Difference between revisions of "Scepters"

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=Introduction=
 
 
 
Scepters are not class specific, but they are most often used by Paladins. Scepters are best for spell-casting Paladins, and are the weapon of choice for Hammerdins in Diablo II. Hammerdins being nerfed in the Expansion, you'll not often see them in D2X. Sorceresses and even Necromancers occasionally use scepters in D2, for the potential bonuses such as +mana and faster cast. Scepters aren't much used for melee in D2, owing to their low damage.  
 
Scepters are not class specific, but they are most often used by Paladins. Scepters are best for spell-casting Paladins, and are the weapon of choice for Hammerdins in Diablo II. Hammerdins being nerfed in the Expansion, you'll not often see them in D2X. Sorceresses and even Necromancers occasionally use scepters in D2, for the potential bonuses such as +mana and faster cast. Scepters aren't much used for melee in D2, owing to their low damage.  
  
 
Scepters are a type of blunt weapon and do 150% damage to the undead, and coupled with their increased damage in the Expansion they should be more useful as melee weapons.  
 
Scepters are a type of blunt weapon and do 150% damage to the undead, and coupled with their increased damage in the Expansion they should be more useful as melee weapons.  
  
'''Inherent Bonuses''': Scepters can have +1-3 skill points to up to three Paladin skills from any of his skill trees.  
+
* '''Inherent Bonuses''': Scepters can have +1-3 skill points to up to three Paladin skills from any of his skill trees.  
 +
 
  
 
Elite items are only found in the Expansion. Elite scepters are dropped in late Nightmare, and then all through Hell difficulty. The three types of elite scepters are all basically even in damage, when weapon speed is factored in, making the choice of which to use mostly a function of the item affixes.
 
Elite items are only found in the Expansion. Elite scepters are dropped in late Nightmare, and then all through Hell difficulty. The three types of elite scepters are all basically even in damage, when weapon speed is factored in, making the choice of which to use mostly a function of the item affixes.
  
'''Damage Bonus''': This determines how you multiply the item damage by your stats to reach the actual damage. All scepters are 100 Str which means that every point you have in strength adds .1% of your weapon's damage as a bonus.
+
* '''Damage Bonus''': This determines how you multiply the item damage by your stats to reach the actual damage. All scepters are 100 Str which means that every point you have in strength adds .1% of your weapon's damage as a bonus.
  
'''Item Level''': Used in many in-game calculations. Monsters must be of this level to drop the item, and it factors in when you get to gamble for this item type as well.
+
* '''Item Level''': Used in many in-game calculations. Monsters must be of this level to drop the item, and it factors in when you get to gamble for this item type as well.
  
'''Weapon Speed''': A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower, always in increments of 10. Each 10 is equivalent to an SIAS item.
+
* '''Weapon Speed''': A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower, always in increments of 10. Each 10 is equivalent to an SIAS item.
 +
 
 +
* '''Range''': Goes from 1 (least) to 5 (most), and is identical for all weapon types. I.E. a 3 sword = a 3 spear = a 3 hammer. All scepters have 1 range, same as most one-handed melee weapons.
  
'''Range''': Goes from 1 (least) to 5 (most), and is identical for all weapon types. I.E. a 3 sword = a 3 spear = a 3 hammer. All scepters have 1 range, same as most one-handed melee weapons.
 
  
 
=Normal=
 
=Normal=
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| 14-36 Dmg<br> 60 Durability<br> Str Req: 76<br> Dex Req: None<br> Item Level: 40<br> Clvl Req: 25
 
| 14-36 Dmg<br> 60 Durability<br> Str Req: 76<br> Dex Req: None<br> Item Level: 40<br> Clvl Req: 25
 
| D2 Sockets: 2<br> D2X Sockets: 1-3<br> Range: 2<br> Dmg Bonus: 100 Str<br> 150% Damage vs. Undead<br> Inv Size: 1x3
 
| D2 Sockets: 2<br> D2X Sockets: 1-3<br> Range: 2<br> Dmg Bonus: 100 Str<br> 150% Damage vs. Undead<br> Inv Size: 1x3
| Weapon Speed: 1 0<br> Swing Speed:<br> Paladin: Fast
+
| Weapon Speed: 10<br> Swing Speed:<br> Paladin: Fast
 
|-
 
|-
 
| class="red" | [[Image:blunt-scepter-war.gif]]
 
| class="red" | [[Image:blunt-scepter-war.gif]]
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| 16-38 Dmg<br> 70 Durability<br> Str Req: 103<br> Dex Req: None<br> Item Level: 45<br> Clvl Req: 25
 
