the demons. Advancing very cautiously is the key, since while one goatman can be an ordeal at this early stage in the game, two or three at once is a very dangerous situation.
+
The quest is not complicated, but the goatmen in the Dark Passage are the highest level monsters yet encountered, and should be a challenge for a low level character.  
 +
 
 +
The level itself adds to the difficulty, since it's narrow and quite linear. There is nowhere to run that's far enough to lose pursuing monsters, and there are no doorways to bottleneck the demons. Visibility can be a problem as well, since the [[Diablo_Levels#Caves|cave walls]] do not go transparent when you are behind them, and it's hard to see your character or short enemies like Dark Ones when you are along the lower wall of this level. Advancing very cautiously is the key, since while one goatman can be an ordeal at this early stage in the game, two or three at once is a very dangerous situation.
  
 
Goatmen move erratically; closing in fairly quickly, but seldom advancing in a straight line, which makes them difficult for rogues or mages to fire at. Goatmen can string their hits fairly well, but pause and get confused if the target moves just out of reach. If you retreat with a ranged attacker, try to stay within two or three squares, so the goatman will pause, and then come straight at you. If you move further away than a few squares, they usually go back into their default advance, which will have them running all the way to a wall to your left or right, and bouncing back and forth.
 
Goatmen move erratically; closing in fairly quickly, but seldom advancing in a straight line, which makes them difficult for rogues or mages to fire at. Goatmen can string their hits fairly well, but pause and get confused if the target moves just out of reach. If you retreat with a ranged attacker, try to stay within two or three squares, so the goatman will pause, and then come straight at you. If you move further away than a few squares, they usually go back into their default advance, which will have them running all the way to a wall to your left or right, and bouncing back and forth.
 
Visibility can be a problem as well, since the cave walls do not go transparent when you are behind them, and it's hard to see your character or short enemies like Dark Ones when you are along the lower wall of this level.
 
  
  

Revision as of 19:22, 16 November 2009

The Poisoned Water Supply quest is found only in single player games of Diablo and Hellfire, and never in multiplayer games. The quest requires you to enter a sub level off of the second level of the dungeon and kill a variety of fallen and goatmen. The reward is the unique Ring of Truth.

Poisoned Water Supply

  • Quest Name: Poisoned Water Supply
  • Triggered By: Starting the game. If the water in the well is yellow when you first enter town, this quest is active in that game.
  • Frequency: Single player only. Half the time (this or The Skeleton King, but never both)
  • Given by: Pepin, after you first return from the dungeon.
  • Location: Sub level off of dungeon level 2.
  • Reward: The Ring of Truth unique ring (found only in single player).

Pepin the healer tells your character that the town's water supply is tainted, that it's making the townspeople ill, and that they don't have enough reserves to last much longer. You are charged with investigating the matter. Conveniently, you'll find a conspicuous doorway in the dungeon wall on the second level of the dungeon, labeled the Dark Passage.

D1-ring-of-truth.gif

Ring of Truth
+10 Hitpoints
-1 Damage from Enemies
+10% Resist All

Entering the passage takes you to a long, narrow cave-like level with a few branching forks. In the cave you will find a variety of Fallen, as well as several Goatmen. You must kill all of the monsters in the Dark Passage, not just the ones near the stream at the end of the level. When you do, heroic music sounds and the yellow stream turns blue.

When you return to town after clearing the Dark Passage, the water in the well is also blue, and when you speak with him Pepin surmises that the mere presence of the demons was enough to poison the water. He also rewards you for your efforts with a unique ring. Once identified, it is revealed to be the Ring of Truth, which should be a substantial upgrade over whichever (if any) rings your low level character has thus far obtained.

Strategy Tips

The quest is not complicated, but the goatmen in the Dark Passage are the highest level monsters yet encountered, and should be a challenge for a low level character.

The level itself adds to the difficulty, since it's narrow and quite linear. There is nowhere to run that's far enough to lose pursuing monsters, and there are no doorways to bottleneck the demons. Visibility can be a problem as well, since the cave walls do not go transparent when you are behind them, and it's hard to see your character or short enemies like Dark Ones when you are along the lower wall of this level. Advancing very cautiously is the key, since while one goatman can be an ordeal at this early stage in the game, two or three at once is a very dangerous situation.

Goatmen move erratically; closing in fairly quickly, but seldom advancing in a straight line, which makes them difficult for rogues or mages to fire at. Goatmen can string their hits fairly well, but pause and get confused if the target moves just out of reach. If you retreat with a ranged attacker, try to stay within two or three squares, so the goatman will pause, and then come straight at you. If you move further away than a few squares, they usually go back into their default advance, which will have them running all the way to a wall to your left or right, and bouncing back and forth.



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