Scarab Demon

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Scarab Demons are Animals.

Scarab Demons are tough melee fighters, capable of teaming up to chop down any character foolish enough to get surrounded. On top of their capable attack rate, deceptively-quick foot speed, and solid damage, all types of Scarabs emit sparks when hit. This can be quite dangerous to characters with fast hitting, low damage attacks, especially those that strike multiple monsters at once.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.

Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Max TC/Rune
Dung Soldier 14 / 43 / 75 211 / 5151 / 47006 32-53 / 534-840 / 2641-5535 15/Nef, 48/Ko, 75/Ber
Death Beetle 16 / 45 / 76 256 / 5897 / 48705 38-62 / 582-915 / 2702-5661 18/Nef, 48/Ko, 75/Ber
Scarab 17 / 45 / 84 281 / 5897 / 62295 40-67 / 582-915 / 3185-6673 18/Nef, 48/Ko, 87/Zod
Steel Scarab 19 / 48 / 79 341 / 7228 / 53801 46-75 / 654-1028 / 2883-6041 21/Ral, 51/Lem, 78/Cham
Bone Scarab 24 / 54 / 85 548 / 10543 / 63993 62-104 / 797-1252 / 3245-6800 27/Ral, 57/Um, 87/Zod


Offense

All Scarabs may use a fast-hitting, Jab attack. They may also hit for lightning damage, which will stack on top of regular melee damage.

Type Melee Attack Attack Rating Lightning Damage
Dung Soldier 5-15 / 19-39 / 46-93 125 / 1036 / 3633 5-12 / 20-40 / 48-97
Death Beetle 6-17 / 20-40 / 47-95 145 / 1080 / 3679 6-13 / 20-40 / 47-95
Scarab 6-17 / 20-40 / 51-103 152 / 1080 / 4044 6-14 / 20-40 / 51-103
Steel Scarab 6-19 / 22-44 / 50-100 174 / 1144 / 3816 6-15 / 22-44 / 50-100
Bone Scarab 8-24 / 24-49 / 52-105 223 / 1274 / 4089 8-19 / 24-49 / 52-105


Defenses

Life regeneration:

  • Death Beetles heal 50% faster than normal monsters.
  • Scarabs heal twice as fast as normal monsters.
  • Steel Scarabs heal 150% faster than normal monsters.
  • Bone Scarabs heal three times as fast as normal monsters.

All types of Scarabs have a chance to emit Charged Bolts when they are hit, like Lightning Enchanted bosses.

  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Charged Bolts Drain Effectiveness Chill Effectiveness
Dung Soldier 70 / 887 / 2138 15% 20% chance:
1-2 / 5-11 / 13-26
100 / 75 / 50 50 / 40 / 25
Death Beetle 80 / 922 / 2164 17% 20% chance:
0-2 / 5-11 / 13-26
100 / 75 / 50 50 / 40 / 25
Scarab 85 / 922 / 2369 17% 25% chance:
1-2 / 5-11 / 14-28
100 / 75 / 50 50 / 40 / 25
Steel Scarab 95 / 974 / 2241 19% 25% chance:
1-3 / 6-12 / 13-27
100 / 75 / 50 50 / 40 / 25
Bone Scarab 122 / 1078 / 2393 24% 30% chance:
2-4 / 6-13 / 14-28
100 / 75 / 50 50 / 40 / 25


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Magic Fire Cold Lightning Poison
Dung Soldier 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 100% 0% / 0% / 0%
Death Beetle 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 105% 0% / 0% / 0%
Scarab 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 110% 0% / 0% / 0%
Steel Scarab 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 115% 0% / 0% / 0%
Bone Scarab 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 120% 0% / 0% / 0%