Difference between revisions of "Shael"

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==Cube Recipes with Shael==
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===[[Cube_Recipes#Item_Upgrades|Item Upgrades]]===
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[[Image:Cube-convert.gif]] 1 [[Tal|Tal Rune]] + 1 [[Shael|Shael Rune]] + 1 Perfect Diamond + Normal Unique Armor --> Exceptional Version of Armor
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* v1.10 and later only.
 +
* This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's defence.
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* Ethereal items, as well as socketed items can be upgraded without changing their nature.
 +
* Level requirements, as well as strength requirements, will increase corresponding to the exceptional version of the item.
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* Works on all types of armor, not just body armor. Helms, boots, belts, etc.
  
  
 
[[Category:Runes]]
 
[[Category:Runes]]

Revision as of 04:12, 15 February 2010

Diablo II Items [e]
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Class-specific
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Runes
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Runewords Armor
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Rune Group
R-shae.gif

If you look at the list of all runes, you can find out the cube recipes to create a rune of one level higher than Shael. Here are the Shael attributes:

Rank: (r13)
Weapon: Faster Attack Rate (+20)
Armor/Helm: Faster Hit Recovery (+20)
Shields: Faster Block Rate (+20)
Ilvl/Clvl Required: 29

The Right Runes

Look at the rune list for information on how to get the right runes. For weapons you'll want to find the best type of weapon possible, since that's what the bonus damage is based on. Same with Armor if you are after Defense and shields for blocking percentage. If defense isn't important, look for an item that looks good, has low requirements, and for armor and shields, is not going to slow your running speed.



To Make a RuneWord

  1. Items used for RuneWords must be gray text items, normal, exceptional, or Elite. Low Quality, Superior, and Ethereal can be used, but you can not use magical, Rare, Set, Crafted, or Unique items, even if they have the correct number of sockets.
  2. The item must be of the correct type.
  3. The item must have exactly the correct number of sockets (no more).
  4. You must socket the Runes in the correct order.


  • You can check the Rune FAQ for further help.

Runewords with Shael

Runeword Stats Comments Active In
1.11 1.10 1.09
Crescent Moon
ShaelUmTir
Shael (13) + Um (22) + Tir (3)
Axes, Polearms & Swords
Clvl Required:47
10% Chance To Cast Level 17 Chain Lightning On Striking
20% Chance To Cast Level 13 Static Field On Striking
+20% Increased Attack Speed
+220-260% Enhanced Damage (varies)
Ignore Target's Defense
-35% To Enemy Lightning Resistance
25% Chance of Open Wounds
+9-11 Magic Absorb (varies)
+2 To Mana After Each Kill
Level 18 Summon Spirit Wolf (30 Charges)
See it here. Yes Yes No
Duress
ShaelUmThul
Shael (13) + Um (22) + Thul (10)
Armor
Clvl Required: 47
+150-200% Enhanced Defense
15% faster hit Recovery
+15% Fire Resistance
+45% Cold Resistance
+15% Lightning Resistance
+15% Poison Resistance
+10-25% Enhanced Damage
+37-133 Cold Damage
+15% Crushing Blow
+33% Open Wounds
20% Faster Stamina Drain
- Yes Yes Yes
Ice
AmnShaelJahLo
Amn (11)+ Shael (13) + Jah (31) + Lo (28)
Missile Weapons
Clvl Required:
00% Chance To Cast Level 40 Blizzard When You Level-up
25% Chance To Cast Level 22 Frost Nova On Striking

Level 18 Holy Freeze Aura When Equipped
+20% Increased Attack Speed
+140-210% Enhanced Damage (varies)
Ignore Target's Defense
+25-30% To Cold Skill Damage (varies)
-20% To Enemy Cold Resistance
7% Life Stolen Per Hit
20% Deadly Strike
3.125-309.375 Extra Gold From Monsters (Based on Character Level)

Ladder Only Yes Yes No
Melody
ShaelKoNef
Shael (13) + Ko (18) + Nef (4)
Bows & Xbows
Clvl Required: 39
+300% Damage vs. Undead
+50% Enhanced Damage
+10 Dexterity
20% Increased Attack Speed
Knockback
+3 Bow Skill Tab
+3 Slow Missiles
+3 Dodge
+3 Critical Strike
See it here. Yes Yes Yes
Oath
ShaelPulMalLum
Shael (13) + Pul (21) + Mal (23) + Lum (17)
Axes, Maces & Swords
Clvl Required:
30% Chance To Cast Level 20 Bone Spirit On Striking
Indestructible
+50% Increased Attack Speed
+210-340% Enhanced Damage (varies)
+75% Damage To Demons
+100 To Attack Rating Against Demons
Prevent Monster Heal
+10 To Energy
+10-15 Magic Absorb (varies)
Level 16 Heart Of Wolverine (20 Charges)
Level 17 Iron Golem (14 Charges)
Ladder Only Yes Yes No
Peace
ShaelThulAmn
Shael (13) + Thul (10) + Amn (11)
Armor
Clvl Required:
4% Chance To Cast Level 5 Slow Missiles When Struck
2% Chance To Cast level 15 Valkyrie On Striking
+2 To Amazon Skill Levels
+20% Faster Hit Recovery
+2 To Critical Strike
Cold Resist +30%
Attacker Takes Damage of 14
Amazon Yes No No
Rhyme
ShaelEth
Shael (13) + Eth (5)
Shields (All types)
Clvl Required: 17
Cannot be Frozen
40% Faster Block Rate
20% Increased Chance of Blocking
Regenerate Mana 15%
+25% to all Resistances
+25% to Magic Find
+50% Extra Gold from Monsters
One of the more useful, inexpensive runewords. Popular for javazons, sorceresses, necromancers, and others not in need of massive defense.

See it here.

Yes Yes Yes
Stone
ShaelUmPulLum
Shael (13) + Um (22) + Pul (21) + Lum (17)
Armor
Clvl Required:47
+60% Faster Hit Recovery
+250-290% Enhanced Defense
+300 Defense Vs. Missile
+16 To Strength
+16 To Vitality
+10 To Energy
All Resistances +15
Level 16 Molten Boulder (80 Charges)
Level 16 Clay Golem (16 Charges)

See it here.

Yes Yes No
Treachery
ShaelThulLem
Shael (13) + Thul (10) + Lem (20)
Armor
Clvl Required:
5% Chance To Cast Level 15 Fade When Struck
25% Chance To Cast level 15 Venom On Striking
+2 To Assassin Skills
+45% Increased Attack Speed
+20% Faster Hit Recovery
Cold Resist +30%
50% Extra Gold From Monsters
Assassin Yes No No

Cube Recipes with Shael

Item Upgrades

Cube-convert.gif 1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Unique Armor --> Exceptional Version of Armor

  • v1.10 and later only.
  • This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's defence.
  • Ethereal items, as well as socketed items can be upgraded without changing their nature.
  • Level requirements, as well as strength requirements, will increase corresponding to the exceptional version of the item.
  • Works on all types of armor, not just body armor. Helms, boots, belts, etc.