Difference between revisions of "Sacrifice"

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'''Details:''' Sacrifice boosts the [[Paladin]]'s damage and attack rating substantially, at a cost in blood. Each hit landed with this skill inflicts 8% of its damage on the Paladin.
 
'''Details:''' Sacrifice boosts the [[Paladin]]'s damage and attack rating substantially, at a cost in blood. Each hit landed with this skill inflicts 8% of its damage on the Paladin.
 
* To offset the damage to self, life leech equipment can come in very handy.
 
* To offset the damage to self, life leech equipment can come in very handy.
 +
** Due to penalties to life leech in higher [[Difficulty|difficulties]], at least 16% (Nightmare) and 24% (Hell) life leech is required to negate the HP loss.
 +
** Life is reduced '''before''' life steal and [[Life Tap]] are applied. Thus using Sacrifice while at low HP can be fatal, even with sufficient life steal.
 
* It's possible to kill yourself with Sacrifice, leading to the amusing "Paladin was slain by Paladin." death message in game.
 
* It's possible to kill yourself with Sacrifice, leading to the amusing "Paladin was slain by Paladin." death message in game.
 
** The game will recognize this as [[PvP]], which nullifies experience loss in [[hell]] and [[nightmare]] difficulties.
 
** The game will recognize this as [[PvP]], which nullifies experience loss in [[hell]] and [[nightmare]] difficulties.
* Damage overruns: the key difficulty in using this skill is that you only leech back life based on the monster's hit points, but you lose health based on the damage done.
 
** Example: if you have 10% life leech and do 500 damage to a monster with 100 hit points, you'll leech back 10 hit points, but lose 8% of 500 = 40.
 
** [[Physical]] [[resistances]] have the same effect: 100 damage to a monster with 50% physical resistance means you only leech life on that 50%, but lose Sacrifice on the full 100.
 
 
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!'''Damage to Self:'''
 
!'''Damage to Self:'''

Latest revision as of 02:39, 6 May 2014

Sacrifice[edit]

Required Level: 1
Prerequisites: None
Synergies: Points in these skills increase the damage done with Sacrifice.

Details: Sacrifice boosts the Paladin's damage and attack rating substantially, at a cost in blood. Each hit landed with this skill inflicts 8% of its damage on the Paladin.

  • To offset the damage to self, life leech equipment can come in very handy.
    • Due to penalties to life leech in higher difficulties, at least 16% (Nightmare) and 24% (Hell) life leech is required to negate the HP loss.
    • Life is reduced before life steal and Life Tap are applied. Thus using Sacrifice while at low HP can be fatal, even with sufficient life steal.
  • It's possible to kill yourself with Sacrifice, leading to the amusing "Paladin was slain by Paladin." death message in game.
    • The game will recognize this as PvP, which nullifies experience loss in hell and nightmare difficulties.
Damage to Self: 8%
Skill Level Progression [e]
Slvl AR +X%

Damage +X%

Slvl AR +X%

Damage +X%

Slvl AR +X%

Damage +X%

Slvl AR +X%

Damage +X%

1 20 180% 6 55 255% 11 90 330% 16 125 405%
2 27 195% 7 62 270% 12 97 345% 17 132 420%
3 34 210% 8 69 285% 13 104 360% 18 139 435%
4 41 225% 9 76 300% 14 111 375% 19 146 450%
5 48 240% 10 83 315% 15 118 390% 20 153 465%


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