Difference between revisions of "Sand Maggot"

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Sand Maggots are [[Animals]].  
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{{Monster navbox|{{Monstertype}}|{{Animals}}|{{Guest Monsters}}}}Sand Maggots are [[Animals]].  
  
 
These giant insects lay [[Sand Maggot Egg]]s from which [[Sand Maggot Young]] are disgorged. Each maggot can only lay so many eggs, generally 1 on Normal, 2 on Nightmare, and 3 on Hell, providing they live long enough to do so. When low on health, sand maggots will sometimes burrow down into the earth, vanishing from harm for several seconds. They will eventually resurface in the exact spot they went down, so it's not too difficult to wait them out.
 
These giant insects lay [[Sand Maggot Egg]]s from which [[Sand Maggot Young]] are disgorged. Each maggot can only lay so many eggs, generally 1 on Normal, 2 on Nightmare, and 3 on Hell, providing they live long enough to do so. When low on health, sand maggots will sometimes burrow down into the earth, vanishing from harm for several seconds. They will eventually resurface in the exact spot they went down, so it's not too difficult to wait them out.
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=Statistics=
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==Statistics==
  
 
{| width="100%"
 
{| width="100%"
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=Offense=
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==Offence==
 
 
 
{| width="100%"
 
{| width="100%"
 
! Type
 
! Type
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=Defenses=
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==Defences==
 
 
 
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
 
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
 
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
 
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
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|}
 
|}
  
=Resistances=
 
  
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==Resistances==
 
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
 
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
 
* <font color="#ff0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
 
* <font color="#ff0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
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=Locations=
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==Locations==
 
 
 
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.
 
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.
 
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
 
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
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| Halls of Pain
 
| Halls of Pain
 
|}
 
|}
 
[[category:monsters]]
 
[[category:animals]]
 
[[category:Guest Monsters]]
 

Revision as of 12:40, 9 September 2008

Diablo II Monsters [e]
Types
AnimalsDemonsUndead
Info
Complete Monster Listing
ModifiersExperience
ChampionsSuperUniques
Monster Categories
AnimalsDemonsUndead
Act BossesGuest Monsters
ObjectsSuperUniques
Uber Monsters
Monster Type
Sand Maggot:
is a Monster
and an Animal
and a Guest Monster

Sand Maggots are Animals.

These giant insects lay Sand Maggot Eggs from which Sand Maggot Young are disgorged. Each maggot can only lay so many eggs, generally 1 on Normal, 2 on Nightmare, and 3 on Hell, providing they live long enough to do so. When low on health, sand maggots will sometimes burrow down into the earth, vanishing from harm for several seconds. They will eventually resurface in the exact spot they went down, so it's not too difficult to wait them out.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

Type Level Experience Hit Points Speed Max TC/Rune
Sand Maggot 16 / 45 / 76 239 / 5897 / 48705 77-97 / 915-1248 / 4246-7720 4 15/Nef, 48/Ko, 75/Ber
Rock Worm 17 / 45 / 84 263 / 5897 / 62295 83-103 / 915-1248 / 5005-9100 4 15/Nef, 48/Ko, 87/Zod
Devourer 19 / 48 / 79 316 / 7228 / 53801 95-117 / 1028-1402 / 4530-8238 4 18/Nef, 51/Lem, 78/Cham
Giant Lamprey 21 / 50 / 79 386 / 8272 / 53801 108-133 / 1103-1504 / 4530-8238 4 21/Ral, 51/Lem, 78/Cham
Blood Maggot. 27 / 57 / 85 683 / 12555 / 63993 158-194 / 1365-1861 / 5100-9273 4 33/Sol, 60/Ist, 87/Zod
Guest Monsters (Act Five, NM/Hell only)
Blood Maggot -- / 64 / 84 -- / 18880 / 62295 -- / 1628-2220 / 6673-9100 4 --, 63/Vex, 87/Zod


Offence

Type Attack #1 AR #1 Poison Spit
Sand Maggot 9-20 / 25-40 / 60-95 145 / 675 / 2299 Norm: 6 over 8s (.8/sec)
Night: 20 over 8s (2.5/sec)
Hell: 39 over 8s (4.9/sec)
Rock Worm 10-21 / 25-40 / 65-103 152 / 675 / 2527 Norm: 12 over 12s (1/sec)
Night: 33 over 12s (2.7/sec)
Hell: 61 over 12s (5.8/sec)
Devourer 11-23 / 28-44 / 63-100 174 / 715 / 2385 Norm: 19 over 16s (1.2/sec)
Night: 47 over 16s (2.9/sec)
Hell: 84 over 16s (5.3/sec)
Giant Lamprey 12-26 / 28-45 / 63-100 197 / 742 / 2385 Norm: 27 over 20s (1.4/sec)
Night: 63 over 20s (3.1/sec)
Hell: 109 over 20s (5.5/sec)
Blood Maggot. 15-32 / 32-51 / 67-105 256 / 837 / 2556 Norm: 38 over 24s (1.6/sec)
Night: 80 over 24s (3.3/sec)
Hell: 136 over 24s (5.7/sec)
Guest Monsters (Act Five, NM/Hell only)
Blood Maggot -- / 36-57 / 65-103 -- / 831 / 2527 Norm: --
Night: 40 over 12s (3.3/sec)
Hell: 68 over 12s (5.7/sec)


Defences

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Sand Maggot 80 / 731 / 1716 -- 1.2% 100 / 75 / 50 50 / 40 / 33
Rock Worm 85 / 731 / 1879 -- 1.2% 100 / 75 / 50 50 / 40 / 33
Devourer 95 / 772 / 1777 -- 1.2% 100 / 75 / 50 50 / 40 / 33
Giant Lamprey 107 / 800 / 1777 -- 1.2% 100 / 75 / 50 50 / 40 / 33
Blood Maggot 136 / 897 / 1898 -- 1.2% 100 / 75 / 50 50 / 40 / 33
Guest Monsters (Act Five, NM/Hell only)
Blood Maggot -- / 993 / 1879 -- 1.2% -- / 75 / 50 -- / 40 / 33


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
Sand Maggot 0% / 0% / 6% 0% / 0% / 0% 0% / 0% / 33% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 105%
Rock Worm 0% / 0% / 66% 0% / 0% / 0% 0% / 0% / 33% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 110%
Devourer 0% / 0% / 66% 0% / 0% / 0% 0% / 0% / 33% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 115%
Giant Lamprey 0% / 0% / 66% 0% / 0% / 0% 0% / 0% / 33% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 120%
Blood Maggot 0% / 0% / 66% 0% / 0% / 0% 0% / 0% / 33% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 125%
Guest Monsters (Act Five, NM/Hell only)
Blood Maggot -- / 0% / 40% -- / 0% / 25% -- / 0% / 25% -- / 0% / 100% -- / 0% / 105% -- / 0% / 0%


Locations

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Acts 1-4: Normal, Nightmare, and Hell
Sand Maggot Act 2: Far Oasis, Maggot Lair 1-3
Rock Worm Act 2: Maggot Lair 1-3
Devourer Act 2: Canyon of the Magi
Giant Lamprey Act 3: Arachnid Lair, Spider Cavern
Blood Maggot. Act 4: River of Flame
Guest Monsters (Act Five, NM/Hell only)
Blood Maggot Halls of Pain