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Missing attributes[edit]

I wonder how is it that "of self-repair" and similar mods aren't found anywhere in the Wiki -- KitsuneInari 12:27, 10 May 2008 (CEST)

Might just be temporarily missing. You posted this in May after all ;) --Leord 18:10, 24 September 2008 (CEST)

Armour / Armor[edit]

I am apparently not the only one who likes to write in English English here, but when you talk about an attribute in the game that has a name, such as "armor", you should treat it as a name rather than a word (a correct spelling would be "armour"). The short of it is that "Armor" is in most cases the correct way to write "Armour", and contributors can write words like "humour" or "humor" in whichever way they want. Any questions? If so, ask me. --Leord 18:10, 24 September 2008 (CEST)

Various notes[edit]

I don't know what kind of basis / verification data needs before being included in the wiki, so for now I'll leave these notes here.

Increased / Faster _____ Speed / Rate/Recovery[edit]

These modifiers, when on items, suffer from diminishing returns. IAS / F_R granted by skills, doesn't.

Ignore Target's Defense[edit]

According to Tommi Gustafsson's To hit calculation page (under 6. Special Modifiers), ITD only works against normal monsters.

Note: ITD =/= Always hits.
ITD merely ignores the monster's defense. Attacker's / Defender's relative levels can still cause misses.
Always Hits (a la Guided Arrow) however, will - as advertised - always hit, assuming that the attack (or for GA: missile) finds a target. --Sing in Silence 20:09, 2 April 2009 (CEST)
Thanks, I have added this info in the article.--Widus 18:49, 23 April 2009 (CEST)

Re: MDR note[edit]

In 1.10 and on, afaik, Blizzard added a piece of code that counteracts this. MDR effect, cLoD, 1.10. --Sing in Silence 19:56, 2 April 2009 (CEST)

info added--Widus 18:46, 23 April 2009 (CEST)