Difference between revisions of "Urdar"

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#redirect [[Blunderbore]]
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{{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters|s}}}}Urdars are [[Demons]]. They're a species of the [[Blunderbore]] family of monsters.
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Massive [[melee]] brawlers, '''Urdars''' are the largest normal type of monster in the game. They don't quite live up to their size, moving slowly and taking a lot of hits, but they can deal out quite a bit of punishment as well, and pack a [[stun]]ning hit that is worse on [[mercenaries]] and [[minion]]s than on [[character]]s.
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* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
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=Locations=
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* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
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* Monsters in areas marked "No Boss" will never appear as random bosses or champions.
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'''Act 4''':
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* [[River of Flames]]
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=Statistics=
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* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.
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** TC Champions and Bosses can sometimes drop from the next higher group.
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** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
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{| width="100%"
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! Type
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! Level
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! Experience
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! Hit Points
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! Speed
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! Max TC/Rune
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|-
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| '''River of Flames'''
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| 32 / 57 / 85
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| 1072 / 13057 / 66553
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| 240-300 / 2233-2730 / 11127-13600
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| align="center" | 8
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| 33/Sol, 60/Ist, 87/Zod
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|}
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=Offense=
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Urdars are slow with the first hit and have a slow hit recovery, but can chain multiple hits in rapid succession if they get on a roll.
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Urdars have a 15% chance of Crushing Blow in Nightmare and a 25% chance of Crushing Blow in Hell.
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Urdars use Smite (skill level 1 in Normal, 4 in Nightmare, 8 in Hell).
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{| width="100%"
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! Type
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! Melee Attack #1
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! Attack Rating #1
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! Melee Attack #2
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! Attack Rating #2
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! Chance of Smite
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|-
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| '''River of Flames'''
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| 15-27 / 42-65 / 86-134
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| 413 / 1227 / 3748
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| 24-30 / 56-72 / 115-148
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| 307 / 1116 / 3408
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| 65% / 65% / 70%
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|}
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=Defenses=
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* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most ''Diablo II'' monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
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* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
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* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
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{| width="100%"
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! Type
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! Defense
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! Blocking
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! Regen Rate
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! Drain Effectiveness
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! Chill Effectiveness
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|-
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| '''River of Flames'''
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| 161 / 624 / 1320
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| align="center" | --
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| align="center" | 2.4
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| 100 / 100 / 100
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| 50 / 40 / 33
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|}
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==Resistances==
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* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
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* <font color="#ff0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
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{| width="100%"
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! Type
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! Physical
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! Fire
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! Cold
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! Lightning
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! Poison
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! Magic
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|-
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| '''River of Flames'''
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| 0% / 0% / 55%
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| 25% / 50% / 75%
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| 50% / 50% / 75%
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| 25% / 50% / 75%
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| 25% / 50% / 0%
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| 0% / 0% / 0%
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|}
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[[category:monsters]]
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[[category:demons]]
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{{D2 Monster Nav|demons}}

Latest revision as of 16:05, 1 October 2013

Diablo II Monsters [e]
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Monster Type
Urdar:
is a Monster
and a Demon
and a Guest Monster

Urdars are Demons. They're a species of the Blunderbore family of monsters.

Massive melee brawlers, Urdars are the largest normal type of monster in the game. They don't quite live up to their size, moving slowly and taking a lot of hits, but they can deal out quite a bit of punishment as well, and pack a stunning hit that is worse on mercenaries and minions than on characters.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Locations[edit]

  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.

Act 4:


Statistics[edit]

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed Max TC/Rune
River of Flames 32 / 57 / 85 1072 / 13057 / 66553 240-300 / 2233-2730 / 11127-13600 8 33/Sol, 60/Ist, 87/Zod


Offense[edit]

Urdars are slow with the first hit and have a slow hit recovery, but can chain multiple hits in rapid succession if they get on a roll.

Urdars have a 15% chance of Crushing Blow in Nightmare and a 25% chance of Crushing Blow in Hell.

Urdars use Smite (skill level 1 in Normal, 4 in Nightmare, 8 in Hell).

Type Melee Attack #1 Attack Rating #1 Melee Attack #2 Attack Rating #2 Chance of Smite
River of Flames 15-27 / 42-65 / 86-134 413 / 1227 / 3748 24-30 / 56-72 / 115-148 307 / 1116 / 3408 65% / 65% / 70%


Defenses[edit]

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
River of Flames 161 / 624 / 1320 -- 2.4 100 / 100 / 100 50 / 40 / 33


Resistances[edit]

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
River of Flames 0% / 0% / 55% 25% / 50% / 75% 50% / 50% / 75% 25% / 50% / 75% 25% / 50% / 0% 0% / 0% / 0%