Runeword Headgear

From Diablo Wiki
Revision as of 04:11, 26 March 2010 by Tobinidas (talk | contribs) (split runeword content from runeword lists)
Jump to: navigation, search
Runewords Nav
Diablo II Items [e]
BeltsBody ArmorBootsCircletsGlovesHelmsShields
Assassin ItemsAmazon ItemsBarbarian ItemsDruid ItemsNecromancer ItemsPaladin ItemsSorceress Items
CharmsClass ItemsCraftedHoradric CubeRunesSet ItemsUniquesJewelsSockets
Guides and Stats
CalculationsGamblingItem GenerationModifiersRunewordsQuest ItemsPotionsEtherealGemsBase Item LevelsMisc
RunewordsRune hunting
Rune listRune FAQ
Runewords Armor
Runewords Headgear
Runewords Shields
Runewords Weapons
Rune Group
Unless defense is a priority (which is often the case) headgear runeword items can be selected for looks. The number of sockets is an issue as well, since many helms can not spawn with 3 sockets.

To Make a Runeword

  1. Items used for Runewords must be gray text items, normal, exceptional, or Elite. Low Quality, Superior, and Ethereal can be used, but you can not use magical, Rare, Set, Crafted, or Unique items, even if they have the correct number of sockets.
  2. The item must be of the correct type.
  3. The item must have exactly the correct number of sockets -- no more.
  4. You must socket the Runes in the correct order.


  • The Runes fill the sockets in numerical order automatically, i.e. in the order 1, 2, 3, .... For example, trying to place the third Rune of a Runeword into the third socket while sockets 1 and 2 are empty will result in the Rune filling socket 1, contrary to intentions. As mentioned elsewhere, it is possible to remove an item from a socket, but the item is destroyed in the process.
  • The Runeword Preparation Recipes tune equipment for receiving Runewords.
  • Check the Rune FAQ for further help.
Runeword Stats Comments Active In
1.11 1.10 1.09

Lem (20) + Ist (24) + Io (16)
All Headgear {3}
Clvl Required: 51

1% Chance To Cast lvl 50 Delirium When Struck

6% Chance To Cast lvl 14 Mind Blast When Struck
14% Chance To Cast lvl 13 Terror When Struck
11% Chance To Cast lvl 18 Confuse On Striking
+2 To All Skills
+261 Defense
+10 To Vitality
50% Extra Gold From Monsters
25% Better Chance of Getting Magic Items
Level 17 Attract (60 Charges)

See it here.

See it in action here.

Yes Yes No

Io (16) + Jah (31) + Pul (21)
All Shields, All Headgear {3}
Clvl Required: 65


10% Chance To Cast Level 15 Confuse When Struck
Level 15 Holy Shock Aura When Equipped
+20-30% Faster Hit Recovery (varies)
+30% Enhanced Defense
+150-220 Defense (varies)
+10 To Vitality
+(0.625*Clvl) To Mana (Based On Character Level)
All Resistances +5-20 (varies)
12-25% Better Chance of Getting Magic Items (varies)
Increase Maximum Life 5%
+50 To Life

Ladder Runeword
  (Ladder Runewords are available in all game modes including non-ladder Single Player in Diablo 2: Resurrected)
Yes Yes No
Ort (9) + Sol (12)
Headgear (all types)
Clvl Required: 27
+1 to all skill levels
+2 Mana per Kill
Lowers Damage by 7
30% Lightning Resistance
+10 Energy
+2 Light Radius
See it here. Yes Yes Yes
Nef (4) + Tir (3)
Headgear (all types)
Clvl Required: 13
Level 13 Cloak of Shadows (9 charges)
+50% Enhanced Defense
+2 mana per kill
-3 light radius
+30 Defense vs. missile
+10 Defense
+5 Strength
-33% gold from monsters
See it here. Yes Yes Yes
Nef (4) + Sol (12) + Ith (6)
Headgear (All types)
Clvl Required: 27
15% Melee Damage Taken Goes to Mana
+75% Enhanced Defense
Magic Damage Reduced by 3
Physical Damage Reduced by 7
+30 Defense vs. Missiles
+33 Mana
+10 Energy
+10 Vitality
+5 Light Radius
Nice bonuses to hit points, defense, and mana, though lacking any resistance. See it here. Yes Yes Yes

View all the Runewords, or see them sorted by item type.