| 16-38 Dmg<br> 70 Durability<br> Str Req: 103<br> Dex Req: None<br> Item Level: 45<br> Clvl Req: 25
 
| D2 Sockets: 2<br> D2X Sockets: 1-5<br> Range: 2<br> Dmg Bonus: 100 Str<br> 150% Damage vs. Undead<br> Inv Size: 2x3
 
| D2 Sockets: 2<br> D2X Sockets: 1-5<br> Range: 2<br> Dmg Bonus: 100 Str<br> 150% Damage vs. Undead<br> Inv Size: 2x3
| Weapon Speed: -1 0<br> Swing Speed:<br> Paladin: Very Fast
+
| Weapon Speed: -10<br> Swing Speed:<br> Paladin: Very Fast
 
|}
 
|}
  
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| 45-54 Dmg<br> 60 Durability<br> Str Req: 108<br> Dex Req: 69<br> Item Level: 65<br> Clvl Req: 57
 
| 45-54 Dmg<br> 60 Durability<br> Str Req: 108<br> Dex Req: 69<br> Item Level: 65<br> Clvl Req: 57
 
| Sockets: 1-3<br> Range: 2<br> Dmg Bonus: 100 Str<br> 150% Damage vs. Undead<br> Inv Size: 1x3
 
| Sockets: 1-3<br> Range: 2<br> Dmg Bonus: 100 Str<br> 150% Damage vs. Undead<br> Inv Size: 1x3
| Weapon Speed: 1 0<br> Swing Speed:<br> Paladin: Fast
+
| Weapon Speed: 10<br> Swing Speed:<br> Paladin: Fast
 
|-
 
|-
 
| class="red" | [[Image:blunt-scepter-war.gif]]
 
| class="red" | [[Image:blunt-scepter-war.gif]]
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| 37-43 Dmg<br> 70 Durability<br> Str Req: 97<br> Dex Req: 70<br> Item Level: 69<br> Clvl Req: 61
 
| 37-43 Dmg<br> 70 Durability<br> Str Req: 97<br> Dex Req: 70<br> Item Level: 69<br> Clvl Req: 61
 
| Sockets: 1-5<br> Range: 2<br> Dmg Bonus: 100 Str<br> 150% Damage vs. Undead<br> Inv Size: 2x3
 
| Sockets: 1-5<br> Range: 2<br> Dmg Bonus: 100 Str<br> 150% Damage vs. Undead<br> Inv Size: 2x3
| Weapon Speed: -1 0<br> Swing Speed:<br> Paladin: Very Fast
+
| Weapon Speed: -10<br> Swing Speed:<br> Paladin: Very Fast
 
|}
 
|}
  
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[[Category:Weapons]]
 
[[Category:Weapons]]
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{{D2 items navbox|Items}}

Latest revision as of 14:46, 5 March 2011

Scepters are not class specific, but they are most often used by Paladins. Scepters are best for spell-casting Paladins, and are the weapon of choice for Hammerdins in Diablo II. Hammerdins being nerfed in the Expansion, you'll not often see them in D2X. Sorceresses and even Necromancers occasionally use scepters in D2, for the potential bonuses such as +mana and faster cast. Scepters aren't much used for melee in D2, owing to their low damage.

Scepters are a type of blunt weapon and do 150% damage to the undead, and coupled with their increased damage in the Expansion they should be more useful as melee weapons.

  • Inherent Bonuses: Scepters can have +1-3 skill points to up to three Paladin skills from any of his skill trees.


Elite items are only found in the Expansion. Elite scepters are dropped in late Nightmare, and then all through Hell difficulty. The three types of elite scepters are all basically even in damage, when weapon speed is factored in, making the choice of which to use mostly a function of the item affixes.

  • Damage Bonus: This determines how you multiply the item damage by your stats to reach the actual damage. All scepters are 100 Str which means that every point you have in strength adds .1% of your weapon's damage as a bonus.
  • Item Level: Used in many in-game calculations. Monsters must be of this level to drop the item, and it factors in when you get to gamble for this item type as well.
  • Weapon Speed: A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower, always in increments of 10. Each 10 is equivalent to an SIAS item.
  • Range: Goes from 1 (least) to 5 (most), and is identical for all weapon types. I.E. a 3 sword = a 3 spear = a 3 hammer. All scepters have 1 range, same as most one-handed melee weapons.


