Difference between revisions of "Reanimated Horde"

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** The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
 
** The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
  
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* Reanimated Reanimated Horde are made new by the process, and have their full hit points, are worth full experience, and can drop items just like usual.
 
* Reanimated Reanimated Horde are made new by the process, and have their full hit points, are worth full experience, and can drop items just like usual.
  
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* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
 
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
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* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
 
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
 
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
 
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
 
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
  
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* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
 
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
  
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Revision as of 02:14, 24 April 2008

Reanimated Horde are Undead.

Reanimated Horde are skeletal warriors who drag massive two-handed swords in their eternal quest for revenge. They move very slowly, but are capable of unleashing a fast, short range charge attack which was greatly increased in damage in v1.10 and is now quite a dangerous tactic. Low hit point characters should be very cautious, especially when Cursed, since it's quite possible to die from a single charge, or two in rapid succession from a pair of monsters in the same pack.

Reanimated Horde can spontaneously reanimate, some of them more than once. The self-resurrected monster is made anew, fully restored in hit points, worth normal experience and capable of dropping items again.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed Max TC/Rune
Rot Walker 31 / 61 / 81 903 / 13314 / 48046 163-242 / 1516-1861 / 4721-7724 5 36/Dol, 60/Ist, 87/Zod
Reanimated Horde 33 / 62 / 82 1090 / 14114 / 49473 180-270 / 1553-1906 / 4815-7879 5 39/Dol, 63/Vex, 87/Zod
Prowling Dead 35 / 63 / 83 1322 / 14961 / 50900 198-297 / 1591-1953 / 4910-8035 5 39/Dol, 63/Vex, 87/Zod
Unholy Corpse 40 / 64 / 84 2127 / 15859 / 52327 245-367 / 1628-1998 / 5005-8190 5 39/Dol, 63/Vex, 87/Zod
Defiled Warrior 42 / 65 / 85 2569 / 16810 / 53754 266-397 / 1666-2045 / 5100-8345 5 39/Dol, 66/Vex, 87/Zod
Guest Monsters (Act Five, NM/Hell only)
Rot Walker -- / 61 / 81 -- / 13314 / 48046 -- / 1516-1861 / 4721-7724 5 --, 60/Ist, 87/Zod
Reanimated Horde -- / 62 / 82 -- / 14114 / 49473 -- / 1553-1906 / 4815-7879 5 --, 63/Ist, 87/Zod
Prowling Dead -- / 64 / 84 -- / 15859 / 52327 -- / 1628-1998 / 5005-8190 5 --, 63/Vex, 87/Zod
Defiled Warrior -- / 65 / 85 -- / 16810 / 53754 -- / 1666-2045 / 5100-8345 5 --, 66/Vex, 87/Zod


Offense

Different types of Reanimated Horde can self-reanimate a different number of times. The number does not scale with the difficulty level; just by monster type.

  • Reanimation can not take place once a corpse has been used by one of the various corpse skills.
  • Reanimation takes place from 5-10 seconds after death, with the time only counting when a character is in the vicinity.
  • Reanimated Reanimated Horde are made new by the process, and have their full hit points, are worth full experience, and can drop items just like usual.
Type Attack 1 AR 1 Attack 2 AR 2 Charge Reanimations
Rot Walker 6-17 / 35-56 / 65-102 444 / 1603 / 4395 6-17 / 30-61 / 55-111 297 / 1188 / 3256 12-34 / 96-154 / 243-386 1
Reanimated Horde 7-18 / 35-56 / 65-102 471 / 1628 / 4446 7-18 / 30-61 / 55-111 318 / 1206 / 3294 14-36 / 96-154 / 243-386 1
Prowling Dead 7-19 / 36-57 / 65-103 505 / 1652 / 4498 7-19 / 31-62 / 56-112 338 / 1224 / 3332 14-38 / 99-156 / 243-386 2
Unholy Corpse 8-22 / 36-57 / 65-103 578 / 1676 / 4549 8-22 / 31-62 / 56-112 389 / 1242 / 3370 16-44 / 99-156 / 243-386 2
Defiled Warrior 9-23 / 37-58 / 67-105 608 / 1701 / 4600 9-23 / 31-63 / 57-115 410 / 1260 / 3408 18-46 / 99-156 / 243-386 3
Guest Monsters (Act Five, NM/Hell only)
Rot Walker -- / 35-56 / 65-102 -- / 1603 / 4395 -- / 30-61 / 55-111 -- / 1188 / 3256 -- / 96-154 / 243-386 1
Reanimated Horde -- / 35-56 / 65-102 -- / 1628 / 4446 -- / 30-61 / 55-111 -- / 1206 / 3294 -- / 96-154 / 243-386 1
Prowling Dead -- / 36-57 / 65-103 -- / 1652 / 4498 -- / 31-62 / 56-112 -- / 1224 / 3332 -- / 99-156 / 243-386 2
Unholy Corpse -- / 36-57 / 65-103 -- / 1676 / 4549 -- / 31-62 / 56-112 -- / 1242 / 3370 -- / 96-154 / 243-386 2


Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Rot Walker 199 / 579 / 1106 45% 1.2/sec 100 / 75 / 66 50 / 33 / 25
Reanimated Horde 211 / 588 / 1118 47% 1.2/sec 100 / 75 / 66 50 / 33 / 25
Prowling Dead 224 / 596 / 1131 50% 1.2/sec 100 / 75 / 66 50 / 33 / 25
Unholy Corpse 256 / 604 / 1143 50% 1.2/sec 100 / 75 / 66 50 / 33 / 25
Defiled Warrior 269 / 613 / 1155 50% 1.2/sec 100 / 75 / 66 50 / 33 / 25
Guest Monsters (Act Five, NM/Hell only)
Rot Walker -- / 579 / 1106 45% 1.2/sec -- / 75 / 66 -- / 33 / 25
Reanimated Horde -- / 588 / 1118 47% 1.2/sec -- / 75 / 66 -- / 33 / 25
Prowling Dead -- / 596 / 1131 50% 1.2/sec -- / 75 / 66 -- / 33 / 25
Unholy Corpse -- / 604 / 1143 50% 1.2/sec -- / 75 / 66 -- / 33 / 25


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
Rot Walker 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 130% 0% / 0% / 33% 70% / 70% / 70% 0% / 0% / 0%
Reanimated Horde 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 150% 0% / 0% / 33% 80% / 80% / 80% 0% / 0% / 0%
Prowling Dead 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 170% 0% / 0% / 33% 90% / 90% / 90% 0% / 0% / 0%
Unholy Corpse 20% / 20% / 50% 50% / 50% / 50% 0% / 0% / 50% 0% / 0% / 33% 70% / 100% / 100% 0% / 0% / 0%
Defiled Warrior 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 50% 0% / 0% / 33% 70% / 100% / 100% 50% / 50% / 50%
Guest Monsters (Act Five, NM/Hell only)
Rot Walker -- / 0% / 50% -- / 0% / 0% -- / 0% / 130% -- / 0% / 33% -- / 70% / 70% -- / 0% / 0%
Reanimated Horde -- / 0% / 50% -- / 0% / 0% -- / 0% / 150% -- / 0% / 33% -- / 80% / 80% -- / 0% / 0%
Prowling Dead -- / 0% / 50% -- / 0% / 0% -- / 0% / 170% -- / 0% / 33% -- / 90% / 90% -- / 0% / 0%
Unholy Corpse -- / 0% / 5 0% -- / 0% / 0% -- / 0% / 0% -- / 0% / 0% -- / 10 0% / 12 0% -- / 5 0% / 5 0%


Locations

  • Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.)
  • Many Expansion monsters only appear as Guest Monsters in v1.10+.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Normal Nightmare & Hell
Rot Walker Frozen River Frozen River
Reanimated Horde Glacial Trail --
Prowling Dead Icy Cellar (No boss), Nihlathak's Temple, Halls of Anguish Nihlathak's Temple, Halls of Anguish
Unholy Corpse Halls of Pain (No boss), --
Defiled Warrior Nihlathak's Temple (Pindleskin's pack), Worldstone Keep 1 (No boss) --
Guest Monsters (Act Five, NM/Hell only)
Rot Walker -- Glacial Trail
Reanimated Horde -- The Ancients' Way
Prowling Dead -- Halls of Vaught
Unholy Corpse -- Infernal Pit, Worldstone Keep 1