Difference between revisions of "Prison of Ice"

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Revision as of 13:56, 11 October 2011

Quest Three: Prison of Ice

  • Quest Name: Prison of Ice
  • Triggered by: Entering Arreat Plateau (surface area #3)
  • Given by: Malah
  • Location: Frozen River
  • Rewards: +10 to all resistance, Rare (usually) class-specific item.
  • Quest Priority: Not mandatory, but very nice rewards.

Malah tells you about this quest with a long speech. By the time you get this quest you've noticed that Nihlathak has been gone from town for some time, and you have no one to gamble with. Malah says:

"Here is a matter which I hesitate to share, but I believe you are the only one who can help me now. Anya, the young alchemist and daughter to one of our slain leaders, has been missing for some time. She is a strong, crafty woman with a spirit like no other. One night, just before your arrival, I overheard her and Nihlathak arguing about her father's death. The next morning she was gone. Nihlathak has his own tale as to where she went and why. Don't believe him! I fear he is at the root of her disappearance. Please, if you can, search for Anya and bring her back to us. She'll know what to do about Nihlathak."
You can talk to all of the NPCs about this quest, and they all echo her comments, basically saying that Anya is missing, and that they suspect Nihlathak.

If you go to the Frozen River level and then come back to town, the NPCs have gone past suspicious, and call Nihlathak a "snake" and saying that he's "slipped through our fingers". He's actually been gone since around the time you got Quest Two, but never mind that.

Once you find her, she tells you that Nihlathak did this to her, and to tell Malah what's happened to her. When you return to town Malah is eager to talk and she gives you a thawing potion she's prepared.

You return to Anya and click on her, and when you do a huge plume of blueish-white smoke rises up like a geyser. After a few seconds Anya walks out the left of the smoke, and shortly after it vanishes. She casts a town portal (that you can't use) and vanishes back to town.

When you return to town you should talk to both Malah and Anya. Both give you very good rewards for your actions, so this is an essential quest to complete for the rewards, even if you don't need to do it to finish the Act.

+10 to all.
Reward: From Malah you get a scroll that permanently adds +10% to all of your resistances. Do this on all three difficulties and you will have +30% to all, making up most of the increased resistance penalty in the Expansion. Like the other +quest items (potion of life, book of skills) you can only get this reward once per difficulty level, so don't bother trying to mule the scroll or get two of them.

In addition to the resistance scroll from Malah, Anya gives you a Rare, class-specific item for your character class. A sorceress gets a Rare orb, a Druid a rare animal pelt, etc. The Amazon gets either a Javelin, Spear, or Bow, but it's not tied to what you are using, so good luck with that.

Another benefit to rescuing Anya is that you can now gamble again. Nihlathak lets you gamble when you first reach Act Five, but he vanishes soon after and you have no way to gamble until you bring Anya back. (You can take a waypoint to a different act to gamble, if you can't wait for Anya.) You also need Anya to buy throwing potions from.

Tip: Be sure you find the Crystalline Passage Waypoint, or even go on and find the Frozen Tundra Waypoint, before you enter the red portal Anya opens for Quest Four. There is no waypoint in the Frozen River, and if you don't find the Crystalline Passage WP before you go down, you will probably go right back to town and on to Quest Four, and when you portal back from the Quest Four dungeon, you'll have a long walk all the way from the Arreat Plateau waypoint through the Crystalline Passageway back to where you were.

Think of it like Act One. You need to find the Dark Wood Waypoint before you go back to town with the Scroll of Inifus, since you'll then go to the Field of Stones and Tristram, and probably end up having to run all the way from the Field through the Underground Passageway to get back to the Dark Wood. If you do this in the next game you'll have to clear it as you go, which is annoying.