Normal[edit]

Item Item Name Properties Misc Stats Attack Rate
Blunt-scepter.gif Scepter
5-8 Dmg (6-11)
50 Durability
Str Req: 25
Dex Req: None
Item Level: 3
Clvl Req: None
D2 Sockets: 2
D2X Sockets: 1-2
Range: 1
Dmg Bonus: 100 Str
150% Damage vs. Undead
Inv Size: 1x3
Weapon Speed: 0
Swing Speed:
Fast: Am/As/B/D/N/P
Normal: S
Blunt-scepter-grand.gif Grand Scepter
6-11 Dmg (8-18)
60 Durability
Str Req: 37
Dex Req: None
Item Level: 15
Clvl Req: None
D2 Sockets: 2
D2X Sockets: 1-3
Range: 2
Dmg Bonus: 100 Str
150% Damage vs. Undead
Inv Size: 1x3
Weapon Speed: 10
Swing Speed:
Paladin: Fast
Blunt-scepter-war.gif War Scepter
7-14 Damage (10-17)
70 Durability
Str Req: 55
Dex Req: None
Item Level: 21
Clvl Req: None
D2 Sockets: 2
D2X Sockets: 1-5
Range: 2
Dmg Bonus: 100 Str
150% Damage vs. Undead
Inv Size: 2x3
Weapon Speed: -10
Swing Speed:
Paladin: Very Fast

Values in () are figures for the Expansion that differ from the old Diablo II stats. Scepters do more damage in the Expansion than they do in Diablo II.

Exceptional[edit]

Exceptional Scepters can be found only in Nightmare and Hell diff levels in Diablo II. In D2X they can be found in late Normal, and then all through Nightmare and Hell.

Item Item Name Properties Misc Stats Attack Rate
Blunt-scepter.gif Rune Scepter
13-24 Dmg
50 Durability
Str Req: 58
Dex Req: None
Item Level: 31
Clvl Req: 25 (19) *
D2 Sockets: 2
D2X Sockets: 1-2
Range: 1
Dmg Bonus: 100 Str
150% Damage vs. Undead
Inv Size: 1x3
Weapon Speed: 0
Swing Speed:
Paladin: Fast
Blunt-scepter-grand.gif Holy Water Sprinkler
14-36 Dmg
60 Durability
Str Req: 76
Dex Req: None
Item Level: 40
Clvl Req: 25
D2 Sockets: 2
D2X Sockets: 1-3
Range: 2
Dmg Bonus: 100 Str
150% Damage vs. Undead
Inv Size: 1x3
Weapon Speed: 10
Swing Speed:
Paladin: Fast
Blunt-scepter-war.gif Divine Scepter
16-38 Dmg
70 Durability
Str Req: 103
Dex Req: None
Item Level: 45
Clvl Req: 25
D2 Sockets: 2
D2X Sockets: 1-5
Range: 2
Dmg Bonus: 100 Str
150% Damage vs. Undead
Inv Size: 2x3
Weapon Speed: -10
Swing Speed:
Paladin: Very Fast

* All Exceptional items are Clvl 25 required in Diablo II. In the Expansion some are slightly less, but none exceed 25. Values in () are figures for the Expansion that differ from the old Diablo II stats. Scepters do more damage in the Expansion than they do in Diablo II.

Elite[edit]

Elite items are only found in the Expansion. Elite scepters are dropped in late Nightmare, and then all through Hell difficulty. The three types of elite scepters are all basically even in damage, when weapon speed is factored in, making the choice of which to use mostly a function of the item affixes.

Item Item Name Properties Misc Stats Attack Rate
Blunt-scepter.gif Mighty Scepter
40-52 Dmg
50 Durability
Str Req: 125
Dex Req: 65
Item Level: 58
Clvl Req: 46
Sockets: 1-2
Range: 1
Dmg Bonus: 100 Str
150% Damage vs. Undead
Inv Size: 1x3
Weapon Speed: 0
Swing Speed:
Paladin: Fast
Blunt-scepter-grand.gif Seraph Rod
45-54 Dmg
60 Durability
Str Req: 108
Dex Req: 69
Item Level: 65
Clvl Req: 57
Sockets: 1-3
Range: 2
Dmg Bonus: 100 Str
150% Damage vs. Undead
Inv Size: 1x3
Weapon Speed: 10
Swing Speed:
Paladin: Fast
Blunt-scepter-war.gif Caduceus
37-43 Dmg
70 Durability
Str Req: 97
Dex Req: 70
Item Level: 69
Clvl Req: 61
Sockets: 1-5
Range: 2
Dmg Bonus: 100 Str
150% Damage vs. Undead
Inv Size: 2x3
Weapon Speed: -10
Swing Speed:
Paladin: Very Fast