Difference between revisions of "Tamoe Highland"

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(Background)
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|night-lvl= 39
 
|night-lvl= 39
 
|hell-lvl= 69
 
|hell-lvl= 69
|monsters= [[Skeleton Archer | Returned Archer]], [[Skeleton Mage | Returned Mage]], [[Spike Fiend | Thorn Beast]], [[Corrupt Rogue Spearwoman | Dark Lancer]], [[Corrupt Rogue | Dark Stalker]], [[Fallen | Devilkin]], [[Fallen | Carver]], [[Fallen Shaman | Carver Shaman]]
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|monsters= [[Returned Archer]], [[Returned Mage]], [[Thorn Beast]], [[Dark Lancer]], [[Dark Stalker]], [[Devilkin]], [[Carver]], [[Carver Shaman]]
 
|norm-monster= 4
 
|norm-monster= 4
 
|night-monster= 4
 
|night-monster= 4

Revision as of 00:15, 11 February 2010

The Tamoe Highland is the last wilderness area of Act I before the Monastery Gate. It contains nothing special besides The Pit cave level.





Background

Diablo II Level Info [e]
Wilderness Act I.jpg
Tamoe Highland
(v1.10+)
Norm Night Hell
Area lvl 8 39 69
Possible
monsters
Returned Archer, Returned Mage, Thorn Beast, Dark Lancer, Dark Stalker, Devilkin, Carver, Carver Shaman
Monster
Variants
4 4 4
Random
Bosses
Yes Yes Yes
Super-
uniques
No No No
Gold-chest No
Waypoint No
Nearby
levels
Black Marsh, Monastery Gate
Quests None

Past the Black Marsh lies the Tamoe Highland, the final open wilderness area before reaching the Rogues' Monastery. Monster difficulties are much like that of the Black Marsh except with more ranged attackers. Characters, especially melee, should take extra caution while venturing through this area appropriately. The safest route through the Tamoe Highland is to head northeast since the Monastery Gate is always located in this direction.

Within the Tamoe Highland resides the sub-level The Pit, popular for being alvl 85, having a high number of spawnable boss packs, and having a relatively fast and easy access from the Outer Cloister waypoint.

Level Information

  • Monster levels are usually always equal to the area level with exception to uniques (mlvl +3) and champions (mlvl +2).
  • Carvers and Devilkins appear together at a carver camp. Devilkins do not spawn with a shaman here.


NPCs

  • None.